On Fri, Sep 19, 2008 at 5:51 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Here's the gcc error:
>> scanf.c:66: warning: unknown conversion type character `P' in format
>
> I'm not a programmer, but I play one on TV. And here's what I
> came up with in five minutes of typing and not enough thinking:
Here's the gcc error:
> scanf.c:66: warning: unknown conversion type character `P' in format
I'm not a programmer, but I play one on TV. And here's what I
came up with in five minutes of typing and not enough thinking:
That particular error depends on gcc knowing intimate details of
sscanf. Un
On Fri, Sep 19, 2008 at 6:14 PM, Paul Vriens <[EMAIL PROTECTED]> wrote:
> James Hawkins wrote:
>>
>> On Fri, Sep 19, 2008 at 4:59 PM, Austin English <[EMAIL PROTECTED]>
>> wrote:
>>>
>>> Relevant code:
>>> /* check %p with no hex digits */
>>> ok( sscanf("1233", "%p", &ptr) == 1, "sscanf failed
James Hawkins wrote:
> On Fri, Sep 19, 2008 at 4:59 PM, Austin English <[EMAIL PROTECTED]> wrote:
>> Relevant code:
>>/* check %p with no hex digits */
>>ok( sscanf("1233", "%p", &ptr) == 1, "sscanf failed\n" );
>>ok( ptr == (void *)0x1233,"sscanf reads %p instead of %x\n", ptr, 0x1233
> Relevant code:
>/* check %p with no hex digits */
>ok( sscanf("1233", "%p", &ptr) == 1, "sscanf failed\n" );
>ok( ptr == (void *)0x1233,"sscanf reads %p instead of %x\n", ptr, 0x1233 );
>
>ok( sscanf("1234", "%P", &ptr) == 1, "sscanf failed\n" );
>ok( ptr == (void *)0x1234,"
On Fri, Sep 19, 2008 at 4:59 PM, Austin English <[EMAIL PROTECTED]> wrote:
>
> Relevant code:
>/* check %p with no hex digits */
>ok( sscanf("1233", "%p", &ptr) == 1, "sscanf failed\n" );
>ok( ptr == (void *)0x1233,"sscanf reads %p instead of %x\n", ptr, 0x1233 );
>
>ok( sscanf("12
On Fri, Sep 19, 2008 at 4:51 PM, James Hawkins <[EMAIL PROTECTED]> wrote:
> On Fri, Sep 19, 2008 at 4:39 PM, Austin English <[EMAIL PROTECTED]> wrote:
>> Found using -Werror (strangely, didn't occur on ubuntu, but does on
>> PC-BSD)...Must be the gcc version.
>>
>
> @@ -63,7 +63,7 @@ static void te
On Fri, Sep 19, 2008 at 4:39 PM, Austin English <[EMAIL PROTECTED]> wrote:
> Found using -Werror (strangely, didn't occur on ubuntu, but does on
> PC-BSD)...Must be the gcc version.
>
@@ -63,7 +63,7 @@ static void test_sscanf( void )
ok( sscanf("1233", "%p", &ptr) == 1, "sscanf failed\n" );
Detlef Riekenberg wrote:
> On Do, 2008-09-18 at 09:58 +0200, Michael Stefaniuc wrote:
>
>> there is no point in adding new resources in English to the other
>> languages rc files. If a resource doesn't exist Win32 will automatically
>> fail over to use the en_US version.
>
> According to julliard
> > Resending to the proper email address, this time..
>
> And I likewise ;) (I was just thinking, "I swear I hit Reply All"...)
>
> > The referred to "lists" aren't display lists.
> > It's more appropritely (specific
> > sets of) resources.. eg. the list of valid textures, the
> > list of valid
Hi,
I have a nice idea to discuss at wineconf this year.
Is it possible to use webkit for mshtml and jscript implementations of wine?
Have been hearing a lotta good reviews about performance of webkit and
lotta other browsers adopting it.
How much work would it be to support webkit as to provide a
On Do, 2008-09-18 at 09:58 +0200, Michael Stefaniuc wrote:
> there is no point in adding new resources in English to the other
> languages rc files. If a resource doesn't exist Win32 will automatically
> fail over to use the en_US version.
According to julliard a while ago, this is not the case.
On Fri, Sep 19, 2008 at 07:07:18PM +0200, Henri Verbeet wrote:
> 2008/9/19 Philip Nilsson <[EMAIL PROTECTED]>:
> > This one could use some more work, but I think the tests will pass in
> > most cases (except in strange environments without support for common
> > formats).
> >
> The tests should pas
On Fri, Sep 19, 2008 at 07:10:29PM +0200, Henri Verbeet wrote:
> I think it would be a good idea to test the parameters (format, width,
> height, miplevels) of the created texture.
I used to do that, but most of the things you can check are just
duplicates of the checks in D3DCheckTextureRequireme
OK, I just ran with -Wall -Werror, and got a grand total of four errors:
freetype.c:1051: warning: 'name.string_len' is used uninitialized in
this function
Looks bogus.
engine.c:2128: warning: 'str' may be used uninitialized in this function
Bogus.
context.c:80: warning: 'update_minfilter' may b
Hi!
On Fri, Sep 19, 2008 at 07:04:04PM +0200, Henri Verbeet wrote:
> 2008/9/19 Philip Nilsson <[EMAIL PROTECTED]>:
>
> > +hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
> > +if (hr != D3D_OK || !device)
> > +return D3DERR_INVALIDCALL;
> > +
> > +IDirect3D9_G
On Fri, Sep 19, 2008 at 04:35:45PM +0200, Alexandre Julliard wrote:
> "Dan Kegel" <[EMAIL PROTECTED]> writes:
>
> > Agreed, to an extent. A user who is trying to compile with a really
> > whacky toolchain (say, a C compiler on an Amiga, a mainframe, or a
> > wristwatch)
> > should expect some e
2008/9/19 Philip Nilsson <[EMAIL PROTECTED]>:
> +hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
> +if (hr != D3D_OK || !device)
> +return D3DERR_INVALIDCALL;
> +
> +IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
> +
> +/* TODO: Us
2008/9/19 Philip Nilsson <[EMAIL PROTECTED]>:
> This one could use some more work, but I think the tests will pass in
> most cases (except in strange environments without support for common
> formats).
>
The tests should pass everywhere. I think you should be testing for
consistency between CheckDe
I think it would be a good idea to test the parameters (format, width,
height, miplevels) of the created texture.
2008/9/19 Philip Nilsson <[EMAIL PROTECTED]>:
> +if (ret != D3D_OK)
> +return ret;
> +
> +return D3D_OK;
This doesn't really make sense.
Hi Gal,
please bottom post here.
> I indeed submitted a set of tests that included these cases. Specifically:
>
> http://www.nabble.com/PrintDlgEx-tests--7-9-%3A-Add-tests-for-PD_RETURNDEFAULT.-td19293210.html#a19293210
>
> http://www.nabble.com/PrintDlgEx-tests--9-9-%3A-Add-a-test-for-PD_RETURND
"Dan Kegel" <[EMAIL PROTECTED]> writes:
> Agreed, to an extent. A user who is trying to compile with a really
> whacky toolchain (say, a C compiler on an Amiga, a mainframe, or a wristwatch)
> should expect some errors, and we should not try to avoid those if they
> reflect
> real problems that
On Fri, Sep 19, 2008 at 1:17 AM, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> A compile failure is a serious bug, and we should do everything
> possible to avoid them.
Agreed, to an extent. A user who is trying to compile with a really
whacky toolchain (say, a C compiler on an Amiga, a mainfr
> Resending to the proper email address, this time..
And I likewise ;) (I was just thinking, "I swear I hit Reply All"...)
> The referred to "lists" aren't display lists.
> It's more appropritely (specific
> sets of) resources.. eg. the list of valid textures, the
> list of valid shader
> objec
Resending to the proper email address, this time..
On Friday 19 September 2008 06:37:03 am Jim Cameron wrote:
> > MSDN clearly mentions
> > that the hglrc2 parameter shouldn't contain any existing
> > display lists, so this situation isn't allowed. This
> > would mean wglShareLists(dest, source) i
> First of all note that glXDestroyContext only destroys a
> context after no of the other threads is using it (it is in
> the specs of glXDestroyContext).
Surely this means we've got to be doubly careful about keeping track of
contexts that are current, otherwise we'd end up with WGL contexts ba
"Dan Kegel" <[EMAIL PROTECTED]> writes:
> On Thu, Sep 18, 2008 at 5:54 PM, Juan Lang <[EMAIL PROTECTED]> wrote:
>> If a commit doesn't break on Alexandre's [and patchwatcher's] box,
>> and it gets committed, but it does break on some other machine, what
>> then? Who fixes it?
>
> I suppose the an
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