Following through with Francois's suggestion, I extracted the user32
tests. They still fail for me: 81 failures in menu.c, all having to
do with the expected width of menu items [1], which is precisely what
I wanted to address.
So I'm stymied how I'm going to convince Alexandre that my little me
Am Montag, den 02.06.2008, 22:51 +0200 schrieb Michael Karcher:
> This fixes the warn+heap errors/crashes of d3d9:stateblock, and should
> close the bug about differences with warn+heap enabled.
Thats #12246, one of the 1.0 targeted bugs. I was offline while writing
the patch email, so I could not
Vitaliy Margolen wrote:
> ---
> dlls/user32/tests/input.c | 29 +
> 1 files changed, 17 insertions(+), 12 deletions(-)
>
Fix several typos
--
Shakaran
diff --git a/templates/es/home_about.template b/templates/es/home_about.template
index 961a0ea..2a05cad 100644
--- a/templates/es/home_about.template
+++ b/templates/es/home_about.template
@@ -1,11 +1,11 @@
{$screenshot}
Wine es una implementación de códido abie
Eric Pouech <[EMAIL PROTECTED]> writes:
> Alexandre Julliard a écrit :
>> Actually there are cases where it doesn't, which is why I added
>> this. It's better to have two backtraces than none.
>>
>>
> can you reproduce those cases ? it may be even better to fix those
> cases instead of having t
Am Montag, 2. Juni 2008 21:45:07 schrieb Stefan Dösinger:
Erm, the proper library is wined3d, not wineshader. "wineshader" is my current
in-development HLSL compiler lib...
2008/6/2 Stefan Dösinger <[EMAIL PROTECTED]>:
> Am Montag, 2. Juni 2008 21:12:54 schrieb H. Verbeet:
>> This fixes a rather major regression when using FBOs for offscreen
>> rendering. Since we destroy the GL texture associated with the
>> surface, and INDRAWABLE and INTEXTURE are the same for offs
Am Montag, 2. Juni 2008 21:12:54 schrieb H. Verbeet:
> This fixes a rather major regression when using FBOs for offscreen
> rendering. Since we destroy the GL texture associated with the
> surface, and INDRAWABLE and INTEXTURE are the same for offscreen
> targets when using FBO ORM, the texture wou
02 Haz 2008 Pts tarihinde, Francois Gouget şunları yazmıştı:
> The files below contain ' . . .' instead of '...'. This is invalid=20
> typographically in at least English, French and Russian. Could someone=20
> check if it is valid for the relevant languages:
>
> Danish
> Dutch
> Hungaria
For curiousity's sake, I tested my work XP box today, first as usual,
then after a reboot and disabling the network connection:
http://test.winehq.org/data/b4bf3553c4071a2a6979f1df08ae75aadde94b4b/#group_XP
http://test.winehq.org/data/b4bf3553c4071a2a6979f1df08ae75aadde94b4b/xp_aenglish-xp-sp2/re
Alexandre Julliard a écrit :
> Francois Gouget <[EMAIL PROTECTED]> writes:
>
>
>> 'winedbg --auto' already prints a backtrace before the modules list. So
>> there is no need to print another one after everything else.
>>
>
> Actually there are cases where it doesn't, which is why I added
>
With textures, the surface and the texture(the container) share one reference
count. In the case of swapchains the swapchain is the container, so a
GetBackBuffer would increment the swapchain's refcount to 2. So the swapchain
wouldn't be destroyed before the backbuffer was released.
I am not su
Stefan Dösinger wrote:
> Am Freitag, 30. Mai 2008 16:51:08 schrieb Juan Lang:
>> I know some video drivers are so broken we don't want to run on them.
>> I have an ATI Radeon Mobility 250. I thought this was a fairly common
>> card. Is locking up the machine really acceptable here?
> All we could
Ángel Guzmán Maeso wrote:
> A small change:
>
> +int x,y;
> +for (x = 0; x < widthSrc; x++, tmpBits += 4)
> +for(y=0;y<4;y++)
> +tmpBits[y] = tmpBits[y] * blendfn.SourceConstantAlpha / 255;
I'm not fussed one way or the other, but I can see at least two
advantages in keeping the orig
On Monday 02 June 2008 16:57:40 Francois Gouget wrote:
> The files below contain ' . . .' instead of '...'. This is invalid
> typographically in at least English, French and Russian. Could someone
> check if it is valid for the relevant languages:
>Dutch
No.
The files below contain ' . . .' instead of '...'. This is invalid
typographically in at least English, French and Russian. Could someone
check if it is valid for the relevant languages:
Danish
Dutch
Hungarian
Korean
Norwegian
Turkish
./programs/winefile/No.rc
./programs/ole
> If not running is preferable shouldn't we just if(0) them and add some
> comments?
Yes, I believe that's the preferred method of removing crashing tests.
--Juan
Am Montag, den 02.06.2008, 06:23 -0400 schrieb Ivan Gyurdiev:
> Ivan Gyurdiev wrote:
> > Michael Karcher wrote:
> >> Does anyone knows whether the test has this been written buggy on
> >> purpose (some app does this), or it is by accident?
> >>
> I guess the reason why switching the render target w
Alistair Leslie-Hughes wrote:
> Hi,
>
> Changelog:
> snmpapi: Stop tests from crashing on win98
>
> Best Regards
> Alistair Leslie-Hughes
>
>
>
>
>
>
>
I still don't think they should be removed but that's my opin
On Sun, Jun 1, 2008 at 6:58 PM, Zephiris <[EMAIL PROTECTED]> wrote:
> The ALSA period size can be set to rather odd values, and querying the
> minimum period size isn't always guaranteed to be sane. Use a safety net
> value. This fixes bug 13458.
>
> ---
>
> dlls/winealsa.drv/dsoutput.c |5 +++
Francois Gouget <[EMAIL PROTECTED]> writes:
> 'winedbg --auto' already prints a backtrace before the modules list. So
> there is no need to print another one after everything else.
Actually there are cases where it doesn't, which is why I added
this. It's better to have two backtraces than none.
Ivan Gyurdiev wrote:
> Michael Karcher wrote:
>> Does anyone knows whether the test has this been written buggy on
>> purpose (some app does this), or it is by accident?
>>
>>
> Probably the first one - I wrote the test with rather limited
> understanding of how rendertargets work.
> I don't th
Michael Karcher wrote:
> Does anyone knows whether the test has this been written buggy on
> purpose (some app does this), or it is by accident?
>
>
Probably the first one - I wrote the test with rather limited
understanding of how rendertargets work.
I don't think there was a specific applicat
Am Montag, 2. Juni 2008 11:57:21 schrieb Ivan Gyurdiev:
> The patch being reverted seems interesting - it basically undoes a prior
> effort to get local constants into the same namespace as global ones due
> to relative addressing. I assume this is done for performance reasons,
> is this correct ?
Stefan Dösinger wrote:
> Am Montag, 2. Juni 2008 08:11:13 schrieb Roderick Colenbrander:
>
>>> The bugs I'm talking about:
>>> Bug 10580
>>>
> Sorry that I did not have time yet to look into that, but instead of ranting
> you could also look at the GLSL docs and make a patch.
I did see
On Sun, Jun 1, 2008 at 4:39 PM, Steven Edwards <[EMAIL PROTECTED]> wrote:
> I did not find anything about this in bugzilla. Is anyone else having
> problems using builtin IE with gecko? I keep getting this error with
> the tip
>
> err:mshtml:before_async_open GetWineURL returned NULL
This issue se
Hello developers (mostly direct3d hackers),
the infamous crash in d3d9:stateblock [1] is caused by a call sequence
that is forbidden according to the DirectX SDK documentation. The
switch_rendertarget test makes a new swap chain, and sets its backbuffer
as new rendering target, and then releases t
Am Montag, 2. Juni 2008 06:50:15 schrieb Vitaliy Margolen:
> This reverts commit 2d0016c5bc872afb562727278cfd341cea182600.
> Partially fixes bug 11584.
I think we can revert that patch(ie, apply this patch). I haven't had time to
look over the code yet, but I can't think of any problems this would
Am Montag, 2. Juni 2008 08:11:13 schrieb Roderick Colenbrander:
> > The bugs I'm talking about:
> > Bug 10580
Sorry that I did not have time yet to look into that, but instead of ranting
you could also look at the GLSL docs and make a patch. Renaming the local
constants from LC to LVC for vertex
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