re: Lots of regressions in games in last few versions

2008-05-11 Thread Dan Kegel
Vitaliy wrote: >> To get lots more people to try it and report bugs, so it can improve faster. >This is questionable. I can point to several bug reports that have several >dozen people reporting problems and that are still open for years. So just >saying more bug reports results into better Wine is

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Dmitry Timoshkov wrote: > "Vitaliy Margolen" <[EMAIL PROTECTED]> wrote: > >> For most people yeah it will be a surprise. Until they hit first major >> problem. Which will put them back into windows land. You see there are >> much more people out there that use PCs as ... tools. Those tools >> e

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Austin English wrote: > 13120 - I'll run the test tomorrow if I can reproduce/no one has by then. > 13110 - no one requested a regression test. I've requested it now. > 13101 - not a regression > 13086 - not sure if it's always existed or a regression. I asked for > clarification. > > If anyone ca

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Dmitry Timoshkov
"Vitaliy Margolen" <[EMAIL PROTECTED]> wrote: > For most people yeah it will be a surprise. Until they hit first major > problem. Which will put them back into windows land. You see there are much > more people out there that use PCs as ... tools. Those tools either work or > they don't. Wine j

Re: Lots of regressions in games in last few versions

2008-05-11 Thread James McKenzie
Vitaliy Margolen wrote: > James McKenzie wrote: > >> There were several 'fixes' to this problem in the issue. And Stephan >> continues to troubleshoot the problem. However, this is a VOLUNTEER >> effort and most of us have 'real lives' to live. I would gladly work on >> rich edit problems

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Dan Kegel wrote: > Marcel wrote: >> i don't even see the point of a 1.0 release at this point in time. >> This project has been a work in progress since 15 years. >> Why the heck has it been decided to do a 'gold' release *now* anyways? > > To get lots more people to try it and report bugs, so it

Re: Lots of regressions in games in last few versions

2008-05-11 Thread James McKenzie
Dan Kegel wrote: > Marcel wrote: > >> i don't even see the point of a 1.0 release at this point in time. >> This project has been a work in progress since 15 years. >> Why the heck has it been decided to do a 'gold' release *now* anyways? >> > > To get lots more people to try it and report

re: Lots of regressions in games in last few versions

2008-05-11 Thread Dan Kegel
Marcel wrote: > i don't even see the point of a 1.0 release at this point in time. > This project has been a work in progress since 15 years. > Why the heck has it been decided to do a 'gold' release *now* anyways? To get lots more people to try it and report bugs, so it can improve faster. And t

Re: [PATCH 2/2] wined3d: Activate context for the right target in surface_blt_to_drawable.

2008-05-11 Thread Vitaliy Margolen
Alexander Dorofeyev wrote: > > Fixes http://bugs.winehq.org/show_bug.cgi?id=12890 that affects several > games locking front buffer when using readtex RT lock mode. > --- > -ActivateContext(device, device->render_targets[0], CTXUSAGE_BLIT); > +ActivateContext(device, (IWineD3DSurface*)Th

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Austin English
13120 - I'll run the test tomorrow if I can reproduce/no one has by then. 13110 - no one requested a regression test. I've requested it now. 13101 - not a regression 13086 - not sure if it's always existed or a regression. I asked for clarification. If anyone can identify regressions that haven't

Re: Stop flooding with EV_TXEMPTY and EV_RXCHAR

2008-05-11 Thread Vitaliy Margolen
Michael Karcher wrote: > Do not generate an EV_TXEMPTY event if the transmitter is empty, > but if it got empty. Do not generate a EV_RXCHAR event if some > bytes are in the queue, but if some new bytes got into the queue. > Handle a Linux quirk that TIOCGICOUNT might report characters that > TIOCI

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Zachary Goldberg
On Sun, May 11, 2008 at 1:15 PM, Alexandre Julliard <[EMAIL PROTECTED]> wrote: > "Zachary Goldberg" <[EMAIL PROTECTED]> writes: > >> I agree, and I'm of course not talking about reverting the entire >> tree. Vitaliy has mentioned a few specific patches though (mostly in >> d3d I think) which have

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexandre Julliard
"Zachary Goldberg" <[EMAIL PROTECTED]> writes: > I agree, and I'm of course not talking about reverting the entire > tree. Vitaliy has mentioned a few specific patches though (mostly in > d3d I think) which have caused some noise in the gaming realm. If Vitaliy or anybody else think a patch must

Re: New winetricks 20080511: dotnet11 working again, new verb fontfix

2008-05-11 Thread Dan Kegel
> I haven't looked at whether dotnet20 also needs the font kludges... Oh, ok, I fixed dotnet20, too. And wsh56 no longer requires you to run vcrun6 first (it does it for you). Note: dotnet11 and dotnet20 may crash on startup if you have msttcorefonts installed outside of Wine! (That's because

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Zachary Goldberg
Alexandre, On Sun, May 11, 2008 at 11:56 AM, Alexandre Julliard <[EMAIL PROTECTED]> wrote: > "Zachary Goldberg" <[EMAIL PROTECTED]> writes: > >> I think most of the participants in this thread thus far recognize the >> complexity of Wine and the difficulty of the task at hand. I do >> believe how

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Alexander Dorofeyev wrote: > Vitaliy Margolen wrote: >> If developer can not tell if this is a hi risk or not, then such patch >> have to be marked as hi risk and should not be accepted while we are in >> the code freeze. Unless number of people test this patch on different >> hardware with diff

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexander Dorofeyev
Vitaliy Margolen wrote: > If developer can not tell if this is a hi risk or not, then such patch > have to be marked as hi risk and should not be accepted while we are in > the code freeze. Unless number of people test this patch on different > hardware with different software and verify it's fu

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Marcel Partap
Tom Wickline schrieb: > Well its not only Games, if you install office 2007 NOTHING works with RC-1! > You have to revert back to 0.9.59 for it to work the best it ever did, then > it's all down hill from each release forward ..As it looks Wine > 1.0 will be a huge POS.. i don't even see th

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexandre Julliard
"Zachary Goldberg" <[EMAIL PROTECTED]> writes: > I think most of the participants in this thread thus far recognize the > complexity of Wine and the difficulty of the task at hand. I do > believe however, that Vitaliy's original arguement still stands. Are > we working to make Wine 1.0 be the be

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Vitaliy Margolen
Alexander Dorofeyev wrote: > Vitaliy Margolen wrote: >> James McKenzie wrote: >>> Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at the code freeze, I'd like to see all patches that

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Zachary Goldberg
On Sun, May 11, 2008 at 10:58 AM, Alexander Dorofeyev <[EMAIL PROTECTED]> wrote: > Vitaliy Margolen wrote: >> James McKenzie wrote: >>> Vitaliy Margolen wrote: Several latest releases introduced lots and lots of regressions to a point that no games run as-is. Considering that we are at th

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Alexander Dorofeyev
Vitaliy Margolen wrote: > James McKenzie wrote: >> Vitaliy Margolen wrote: >>> Several latest releases introduced lots and lots of regressions to a >>> point that no games run as-is. Considering that we are at the code >>> freeze, I'd like to see all patches that cause regressions, and all >>> p

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Reece Dunn
2008/5/11 Tom Wickline <[EMAIL PROTECTED]>: > Well its not only Games, if you install office 2007 NOTHING works with RC-1! > You have to revert back to 0.9.59 for it to work the best it ever did, then > it's all down hill from each release forward ..As it looks Wine > 1.0 will be a huge POS

New winetricks 20080511: dotnet11 working again, new verb fontfix

2008-05-11 Thread Dan Kegel
Another week, another winetricks. Changes since last week's annoucement: - dotnet11 now works again. Removed GAC kludge, added font kludges. - new verb fontfix to install working versions of arphic fonts (bad versions crash dotnet 1.1) I haven't looked at whether dotnet20 also needs the font

Re: Lots of regressions in games in last few versions

2008-05-11 Thread Tom Wickline
Well its not only Games, if you install office 2007 NOTHING works with RC-1! You have to revert back to 0.9.59 for it to work the best it ever did, then it's all down hill from each release forward ..As it looks Wine 1.0 will be a huge POS.. Just my $0.02 Tom On Sat, May 10, 2008 at 9:07