On Tue, Jun 3, 2008 at 8:52 PM, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
> "James Hawkins" <[EMAIL PROTECTED]> wrote:
>
>> -ok(IBindCtx_Release(bctx) == 0, "bctx should be destroyed
>> here\n");
>> +
>> +if(bindf & BINDF_ASYNCHRONOUS) {
>> +ok(IBindCtx_Release(bctx) =
On Tue, Jun 3, 2008 at 7:17 PM, Austin English <[EMAIL PROTECTED]> wrote:
>
This isn't the right fix. The RegisterOCX command doesn't work in
win9x, so it needs to be changed to another command.
--
James Hawkins
"Dan Kegel" <[EMAIL PROTECTED]> wrote:
> Using gmtime() in a multithreaded program could
> result in invalid results. So use the safer alternative
> gmtime_r() if it's available.
Most likely gmtime_r() should be used without #ifdefs and a replacement
put in libs/port.
--
Dmitry.
"James Hawkins" <[EMAIL PROTECTED]> wrote:
> -ok(IBindCtx_Release(bctx) == 0, "bctx should be destroyed here\n");
> +
> +if(bindf & BINDF_ASYNCHRONOUS) {
> +ok(IBindCtx_Release(bctx) == 1, "bctx should not be destroyed
> here\n");
> +IBindCtx_Release(bctx);
"Paul Vriens" <[EMAIL PROTECTED]> wrote:
> I totally agree that we should make winetest as robust as possible. But
> please
> have a look at http://bugs.winehq.org/show_bug.cgi?id=13608 and tell me if
> you
> agree this bug is closed.
We tell to Linux users with kernel bugs to go and file a b
For those of you using valgrind with --track-origins, make sure
you're using a tree with vex rev >= 1854; Julian Seward
says there was a problem that could cause segfaults.
If in doubt, grab a fresh valgrind tree from svn.
On Tue, Jun 3, 2008 at 9:29 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Found via valgrind:
>
> Invalid free() / delete / delete[]
>by msi_free (msipriv.h:965)
>by MsiSourceListEnumMediaDisksW (source.c:324)
> Address 0x7f01b2ac is 12 bytes inside a block of size 54 alloc'd
>by msi_all
Found via valgrind. Fixes
Use of uninitialised value of size 4
at wine_cp_mbstowcs (mbtowc.c:79)
by MultiByteToWideChar (locale.c:1846)
by CompareStringA (locale.c:2722)
by get_env (userenv.c:140)
by func_userenv (userenv.c:218)
Uninitialised value was created by a stack al
Hi,
A few corrections(I know it's too late, so just for the sake of it):
*) DirectDraw is Software emulated, and via OpenGL. Although the OpenGL
implementation still has some way to go and will never be able to handle all
corner cases
*) GameGuard does not work. It's one of the things that will
On Tue, Jun 3, 2008 at 10:59 AM, Paul Vriens <[EMAIL PROTECTED]> wrote:
> James Hawkins wrote:
>>
>> On Tue, Jun 3, 2008 at 8:27 AM, Paul Vriens <[EMAIL PROTECTED]>
>> wrote:
>>>
>>> Hi,
>>>
>>> Due to the fact that we have several ordinary users trying out winetest I
>>> think
>>> it makes sense t
James Hawkins wrote:
> On Tue, Jun 3, 2008 at 8:27 AM, Paul Vriens <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> Due to the fact that we have several ordinary users trying out winetest I
>> think
>> it makes sense to put up this message.
>>
>> The message will not be shown in quiet mode and not in expert
On Tue, Jun 3, 2008 at 8:27 AM, Paul Vriens <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Due to the fact that we have several ordinary users trying out winetest I
> think
> it makes sense to put up this message.
>
> The message will not be shown in quiet mode and not in expert mode (new one
> '-x').
>
> Ch
Hi,
I was at LinuxTag 2008, which is the largest Linux User fair in Germany.
The fair was from Wednesday to Saturday, however I was only there
Saturday. Saturday was openSUSE day and we (openSUSE) had a conference
track over the whole day.
One of those talks in this track was my talk on "Wine -
Am Dienstag, 3. Juni 2008 13:01:11 schrieb Fabian Bieler:
> I did some testing using the Half-Life 2 intro and outro (dxlevel 81).
> Attached is a spreadsheet with the instruction and register counts of the
> compiled shaders (aquired via __GL_WriteProgramObjectAssembly). The
> difference is not as
On Tuesday 03 June 2008 10:42:39 you wrote:
> Am Dienstag, 3. Juni 2008 10:02:26 schrieb Fabian Bieler:
> > The shader compiler can also do better optimization with hard-coded
> > constants (particularly if the constants are 0 or 1). I've seen the
> > nvidia-compiler remove entire code paths becaus
Stefan Dösinger <[EMAIL PROTECTED]> writes:
> Am Montag, 2. Juni 2008 06:50:15 schrieb Vitaliy Margolen:
>> This reverts commit 2d0016c5bc872afb562727278cfd341cea182600.
>> Partially fixes bug 11584.
> I think we can revert that patch(ie, apply this patch). I haven't had time to
> look over the c
Am Sonntag, 1. Juni 2008 16:22:08 schrieb Jens Albretsen:
> You're right, if we expect every program to behave.
> I guess we need a hook for wined3d (if we not already have it) to restore
> the state back at process termination, if there is stuff not freed,
> changed video modes and such.
Nope, tha
Am Dienstag, 3. Juni 2008 10:02:26 schrieb Fabian Bieler:
> The shader compiler can also do better optimization with hard-coded
> constants (particularly if the constants are 0 or 1). I've seen the
> nvidia-compiler remove entire code paths because of this in a hl2-shader.
Really? Do you have any e
On Monday 02 June 2008 12:04:54 Stefan Dösinger wrote:
> Am Montag, 2. Juni 2008 11:57:21 schrieb Ivan Gyurdiev:
> > The patch being reverted seems interesting - it basically undoes a prior
> > effort to get local constants into the same namespace as global ones due
> > to relative addressing. I as
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