Re: Lots of regressions in games in last few versions

2008-05-12 Thread Dan Kegel
On Mon, May 12, 2008 at 9:48 PM, Marcel Partap <[EMAIL PROTECTED]> wrote: > Attracting users by promising a major step forward - a finished x.0 release > - that don't already come to wine by other means may backfire - a zillion > useless bug reports, fed up newbies, many 'ruined' first-foss-contac

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Marcel Partap
> but you might kill yourself as well. We need to do what you said, test > Wine before releasing to the public. However, this is not possible > given the aggressive release schedule of the project. Why is that so? I still do not see any benefit in calling it wine 1.0 at this time. What is th

Re: Lots of regressions in games in last few versions

2008-05-12 Thread James Hawkins
On Mon, May 12, 2008 at 10:52 PM, James McKenzie <[EMAIL PROTECTED]> wrote: > > Vitaliy Margolen wrote: > > Dan Kegel wrote: > > > >> I'm not sure what you're angry about. > >> None of us have that much control over exactly > >> which way wine develops. We all scratch our own itches, > >> an

Re: Lots of regressions in games in last few versions

2008-05-12 Thread James McKenzie
Vitaliy Margolen wrote: > Dan Kegel wrote: > >> I'm not sure what you're angry about. >> None of us have that much control over exactly >> which way wine develops. We all scratch our own itches, >> and it improves at its own pace. >> What more do you want? >> > > Stability. For things to c

Re: winex11: Create a dummy parent window for composite child windows to avoid using the root.

2008-05-12 Thread Chris Robinson
Alexandre Julliard wrote: > -attrib.override_redirect = True; > attrib.colormap = data->colormap; > XInstallColormap(gdi_display, attrib.colormap); > > if(data->gl_drawable) XDestroyWindow(gdi_display, data->gl_drawable); > -data->gl_drawable = XCreateWin

Re: Bugs in Wine research

2008-05-12 Thread Scott Ritchie
Dan Kegel wrote: > James McKenzie <[EMAIL PROTECTED]> wrote: we are students from Department of computer science at Aalborg university. During this semester we were working on project on static analysis using the Coccinelle tool >>> http://wiki.winehq.org/StaticAnalysis >> I was won

Re: Coaxing appdb maintainers into testing their apps with rc1?

2008-05-12 Thread Dan Kegel
On Mon, May 12, 2008 at 1:07 PM, Zachary Goldberg <[EMAIL PROTECTED]> wrote: > http://wiki.winehq.org/PlatinumRegressionHunt > > I would say 2 and 4 could possibly be combined, as well 6,7.8 are all > almost the same and could perhaps be one. Reducing the number of > major headings from 8 to 5

Re: Coaxing appdb maintainers into testing their apps with rc1?

2008-05-12 Thread Zachary Goldberg
Dan, On Mon, May 12, 2008 at 2:26 PM, Dan Kegel <[EMAIL PROTECTED]> wrote: > Jeff wrote: > >> http://wiki.winehq.org/PlatinumRegressionHunt > > > I think a little typesetting goes a long way in keeping peoples attention. > > [How about] http://jeffz.name/regressionhunt.html > > Yeah, my origina

Re: Deprecated sound functions

2008-05-12 Thread TheBlunderbuss
I agree with AJ's reverts on the deprecated ALSA functions, since ALSA kept them for compatibility. Sorry I jumped the gun.

Re: Coaxing appdb maintainers into testing their apps with rc1?

2008-05-12 Thread Dan Kegel
Jeff wrote: >> http://wiki.winehq.org/PlatinumRegressionHunt > I think a little typesetting goes a long way in keeping peoples attention. > [How about] http://jeffz.name/regressionhunt.html Yeah, my original looked like a huge block of boring text. I've added headings, I think it's a little better

Re: Partial revert of c8bdebd... to fix bug #13093.

2008-05-12 Thread Maarten Lankhorst
Hello Reece, 2008/5/12 Reece Dunn <[EMAIL PROTECTED]>: > The patch "winealsa: Remove calls to deprecated functions." broke > audio playback on Cepstral SwiftTalker [bug #13093] (may also affect > other text-to-speech software like Dragon Naturally Speaking) when > running on Ubuntu 8.04 with pu

Re: Where does richedit20.dll fit in the to-do list?

2008-05-12 Thread Lei Zhang
On Mon, May 12, 2008 at 1:02 AM, Syam Babu.S <[EMAIL PROTECTED]> wrote: > > > > > Dear Sir, > > While installing an application the installation stops for a long while > copying ,Richedit20.dll, and finally I get the message cannot copy file may > be disk full. > > I have more than 10 GB free. > >

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Stefan Dösinger
Am Sonntag, 11. Mai 2008 05:35:15 schrieb James McKenzie: > I agree that a D3D expert needs to fix this problem, pronto. However, > I'm not one of them and it looks like at least one of them proposed a > fix in the issue. Fyi, I am terribly busy at the moment with university work, I have a bunch o

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Stefan Dösinger
Am Montag, 12. Mai 2008 14:29:40 schrieb Vitaliy Margolen: > Stability. For things to continue working once they get fixed. Which means > more developers have to "support" their changes - promptly address all > issues that result from their changes. IMHO this is the way project should > be moving f

Re: Partial revert of c8bdebd... to fix bug #13093.

2008-05-12 Thread Vitaliy Margolen
Reece Dunn wrote: > The patch "winealsa: Remove calls to deprecated functions." broke > audio playback on Cepstral SwiftTalker [bug #13093] (may also affect > other text-to-speech software like Dragon Naturally Speaking) when > running on Ubuntu 8.04 with pulseaudio+alsa (but may break on other > p

Re: [PATCH 2/2] wined3d: Activate context for the right target in surface_blt_to_drawable.

2008-05-12 Thread Vitaliy Margolen
Stefan Dösinger wrote: > Am Montag, 12. Mai 2008 10:50:47 schrieb Alexander Dorofeyev: >> Vitaliy Margolen wrote: >>> I think Stefan said something about this not being correct. The blitting >>> is going into the render target not the current surface. In your case if >>> the surface is not the rend

Re: Coaxing appdb maintainers into testing their apps with rc1?

2008-05-12 Thread Alexander Nicolaysen Sørnes
> It doesn't look like many people are paying attention to > http://wiki.winehq.org/PlatinumRegressionHunt > > Think it would be useful to email all the app maintainers and > ask them to pretty please test their apps with rc1? Sounds like a great idea (and looks like I have some work to do for the

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Jochen
James McKenzie schrieb: > Vitaliy Margolen wrote: >> James McKenzie wrote: [...] > Again, do we have enough time to test every combination of products in > the short release to release schedule. I would say NO. However, this > schedule is not of my doing. My saying "Release no software before

Re: stub implementation of GdipImageGetFrameDimensionsCount and GdipGetImageFlags

2008-05-12 Thread Nikolay Sivov
GdipGetImageFlags is commited today. 2008/5/12 Petr Dlouhý <[EMAIL PROTECTED]>: > This is fix for bug 13036 (http://bugs.winehq.org/show_bug.cgi?id=13036); It > allows Faktury 4.1 to start. > > -- > Petr Dlouhý > > >

Re: stub implementation of GdipImageGetFrameDimensionsCount and GdipGetImageFlags

2008-05-12 Thread Vitaliy Margolen
Petr Dlouhý wrote: > This is fix for bug 13036 > (http://bugs.winehq.org/show_bug.cgi?id=13036); It allows Faktury 4.1 to > start. > > +GpStatus WINGDIPAPI GdipGetImageFlags(GpImage* image, UINT *flags) > +{ > +static int calls; > + > +if(!image || !flags) > +return InvalidParam

Re: d3dx9: Texturing functions

2008-05-12 Thread tony . wasserka
> > So, the first thing I want to make sure is that we redirect the function > > calls correctly in order > > to reduce double coding. > > This means on the one hand that we should call the Extended versions of > > each function > > from inside of the simpler ones (most default parameters for the

Re: Lots of regressions in games in last few versions

2008-05-12 Thread Vitaliy Margolen
Dan Kegel wrote: > I'm not sure what you're angry about. > None of us have that much control over exactly > which way wine develops. We all scratch our own itches, > and it improves at its own pace. > What more do you want? Stability. For things to continue working once they get fixed. Which mean

Re: Coaxing appdb maintainers into testing their apps with rc1?

2008-05-12 Thread Jeff Zaroyko
Dan Kegel kegel.com> writes: > > It doesn't look like many people are paying attention to > http://wiki.winehq.org/PlatinumRegressionHunt > > Think it would be useful to email all the app maintainers and > ask them to pretty please test their apps with rc1? > > I think a little typesetting g

Re: Spec OpenGL benchmarks

2008-05-12 Thread Rico Schüller
Jeff Zaroyko wrote: Roderick Colenbrander gmx.net> writes: On a whim, I tried the oldest SPEC OpenGL benchmark, SPECviewperf 6. On one machine, $ cd ".wine/drive_c/Program Files/SPECopc/SPECviewperf 6.1.2" $ wine cmd /c RunLight04.bat produced a proud 3 frames per second, woot! - Dan Se

Where does richedit20.dll fit in the to-do list?

2008-05-12 Thread Syam Babu.S
Dear Sir, While installing an application the installation stops for a long while copying ,Richedit20.dll, and finally I get the message cannot copy file may be disk full. I have more than 10 GB free. Can you enlighten me please ? Regards, Syam Babu

Re: Spec OpenGL benchmarks

2008-05-12 Thread Jeff Zaroyko
Roderick Colenbrander gmx.net> writes: > > > On a whim, I tried the oldest SPEC OpenGL benchmark, SPECviewperf 6. > > On one machine, > > $ cd ".wine/drive_c/Program Files/SPECopc/SPECviewperf 6.1.2" > > $ wine cmd /c RunLight04.bat > > produced a proud 3 frames per second, woot! > > - Dan > >

Re: [PATCH 2/2] wined3d: Activate context for the right target in surface_blt_to_drawable.

2008-05-12 Thread Stefan Dösinger
Am Montag, 12. Mai 2008 10:50:47 schrieb Alexander Dorofeyev: > Vitaliy Margolen wrote: > > I think Stefan said something about this not being correct. The blitting > > is going into the render target not the current surface. In your case if > > the surface is not the render target, then it's not b

Re: [PATCH 2/2] wined3d: Activate context for the right target in surface_blt_to_drawable.

2008-05-12 Thread Alexander Dorofeyev
Vitaliy Margolen wrote: > Alexander Dorofeyev wrote: >> Fixes http://bugs.winehq.org/show_bug.cgi?id=12890 that affects several >> games locking front buffer when using readtex RT lock mode. >> --- > >> -ActivateContext(device, device->render_targets[0], CTXUSAGE_BLIT); >> +ActivateContex

Coaxing appdb maintainers into testing their apps with rc1?

2008-05-12 Thread Dan Kegel
It doesn't look like many people are paying attention to http://wiki.winehq.org/PlatinumRegressionHunt Think it would be useful to email all the app maintainers and ask them to pretty please test their apps with rc1?