re: Trying to get a grip on how to handle bug reports.

2008-04-12 Thread Dan Kegel
James wrote: > [ http://bugs.winehq.org/show_bug.cgi?id=11639#c15 et seq.] > Once the user kept commenting > in the closed bug report (and not filing a new bug report), I told him > to stop posting in a closed bug. Since when is this not standard? The problem is, the user felt he was treated rude

Re: wine.info add fake dlls for msacm32.drv and midimap.dll

2008-04-12 Thread Steven Edwards
On Sun, Apr 13, 2008 at 1:56 AM, Steven Edwards <[EMAIL PROTECTED]> wrote: > If I understand the issue correctly the problem is in Wine. The > application works on Windows no problem. The Thinstall LoadLibrary > hook can't be expected to know about builtin dlls if its searching the > default d

Re: wine.info add fake dlls for msacm32.drv and midimap.dll

2008-04-12 Thread Steven Edwards
Hi, On Sun, Apr 13, 2008 at 1:51 AM, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote: > DLLs are being added to wine.inf only if an app does check for a dll > existence, which is not the case here. You need to investigate further > what is going on. This is what Ge said -- I dug a bit deeper and

Re: wine.info add fake dlls for msacm32.drv and midimap.dll

2008-04-12 Thread Dmitry Timoshkov
"Steven Edwards" <[EMAIL PROTECTED]> wrote: > trace:winmm:DllMain 0x7e25 0x1 (nil) > trace:winmm:MMDRV_Init () trace:winmm:MMDRV_Install > ('winealsa.drv', 'winealsa.drv', mapper=N); > warn:winmm:MMDRV_Install Couldn't open driver 'winealsa.drv' > trace:winmm:MMDRV_Install ('wineoss.drv', 'win

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread Ivan Gyurdiev
Stefan Dösinger wrote: > Alexandre didn't commit the patch, I think we should come to an agreement on > this issue, otherwise it is going to come up again and again. > The fundamental issue is pretty straightforward - not sure why it's so difficult to come to an agreement. - You want to m

Re: Trying to get a grip on how to handle bug reports.

2008-04-12 Thread James Hawkins
On Sat, Apr 12, 2008 at 5:14 PM, Kai Blin <[EMAIL PROTECTED]> wrote: > Hi folks, > > I seem to have done something wrong referring a user to a closed bug report > that seemed to be related to the problem he was having. (See bug 11639 for > more context) > > So in order to avoid me being the cau

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread Stefan Dösinger
Am Samstag, 12. April 2008 19:55:53 schrieb H. Verbeet: > Which is completely irrelevant for classifying the operation. > Please read the ARB_vertex_program spec, issue 3 and the > ARB_fragment_program spec, issue 13 to get a better idea of what > shaders replace and what they don't. Yes, GL says s

Trying to get a grip on how to handle bug reports.

2008-04-12 Thread Kai Blin
Hi folks, I seem to have done something wrong referring a user to a closed bug report that seemed to be related to the problem he was having. (See bug 11639 for more context) So in order to avoid me being the cause a user defiles the holy status of a closed bug, I'd like to have some clear rul

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread H. Verbeet
On 12/04/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > But since D3D vertex shaders always read the numbered arrays and fixed > function always reads the named arrays the named arrays get de-facto replaced > as far as we're concerned. > Which is completely irrelevant for classifying the oper

Re: Wine on OLPC

2008-04-12 Thread Benjamin M. Schwartz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ove Kaaven wrote: | Benjamin M. Schwartz skrev: |> Bug #2 suggests that it may be possible to solve this problem using |> dynamically generated symlinks. I will try that. | | The big reason .wine has to be owned by the right user is that the | win

Re: Wine on OLPC

2008-04-12 Thread Ove Kaaven
Benjamin M. Schwartz skrev: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Ove Kaaven wrote: > | Benjamin M. Schwartz skrev: > |> I'm particularly surprised because I cannot imagine any reasonable > |> scenario in which allowing non-root users to run in .wine/ directories > |> that they do

Re: Several patches for D3DX

2008-04-12 Thread James Hawkins
On Sat, Apr 12, 2008 at 11:11 AM, Luis Busquets <[EMAIL PROTECTED]> wrote: > Thanks for your sincere response. I am aware that there are diverse styles > of writing the functions and all can be criticised: some for its complexity, > others for its unreadability, others for its length... Anyway at t

Re: Several patches for D3DX

2008-04-12 Thread Luis Busquets
Thanks for your sincere response. I am aware that there are diverse styles of writing the functions and all can be criticised: some for its complexity, others for its unreadability, others for its length... Anyway at this point in time , what I see as evident is that the three implementations t

Re: AVI file format documentation

2008-04-12 Thread Andrew Talbot
While we are on the subject of AVI files: could someone please take a look at the function IAVIStream_fnWriteData() in avifil32/avifile.c? There is an unused variable "dwPos" (line 1326), which has been there since this function was first implemented (2002-10-18), I could just remove this variable,

Re: Wine on OLPC

2008-04-12 Thread Benjamin M. Schwartz
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ove Kaaven wrote: | Benjamin M. Schwartz skrev: |> I'm particularly surprised because I cannot imagine any reasonable |> scenario in which allowing non-root users to run in .wine/ directories |> that they do not own is a security risk. There is no pri

Dead-loop in IWineD3DTextureImpl_PreLoad

2008-04-12 Thread Vitaliy Margolen
Can some one take a look at this (bug 11630)? I'm not sure how it works at all now: IWineD3DTexture_PreLoad:144: http://source.winehq.org/source/dlls/wined3d/texture.c#L144 IWineD3DSurface_LoadTexture:488: http://source.winehq.org/source/dlls/wined3d/surface.c#L488 And of course container is Te

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread Stefan Dösinger
Am Samstag, 12. April 2008 15:06:38 schrieb H. Verbeet: > It doesn't get ignored, you still do the upload and the data is still > available should the shader choose to use it. Still, I probably > should've phrased it as "functionality that gets replaced by a vertex > / fragment shader". But since D

Re: Wine on OLPC

2008-04-12 Thread Ove Kaaven
Benjamin M. Schwartz skrev: > I'm particularly surprised because I cannot imagine any reasonable > scenario in which allowing non-root users to run in .wine/ directories > that they do not own is a security risk. There is no privilege escalation > here; the non-root user is still required by the k

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread H. Verbeet
On 12/04/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Samstag, 12. April 2008 04:27:07 schrieb H. Verbeet: > > Anything that gets ignored when a vertex shader is active gets put in > > the vertex states, anything that gets ignored when a fragment shader > > is active should be part of t

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread Stefan Dösinger
Am Samstag, 12. April 2008 05:07:49 schrieb H. Verbeet: > I thought we decided on IRC that it would make more sense to call the > shader library from wined3d rather than d3d8, d3d9 and d3d10. >From where we call the shader library isn't all that important to me. For me it's mainly important that t

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-12 Thread Stefan Dösinger
Am Samstag, 12. April 2008 09:02:02 schrieb Milan Kostić: > Textures is good in DS2, on start perform good, but now if i played > for a while (10-15 minutes), performance is getting been worst and > worst... I will test more times just to be sure of this, because i > think that's also case without

Re: WineD3D: WineD3D: Use the shader backend to enable / disable atifs and nvts

2008-04-12 Thread Stefan Dösinger
Am Samstag, 12. April 2008 04:27:07 schrieb H. Verbeet: > Anything that gets ignored when a vertex shader is active gets put in > the vertex states, anything that gets ignored when a fragment shader > is active should be part of the fragment states. Resource loading > would be part of the "other"

Testcases: Call for volunteers

2008-04-12 Thread Austin English
Over the past few days I've had a bit of time to kill, and spent quite a bit of it triaging bugs in bugzilla (mostly checking up on old/abandoned bugs, but also, tagging quite a few patches/test cases). In the process, I've tagged quite a few bugs (currently, 66 open, 9 closed) that have test cas

Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502

2008-04-12 Thread Milan Kostić
Checked and works, that seems to did a trick on everything:). In car chase (high) and in demo with statue. Now river is showing in DS2, there is no more flickering textures and menu also not show black texture. Thanks:). Textures is good in DS2, on start perform good, but now if i played for a w