Dan Kegel wrote:
> On Tue, Jul 22, 2008 at 3:11 AM, Scott Ritchie <[EMAIL PROTECTED]> wrote:
>>> Recently, several newbies had trouble finding the FAQ
>>> and were surprised to hear that it could be helpful.
>>> Perhaps if our packages added a "Wine FAQ" menu
>>> item, they'd have less trouble find
> why not remove this and go ahead and call ChoosePixelFormat?
> If ChoosePixelFormat fails then we say we can't find a suitable pixel
> format? This removes one problem when EverQuest2.exe runs where I get
> 2-3 calls to WineD3D_ChoosePixelFormat
Roderick has written this code, and he is on vaca
On Tue, Jul 22, 2008 at 10:06 PM, Adam Petaccia <[EMAIL PROTECTED]> wrote:
> If this patch is rejected, the others will still apply and I will drop this
> from my tree.
>
> Technically a leak shouldn't occur here as the call before it is invalid, but
> because Gdiplus doesn't correctly handle thi
Stefan and all...
in context.c
the following lines:
/* When findCompatible is set and no suitable format was found, let
ChoosePixelFormat choose a pixel format in order not to crash. */
if(!iPixelFormat && !findCompatible) {
ERR("Can't find a suitable iPixelFormat\n");
> The bigger question is why there is a huge if-else statement, and why
> this function is so large.
> Huge if-else statement = 2 sub-functions
>
> Shader dirty constants - do shader internals really belong here ?
Well, in ARB shader constants are a context global state, opposed to GLSL
where they
> It has been a couple of days since I've submitted patch. Patch still
> isn't in git. Will it be accepted? If not, what should be changed to
> make it "acceptable"?
I think the problem was that I forgot to reply to your mail.
I think the idea of using this as a fallback if no special conversion f
I had graphical problems with an online game called Angels Online, when
just a black screen was visible, and complaints about missing converter
from WINED3DFMT_R5G6B5 to WINED3DFMT_X8R8G8B8, so I added a converter
for this format, and the game runs flawlessly now on wine, the 1.1.1
release as well
Vitaliy Margolen wrote:
> Chris Ahrendt wrote:
>>fail:
>> if(wined3d_fake_gl_context_hdc)
>> ReleaseDC(wined3d_fake_gl_context_hwnd,
>> wined3d_fake_gl_context_hdc);
>> wined3d_fake_gl_context_hdc = NULL;
>> if(wined3d_fake_gl_context_hwnd)
>> DestroyWindow(win
Adam Petaccia wrote:
> On Tue, 2008-07-22 at 11:11 +0100, Huw Davies wrote:
>>> +} RegionElement;
>> It would be better to avoid the mixed upper/lower case names, since
>> this makes it look like they're win32 api structures. Something like
>> typedef struct region_element region_element is nicer
> The indentation is wrong, looks like you are using the wrong tab size.
I've resubmitted the patches with the indentation matching each .rc file.
Not all of the .rc files have the same indentation, and even within them
they are inconsistent, but my lines should now be consistent with most of
i
It has been a couple of days since I've submitted patch. Patch still isn't in
git. Will it be accepted? If not, what should be changed to make
it "acceptable"?
--
With best regards Victor Eremin ([EMAIL PROTECTED])
signature.asc
Description: This is a digitally signed message part.
On Tue, 2008-07-22 at 11:11 +0100, Huw Davies wrote:
> Hi Adam,
>
> Some comments inlined below:
Thanks for the review.
>
> On Tue, Jul 22, 2008 at 01:22:56AM -0400, Adam Petaccia wrote:
> > diff --git a/dlls/gdiplus/gdiplus_private.h b/dlls/gdiplus/gdiplus_private.h
> > index e7ca874..9c0246b
On Tue, Jul 22, 2008 at 3:11 AM, Scott Ritchie <[EMAIL PROTECTED]> wrote:
>> Recently, several newbies had trouble finding the FAQ
>> and were surprised to hear that it could be helpful.
>> Perhaps if our packages added a "Wine FAQ" menu
>> item, they'd have less trouble finding it.
>
> The FAQ is
Thanks, I will look into what i can do. I worried about using VK codes
because sometimes the same VK can produce different characters. The
specific example I am looking at is VK_OEM_3 which produces the '@' in
Japanese and often the '`' character in other layouts. I could use VK
from the hook
Aric Stewart wrote:
> It is mapped with the keyboard mapping to the resulting character. so
> the key 'A' is DIK_A nomatter what its scancode or vkey would be. This
> is relevent to Japanese keymapping where the '@' key is in the '['
> location the scancode for both is 0x22 but dinput generates
Owen Rudge <[EMAIL PROTECTED]> writes:
> --- a/dlls/shell32/shell32_Bg.rc
> +++ b/dlls/shell32/shell32_Bg.rc
> @@ -219,4 +219,6 @@ STRINGTABLE
> IDS_CDBURN_AREA "Local Settings\\Application
> Data\\Microsoft\\CD Burning"
>
> IDS_NEWFOLDER "New Folder"
> +
> +
I am sorry. It was wrong file attached.
--
Best wishes,
Vitaly Perov
Russia, Saint-Petersburg. www.etersoft.ru
From a11d55bebddff866ce1e5af3f9b393e90bab442a Mon Sep 17 00:00:00 2001
From: Vitaly Perov <[EMAIL PROTECTED]>
Date: Tue, 22 Jul 2008 13:19:58 +0400
Subject: [PATCH] netapi32: Add stub fo
Adam Petaccia <[EMAIL PROTECTED]> writes:
> todo_wine
> +{
> ok(status == Ok, "status %08x\n", status);
>
> -if(status != Ok) return;
> -
> status = GdipGetRegionDataSize(region, &needed);
> ok(status == Ok, "status %08x\n", status);
> -ok(needed == 20, "got %d\n", needed
"Maarten Lankhorst" <[EMAIL PROTECTED]> writes:
> This should be in qcap, however it doesn't have the directshow
> primitives (wine directshow base classes) that quartz has. If you
> reject it for that reason, please let me know..
If it's in qcap on Windows it should clearly be in qcap on Wine.
Hi Adam,
Some comments inlined below:
On Tue, Jul 22, 2008 at 01:22:56AM -0400, Adam Petaccia wrote:
> diff --git a/dlls/gdiplus/gdiplus_private.h b/dlls/gdiplus/gdiplus_private.h
> index e7ca874..9c0246b 100644
> --- a/dlls/gdiplus/gdiplus_private.h
> +++ b/dlls/gdiplus/gdiplus_private.h
> @@ -1
"Reece Dunn" <[EMAIL PROTECTED]> writes:
> This includes Rob Shearman's suggestion of marking the old behaviour
> as broken() as it is clearly a bug, and also updated the
> SafeArrayGetVartype implementation to return the correct value in this
> case.
>
> The tests pass on Vista and on Wine.
>
> W
Dan Kegel wrote:
> Recently, several newbies had trouble finding the FAQ
> and were surprised to hear that it could be helpful.
> Perhaps if our packages added a "Wine FAQ" menu
> item, they'd have less trouble finding it.
>
> Here's a patch to add that to the Debian / Ubuntu packages.
> What do p
Kai Blin <[EMAIL PROTECTED]> writes:
> After some more digging, upstream of the get_sock_fd call, the
> server_get_unix_fd() call always gets the same fd, either from wineserver or
> from the cache. wine_server_handle_to_fd() then seems to call dup() on the
> unix_fd. This seems to be needed be
2008/7/21 Stefan Leichter <[EMAIL PROTECTED]>:
> Am Monday 21 July 2008 21:44 schrieb Reece Dunn:
>> The error constants (e.g. ERROR_BUFFER_TOO_SMALL) are defined in
>> raserror.h, which is needed for the tests to build using the Microsoft
>> headers (checked against the Vista SDK headers).
>>
>> -
On Monday 21 July 2008 22:00:44 Reece Dunn wrote:
> I'll need to take a look at the tests in more detail and the API
> documentation (if I can get to the non-WinCE docs on MSDN!) to see
> what is really going on and which ones are failing and why. I will dig
> deeper into this.
http://msdn.microso
Hi folks,
I'm currently trying to get some integrated Wine/Samba tests working and in
order to do so, I'm trying to add Samba socket wrapper support to Wine (i.e.
allow Wine to hook into Samba's fake AF_FILE-based networking for testing).
The socket wrapper code keeps track of the unix_fds of t
Recently, several newbies had trouble finding the FAQ
and were surprised to hear that it could be helpful.
Perhaps if our packages added a "Wine FAQ" menu
item, they'd have less trouble finding it.
Here's a patch to add that to the Debian / Ubuntu packages.
What do people think?
--- /dev/null 2
27 matches
Mail list logo