On Sun, Apr 20, 2008 at 1:10 AM, Dmitry Timoshkov
<[EMAIL PROTECTED]> wrote:
> "James Hawkins" <[EMAIL PROTECTED]> wrote:
>
>
> > +res = RegOpenKeyA(HKEY_LOCAL_MACHINE,
> > +
> "System\\CurrentControlSet\\Control\\Nls\\CodePage", &hkey);
> > +if (res == ERROR_SUCCESS)
> > +{
> > +
"James Hawkins" <[EMAIL PROTECTED]> wrote:
> +res = RegOpenKeyA(HKEY_LOCAL_MACHINE,
> + "System\\CurrentControlSet\\Control\\Nls\\CodePage",
> &hkey);
> +if (res == ERROR_SUCCESS)
> +{
> +len = 20;
> +res = RegQueryValueExA(HKEY_LOCAL_MACHINE, "866
Am Samstag, 19. April 2008 19:06:07 schrieb H. Verbeet:
> Try not to change the encoding of the file.
> I'm not sure if we ever considered simply using UTF-8 for source
> files, but it would probably prevent some issues like this.
I could change my name :-)
There was some consideration of UTF 8, b
Anybody seen the nifty countdown logo that Ubuntu is using?
http://www.ubuntu.com/getubuntu/countdown
Maybe we should do something similar for Wine.
FWIW, here's a snippet that does something similar, but with text:
Wine Release Countdown
function days_between(date1, date2) {
// The number o
On Fri, Apr 18, 2008 at 3:50 PM, El. <[EMAIL PROTECTED]> wrote:
> When a ES_MULTILINE-styled EDIT responds to a VK_RETURN Key press, it should
> send a WM_COMMAND to the default control of the parent window if and only if
> that parent is a Dialog box. At least Microsoft's version of notepad.exe
>
On Sat, Apr 19, 2008 at 4:05 AM, Reece Dunn <[EMAIL PROTECTED]> wrote:
> Reading the MSDN documentation for the behaviour of ES_MULTILINE, it
> says "When the multiline edit control is in a dialog box, the default
> response to pressing the ENTER key is to activate the default button.
> To use
On 19/04/2008, David Adam <[EMAIL PROTECTED]> wrote:
> This time, with tests for d3d8 and d3d9.
>
> David Adam
>
Looks mostly ok, but you do need a \n at the end of these ok messages:
> +ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s",
> DXGetErrorString8(hr));
> +ok(h
On 19/04/2008, El. <[EMAIL PROTECTED]> wrote:
> >
> > You need to add a test case first to confirm that the fix is correct, and
> > use EDIT_IsInsideDialog to detect if the parent is dialog.
>
> Well I'm not sure what to test in the first place, I didn't assume that
> modifying some aspect of the c
On 19/04/2008, El. <[EMAIL PROTECTED]> wrote:
> > "El." <[EMAIL PROTECTED]> wrote:
> >
> > > @@ -4606,6 +4606,10 @@ static LRESULT EDIT_WM_KeyDown(EDITSTATE *es, INT
> > > key)
> > > {
> > >HWND hwndParent = GetParent(es->hwndSelf);
> > >DWORD dw = SendMessageW( hwndParent, DM_GETDEFI
Somebody on wine-users asked us to clarify this, so:
diff --git a/templates/en/home_about.template b/templates/en/home_about.template
index aed434a..8af3209 100644
--- a/templates/en/home_about.template
+++ b/templates/en/home_about.template
@@ -26,5 +26,5 @@ at the User Guide.
Wine is free so
Am Samstag, 19. April 2008 07:19:17 schrieb H. Verbeet:
> Oh, I'm not opposed to the patch itself, preventing the log from
> getting spammed is a good thing. Just saying performance is the wrong
> reason.
Agreed
On 19/04/2008, David Adam <[EMAIL PROTECTED]> wrote:
> The Sting Demo calls the function
> IDirect3DDeviceImpl_7_SetMaterial (in ddraw/device.c) with
> Mat=NULL.
> Then, this makes the function IWineD3DDeviceImpl_SetMaterial (in
> wined3d/device.c) crashes in the line
> This->updateStateBlock->mate
> "El." <[EMAIL PROTECTED]> wrote:
>
> > @@ -4606,6 +4606,10 @@ static LRESULT EDIT_WM_KeyDown(EDITSTATE *es, INT
> > key)
> > {
> >HWND hwndParent = GetParent(es->hwndSelf);
> >DWORD dw = SendMessageW( hwndParent, DM_GETDEFID, 0, 0 );
> > +
> > + if (GetClassLongW(hwndParent, GCW_AT
On Sun, Apr 13, 2008 at 02:28:15PM -0500, James Hawkins wrote:
> On behalf of the regular bugzilla moderators (of which there are very
> few), I'll go over the policy we have in place to keep, or strive to
> attain, a manageable bugzilla database. There are only a few
> conditions that warrant aba
Hi all,
as it's a larger chunk of functions, I felt like proposing my design idea for
the
D3DXCreateTexture/Volume/CubeTextureFromFile/Resource/FileInMemory/etc...
functions. I'm CC'ing it to any wine d3dx coder I have in my addressbook yet,
so sorry if I forgot one :)
So, the first thing I want
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