Stefan Dösinger wrote:
>> skip("No cubemap support\n");
> if you return right after that you wouldn't have to change the indention on
> all the rest of the code
There are some tests after that block not related to cubemap which I don't want
to skip. Other options are moving cubemap block of code
ok finally learned how to do git... here is the git patch...
I thought of moving the if statement which is at the bottom of the
function to the begining as I am not sure why you would want to reassign
the same value then check to see if it was the same..
Why are you doing it that way?
As f
On Tue, Jul 29, 2008 at 04:45:31PM -0700, Roy Shea wrote:
> +static HRESULT WINAPI MSTASK_ITask_GetTriggerString(
> +ITask* iface,
> +WORD iTrigger,
> +LPWSTR *ppwszTrigger)
> +{
> +FIXME("(%p, %d, %p): stub\n", iface, iTrigger, ppwszTrigger);
> +FIXME("Not implement
Hey Roy,
On Tue, Jul 29, 2008 at 04:44:45PM -0700, Roy Shea wrote:
> +static BOOL setup_task_scheduler()
> +{
> +HRESULT hres;
> +
> +hres = CoCreateInstance(&CLSID_CTaskScheduler, NULL,
> CLSCTX_INPROC_SERVER,
> +&IID_ITaskScheduler, (void **) &test_task_scheduler);
> +r
> skip("No cubemap support\n");
if you return right after that you wouldn't have to change the indention on all
the rest of the code
Also I think in the case of the surface test, there should be an easier way to
tell if cubemaps are supported, without starting a d3d device. In the worst
case ju
Lei Zhang wrote:
> Hi,
>
> On Windows, the Msi.Package action registry keys have the full path to
> msiexec.exe.
>
>
> +HKCR,Msi.Package\shell\Open\command,,0x20002,"""%SystemRoot%\System32\msiexec.exe""
> /i ""%1"" %*"
> +
On Tuesday 29 July 2008 21:54:36 you wrote:
> Obviously not, 1-byte formats should be read as bytes, 2-byte format as
> WORDs, and 4-byte format as DWORDs.
How it is supposed to be implemented inside pixel conversion loop?
As separate per-pixel callbacks for fetching data? Or as switch()?
The best
Hi Mikolaj,
+if (IsEqualIID(riid, &IID_IUnknown) ||
+IsEqualIID(riid, &IID_IAutoComplete) ||
+IsEqualIID(riid, &IID_IAutoComplete))
Perhaps you mean IID_IAutoComplete2 for one of these?
--Juan
Victor <[EMAIL PROTECTED]> writes:
> On Tuesday 29 July 2008 12:21:23 you wrote:
>> No, you shouldn't be accessing the surface per byte either, the access
>> should depend on the format, i.e. for a 32-bit format you want to access
>> DWORD by DWORD.
> 1) As I understand, surface data should be sto
On Tuesday 29 July 2008 12:21:23 you wrote:
> No, you shouldn't be accessing the surface per byte either, the access
> should depend on the format, i.e. for a 32-bit format you want to access
> DWORD by DWORD.
1) As I understand, surface data should be stored in same way on both
big/little endian
В сообщении от 29 июля 2008 Alexandre Julliard написал(a):
> "Kirill K. Smirnov" <[EMAIL PROTECTED]> writes:
> > Hello, Alexandre,
> >
> > dsound: check error status of waveOutGetVolume() function before using
> > retrieved values (found by valgrind)
> > http://www.winehq.org/pipermail/wine-patch
> No, you shouldn't be accessing the surface per byte either, the access
> should depend on the format, i.e. for a 32-bit format you want to
> access
> DWORD by DWORD.
This defeats the point of a format-independent conversion function I think
Alexandre Julliard wrote:
> There are places in Wine that use a negative dstlen, you have to fix
> them first.
Done here now:
http://www.winehq.org/pipermail/wine-patches/2008-July/058743.html
Best regards,
Colin
I'm running the tests on a slowish uniprocessor (Athlon XP 2100+, not dual
as I mistakenly said in last post), and I'm running into a hang in
user32/tests/dde.c. This is a two process test. One process is hung in
8 test_ddeml_server+0x1ad(hproc=0x4c) [dlls/user32/tests/dde.c:797]
in user32_tes
"Colin Finck" <[EMAIL PROTECTED]> writes:
> @@ -1893,7 +1893,7 @@ INT WINAPI WideCharToMultiByte( UINT page, DWORD flags,
> LPCWSTR src, INT srclen,
> const union cptable *table;
> int ret, used_tmp;
>
> -if (!src || (!dst && dstlen))
> +if (!src || (!dst && dstlen) || dstlen
While running mshtml/tests/dom.c on a slow dual processor
under valgrind, I got the following hang:
...
7 0x04b22c1c GetMessageA+0x60(msg=0x7f21fdc8, hwnd=0x0, first=0x0,
last=0x0) [dlls/user32/message.c:2976] in user32 (0x7f21fda8)
8 0x04946eb1 run_domtest+0x91(str=0x495fab0, test=0x493daa4)
[
"Kirill K. Smirnov" <[EMAIL PROTECTED]> writes:
> Hello, Alexandre,
>
> Is there anything wrong with this couple of patches:
>
> dsound: check error status of waveOutGetVolume() function before using
> retrieved values (found by valgrind)
> http://www.winehq.org/pipermail/wine-patches/2008-July/0
2008/7/29 Alexandre Julliard <[EMAIL PROTECTED]>:
> It doesn't work here:
>
> ../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
> visual.c && touch visual.ok
> visual.c:8465: Tests skipped: D3DFMT_G16R16F textures not supported
> visual.c:8465: Tests skipped: D3DFMT_G32
"H. Verbeet" <[EMAIL PROTECTED]> writes:
> This should prevent setting an incorrect draw buffer when an FBO is active.
It doesn't work here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so
visual.c && touch visual.ok
visual.c:8465: Tests skipped: D3DFMT_G16R16F tex
Victor <[EMAIL PROTECTED]> writes:
> I've changed things a bit and resubmitted patch. Now there will be less
> ifdefs.
Not much better I'm afraid.
> I'm not sure which "data types" are you talking about, since I'll need
> per-byte surface access in any case, and It doesn't look like it can be
John Reiser <[EMAIL PROTECTED]> writes:
> +output( "\tmovl %d(%%ecx),%%edx; movl %%edx,%%es:0*4(%%eax)\n",
> CONTEXTOFFSET(Eax) );
> +output( "\tmovl %d(%%ecx),%%edx; movl %%edx,%%es:1*4(%%eax)\n",
> CONTEXTOFFSET(Ecx) );
> +output( "\tmovl %d(%%ecx),%%edx; movl %%edx,%%es:2*4(%%eax)
2008/7/29 Vitaliy Margolen <[EMAIL PROTECTED]>:
> H. Verbeet wrote:
>> This should prevent setting an incorrect draw buffer when an FBO is active.
>>
>
> This patch breaks Psychonauts and possibly other multi-threaded games with
> OffscreenRendering=FBO on Nvidia hardware.
>
I thought you said it w
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