2008/5/26 Dmitry Timoshkov <[EMAIL PROTECTED]>:
> "Kai Blin" <[EMAIL PROTECTED]> wrote:
>
>> > > +{FROM_PROTOCOL_INFO, FROM_PROTOCOL_INFO},
>> > > };
>> >
>> > Although it was the case before, it's a mistake to have a comma after
>> > the last struct member initializer.
>>
>> It is? K&R seems
I updated to the latest valgrind from svn, and
it gives lots of nifty new warnings. e.g. it
warns if you are using the wrong free for a
particular memory block, and it tells you
where uninitialized blocks came from.
http://kegel.com/wine/valgrind/logs-2008-05-25-summary.txt
is a roadmap of where
On Sun, May 25, 2008 at 11:53 PM, Sergey Khodych <[EMAIL PROTECTED]> wrote:
>
>
Please add a test to prove that this behavior is correct.
--
James Hawkins
Sergey Khodych wrote:
>
>
Please add a test for this.
>From dd25a83863f492e6c804a46f339e5c22b7d0e3dd Mon Sep 17 00:00:00 2001
From: Sergey Khodych <[EMAIL PROTECTED]>
Date: Sat, 24 May 2008 21:29:05 +0300
Subject: BitBlt returns TRUE when drawing outside of the clipping or visible region.
---
dlls/winex11.drv/bitblt.c |6 --
1 files chan
"Kai Blin" <[EMAIL PROTECTED]> wrote:
> > > +{FROM_PROTOCOL_INFO, FROM_PROTOCOL_INFO},
> > > };
> >
> > Although it was the case before, it's a mistake to have a comma after
> > the last struct member initializer.
>
> It is? K&R seems to use both, so I preferred to keep it similar to all th
On Sun, May 25, 2008 at 6:59 PM, Christopher GAUTIER <[EMAIL PROTECTED]> wrote:
>
> Description:
>
> It is apparently valid to call ImmGetDefaultIMEWnd() without first
> opening the IME with ImmSetOpenStatus(). In such cases,
> ImmGetDefaultIMEWnd returns NULL (the value of hwndDefault), which
> in
On Sun, May 25, 2008 at 6:11 PM, Reece Dunn <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I have been trying our various Oberon Media games. The thing that is
> holding this up from working is the hyperlinks on the intro screen (I
> am going to enter a bug report later on).
>
> I have worked out how to run
Hi,
I have been trying our various Oberon Media games. The thing that is
holding this up from working is the hyperlinks on the intro screen (I
am going to enter a bug report later on).
I have worked out how to run and register the games (given a valid
registration key that you have purchased) so
Louis wrote:
> I think it's important to add a note for the user that wine needs a bunch of
> tweaking.
It shouldn't need any tweaking at all for platinum apps.
Any apps rated platinum that need tweaking are misrated,
and we should bop them down to gold.
- Dan
On Sa, 2008-05-24 at 12:06 +0900, Dmitry Timoshkov wrote:
> "Detlef Riekenberg" <[EMAIL PROTECTED]> wrote:
>
> > - for (; nStreams > 0; nStreams--) {
> > + for (nStreams--; nStreams >= 0; nStreams--) {
> > if (ppOptions[nStreams] != NULL) {
> >ppOptions[nStreams]->dwFlags &= ~AVICOM
Dan Kegel kegel.com> writes:
>
> When making announcements about Wine 1.0, it's useful
> to include an objective measure of how well it works for
> the average app, one that correctly conveys both
> Wine's promise and its limitations.
>
> Our current appdb stats are:
>
> Platinum 1500
> G
Ivan Gyurdiev wrote:
>> "Of the apps we have tested with Wine, about 20% work well,
>> and about another 20% work but have some glitches."
>>
>>
> Just my opinion, but that's a terrible idea to put in the 1.0
> announcement. The impression I get after reading this is (1) wine is
> full of glit
On Sun, May 25, 2008 at 2:44 PM, John Klehm <[EMAIL PROTECTED]>
wrote:
>
> I would agree that we could have better documentation of where the
> repo is but there is one and it is here:
> http://source.winehq.org/git/appdb.git/
>
> Other repos you may or may not be aware of are here:
> http://sourc
On Sunday 25 May 2008 20:41:51 Dan Kegel wrote:
> One more try:
> "Wine 1.0 runs apps like Photoshop CS2, World of Warcraft, Firefox 2,
> and a thousand other apps (see http://appdb.winehq.org) well.
> Try it on your favorite app and see if it works for you; the smaller
> the app, the more likely i
While I'd like to stay positive, this report assumes that all users who
have an application that doesn't work immediately run out and report it
to the AppDB as garbage (and while I know the same is true for apps that
do work, I'd assume its a much higher proportion of the the former).
On Sun, 2008
On Sun, May 25, 2008 at 11:02 AM, doc <[EMAIL PROTECTED]> wrote:
> Currently the replied comments require loading another page. I would
> like to suggest making the comment load in the same page using some
> javascript/ajax. I would submit a patch to do this, but I notice the
> appdb webpage is not
On 5/25/08, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> > How about this for more positive yet realistic phrasing:
> > "Of the apps we have tested with Wine, about half work well
> > enough to try, and of those, half work well enough to use routinely.
> > In particular, Photoshop CS2, World of Warcr
Currently the replied comments require loading another page. I would
like to suggest making the comment load in the same page using some
javascript/ajax. I would submit a patch to do this, but I notice the
appdb webpage is not being version controlled (as far as I can tell).
So another suggesti
> How about this for more positive yet realistic phrasing:
> "Of the apps we have tested with Wine, about half work well
> enough to try, and of those, half work well enough to use routinely.
> In particular, Photoshop CS2, World of Warcraft, Firefox 2, and many
> small apps run very well. .NET b
On Sunday 25 May 2008 16:19:24 Dmitry Timoshkov wrote:
> > @@ -314,6 +316,7 @@ static const int ws_proto_map[][2] =
> > MAP_OPTION( IPPROTO_ICMP ),
> > MAP_OPTION( IPPROTO_IGMP ),
> > MAP_OPTION( IPPROTO_RAW ),
> > +{FROM_PROTOCOL_INFO, FROM_PROTOCOL_INFO},
> > };
>
> Although
On Sun, May 25, 2008 at 9:03 AM, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
>> "Of the apps we have tested with Wine, about 20% work well,
>> and about another 20% work but have some glitches."
>
> Just my opinion, but that's a terrible idea to put in the 1.0 announcement.
> The impression I get afte
Is there somewhere a graph showing the evolution of the appdb stats over
time ?
-Leszek
Le dimanche 25 mai 2008 à 03:28 -0700, Dan Kegel a écrit :
> When making announcements about Wine 1.0, it's useful
> to include an objective measure of how well it works for
> the average app, one that correct
> "Of the apps we have tested with Wine, about 20% work well,
> and about another 20% work but have some glitches."
>
>
Just my opinion, but that's a terrible idea to put in the 1.0
announcement. The impression I get after reading this is (1) wine is
full of glitches, and (2) it's being rele
"Kai Blin" <[EMAIL PROTECTED]> wrote:
> +{FROM_PROTOCOL_INFO, FROM_PROTOCOL_INFO},
> };
>
> static const int ws_socktype_map[][2] =
> @@ -304,6 +305,7 @@ static const int ws_socktype_map[][2] =
> MAP_OPTION( SOCK_DGRAM ),
> MAP_OPTION( SOCK_STREAM ),
> MAP_OPTION( SOCK_RAW )
On Wed, Apr 23, 2008 at 12:58:44AM -0700, Maarten Lankhorst wrote:
> 2008/4/22 Vitaliy Margolen <[EMAIL PROTECTED]>:
> > Well that will affect closed bugs - which is not good. However I don't have
> > a strong objection here - whatever works. It would be even better if we can
> > add the version
Dan Kegel wrote:
> On Sat, May 24, 2008 at 8:18 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
>> Figured out why so many people are running winetest on windows today:
>> http://linux.slashdot.org/comments.pl?sid=563226&cid=23530662
>
> I wanted to reply to that post, but /. locked me out.
> If anyone e
Neil Skrypuch wrote:
> On Friday 23 May 2008, Markus wrote:
>> Hi,
>>
>> after investigating reports for the game 'World in Conflict', I identified
>> the following patch to cause the game graphics to freeze (ambient sounds
>> are still played though):
>>
>>
>> ba90a740beb9ce9a839cc843db8d87f5
Network transfer: Done (1116026 of 1116026)
Finished
[EMAIL PROTECTED]:~/wine-git/programs/winetest$
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 800a
[EMAIL PROTECTED]:~/wine-git/programs/winetest$
On Friday 23 May 2008, Markus wrote:
> Hi,
>
> after investigating reports for the game 'World in Conflict', I identified
> the following patch to cause the game graphics to freeze (ambient sounds
> are still played though):
>
>
> ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit
>
Andrew Talbot wrote:
> If, in this case, it turns out that the braces should be added, and doing so
> would fix some longstanding bug with Photoshop CS2, say, then I doubt that
> too many people would accuse me of having wasted their time.
This is still a waste of time - I am not going to talk
On Sunday 25 May 2008 05:18:18 Dan Kegel wrote:
> Figured out why so many people are running winetest on windows today:
> http://linux.slashdot.org/comments.pl?sid=563226&cid=23530662
Yes, this was a surprise.
IIRC, these tests are considered slightly hazardous. In the past we recommend
that on
> When making announcements about Wine 1.0, it's useful
> to include an objective measure of how well it works for
> the average app, one that correctly conveys both
> Wine's promise and its limitations.
>
> Our current appdb stats are:
>
> Platinum1500
> Gold1763
> Silver
When making announcements about Wine 1.0, it's useful
to include an objective measure of how well it works for
the average app, one that correctly conveys both
Wine's promise and its limitations.
Our current appdb stats are:
Platinum1500
Gold1763
Silver 1194
Bronze
> oleaut32:olefont
> * I've been in private discussion with Walt Ogburn about these tests.
> He swears they passed when he wrote them, and he doesn't know why they
> don't pass now. If he or someone else can't find a fix, I think the
> test should be removed because we're conforming to a behavior
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