Oh, you are right. Must be fixed some other way then, I guess, maybe moving
assignment to isInDraw lower or moving ActivateContext higher. From what I
understood from Bioshock bug (http://bugs.winehq.org/show_bug.cgi?id=9973),
moving ActivateContext in drawPrimitive produces bugs in other progra
"Detlef Riekenberg" <[EMAIL PROTECTED]> wrote:
> +ULONGLONG WINAPI KeQueryInterruptTime( void )
> +{
> +ULONGLONG totaltime;
> +
> +KeQueryTickCount( (LARGE_INTEGER *) &totaltime);
> +return totaltime;
> +}
Why not have a local variable of type LARGE_INTEGER and return
li.QuadPart ?
"Detlef Riekenberg" <[EMAIL PROTECTED]> wrote:
> +KAFFINITY WINAPI KeQueryActiveProcessors( void )
> +{
> +DWORD_PTR AffinityMask;
> +
> +if (GetProcessAffinityMask( GetCurrentProcess(), &AffinityMask, NULL)) {
> +return AffinityMask;
> +}
> +
> +/* No Idea, what to do, w
"Saulius Krasuckas" <[EMAIL PROTECTED]> wrote:
>> If the regression can be identified by someone able to read the code and
>> not by a regression test that doesn't matter.
>
> Could you show me appropriate code lines of LoadStringA and a logic to
> follow, please? I am schocked.
>
> Dmitry, f
On Sun, Apr 6, 2008 at 4:55 PM, Chris Morgan <[EMAIL PROTECTED]> wrote:
> On Sun, Apr 6, 2008 at 5:05 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> > On Sun, Apr 6, 2008 at 1:49 PM, Chris Morgan <[EMAIL PROTECTED]> wrote:
> > > > It seems reasonable to me to include the version bundled with gutsy
On Sun, Apr 6, 2008 at 5:06 PM, Alexander Dorofeyev <[EMAIL PROTECTED]> wrote:
>
> Prevents calling ActivateContext while holding gl lock, e.g. when
> preloading texture in sampler().
There may be a problem here with drawPrimitive, which calls
LoadLocation before ActivateContext while having isIn
Stefan Dösinger wrote:
> Am Sonntag, 6. April 2008 23:05:52 schrieb Alexander Dorofeyev:
>> Stops it from producing misleading messages in apps that don't use d3d8/9
>> style palettes.
> Is there no other way to do this? In my opinion dxVersion checks are ugly and
> dxVersion should go away
Not t
Le Saturday 05 April 2008 23:08:59, vous avez écrit :
> This adds a semi-stub for SystemExecutionState in NtPowerInformation,
> always considering that the user is acting with the computer.
Please ignore this one, I sent the wrong file.
On Sun, Apr 6, 2008 at 5:05 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Sun, Apr 6, 2008 at 1:49 PM, Chris Morgan <[EMAIL PROTECTED]> wrote:
> > > It seems reasonable to me to include the version bundled with gutsy,
> > > even if it's getting old, because gutsy is so popular.
> >
> > If
Am Sonntag, 6. April 2008 23:05:52 schrieb Alexander Dorofeyev:
> Stops it from producing misleading messages in apps that don't use d3d8/9
> style palettes.
Is there no other way to do this? In my opinion dxVersion checks are ugly and
dxVersion should go away
On Sun, Apr 6, 2008 at 1:49 PM, Chris Morgan <[EMAIL PROTECTED]> wrote:
> > It seems reasonable to me to include the version bundled with gutsy,
> > even if it's getting old, because gutsy is so popular.
>
> If we wait another 18 days can we ask users of gutsy to upgrade to hardy? ;-)
Of cour
On Sun, Apr 6, 2008 at 3:02 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Sun, Apr 6, 2008 at 11:56 AM, Chris Morgan <[EMAIL PROTECTED]> wrote:
> > The appdb code currently prunes the list to several of the most recent
> > versions so people don't submit entries against older or obsolete
> > v
On 06/04/2008, Luis Busquets <[EMAIL PROTECTED]> wrote:
> The +1 of the end is because finally address points to the end token. So +1
> is the end token. This function has been tested with all shaders of
> Civilization 4 and has responded successfully.
>
My bad, I misread that as (address-(pFunctio
The +1 of the end is because finally address points to the end token. So
+1 is the end token. This function has been tested with all shaders of
Civilization 4 and has responded successfully.
The attached patch has included the suggestions.
H. Verbeet escribió:
On 06/04/2008, Luis Busquets <[
Dan Kegel wrote:
> On Sun, Apr 6, 2008 at 11:56 AM, Chris Morgan <[EMAIL PROTECTED]> wrote:
>> The appdb code currently prunes the list to several of the most recent
>> versions so people don't submit entries against older or obsolete
>> versions.
>
> Of course. It's just a question of the righ
On Sun, Apr 6, 2008 at 11:56 AM, Chris Morgan <[EMAIL PROTECTED]> wrote:
> The appdb code currently prunes the list to several of the most recent
> versions so people don't submit entries against older or obsolete
> versions.
Of course. It's just a question of the right cutoff.
It seems reasona
The appdb code currently prunes the list to several of the most recent
versions so people don't submit entries against older or obsolete
versions.
Is it really useful to have test results submitted such an old version
when we almost always ask users to upgrade to the latest version in
the #winehq
Can somebody change the appdb to allow submitting
results against 0.9.47? I think that's what Gutsy's
bundled version of wine is.
Somebody just submitted bogus results (with the wrong wine
version) because we lack that option.
Sorry, actually, the title of d3dx9 was d3dx8. Both patches patch the
same file.
H. Verbeet escribió:
> On 06/04/2008, Luis Busquets <[EMAIL PROTECTED]> wrote:
>
>> Implementation of D3DXGetFVFVertexSize. It does so by calculating all the
>> different publicly available posible vertex configura
(This may sound like a repeat question, but last time I
was asking about msvcr71, and thanks to the answers,
that's now in winetricks.)
Anybody have a good download link for an app that
comes bundled with msvcr70 and msvcp70,
i.e. one that was compiled with visual studio 2002?
On Sun, Apr 06, 2008 at 12:49:53PM -0500, John Klehm wrote:
> On Sun, Apr 6, 2008 at 12:04 PM, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
> > It results in the behaviour that the user would expect. E.g. that one
> > game you start retains the same settings everytime it creates a primary
> > buffer
Am Sonntag, 6. April 2008 18:29:06 schrieb Allan Tong:
> On Sat, Apr 5, 2008 at 5:18 PM, Stefan Dösinger <[EMAIL PROTECTED]>
wrote:
> > I think they're not needed any more now that the test works
>
> For what it's worth, this test fails for me with fbos.
Ya, quite sure since part of the behavior
On Sun, Apr 6, 2008 at 12:04 PM, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
> It results in the behaviour that the user would expect. E.g. that one
> game you start retains the same settings everytime it creates a primary
> buffer (thus that it retains the settings on the next start) and the
> vo
On Sun, Apr 06, 2008 at 05:41:05PM +0200, Stefan Dösinger wrote:
> Am Sonntag, 6. April 2008 12:27:51 schrieb Jan Zerebecki:
> > Yes, more precicely it's about how the alsa->pulse plugin tries to
> > identify different applications. It gets the real process name (the
> > loader), not the one wine c
Am Sonntag, 6. April 2008 17:11:10 schrieb Rico Schüller:
> Hi,
>
> this is a patch, which contains a test for instancing. It proves the
> behavior from these two patches:
Alexandre: Note that this test needs my
D3DCREATE_SOFTWARE_VERTEXPROCESSING->D3DCREATE_HARDWARE_VERTEXPROCESSING to
work on W
On Sat, Apr 5, 2008 at 5:18 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
> I think they're not needed any more now that the test works
For what it's worth, this test fails for me with fbos.
- Allan
Am Sonntag, 6. April 2008 17:07:45 schrieb Rico Schüller:
> Hi,
>
> this patch solves a rendering problem with instances. Affected games are
> Crysis and Gothic3. The test for this is in
> 0005-d3d9-add-stream_test-with-instancing. So apply this first,
> otherwise the tests will fail on wine.
I thi
Am Sonntag, 6. April 2008 17:03:41 schrieb Rico Schüller:
> Hi,
>
> this patch filters out invalid parameter in SetStreamSourceFreq(). The
> test for that is 0005-d3d9-add-stream_test-with-instancing. So apply
> this first, otherwise the tests will fail on wine.
You should write some message that t
Am Sonntag, 6. April 2008 12:27:51 schrieb Jan Zerebecki:
> Yes, more precicely it's about how the alsa->pulse plugin tries to
> identify different applications. It gets the real process name (the
> loader), not the one wine changed to. The plugin could use that, but it
> would also be nice if the
* On Fri, 4 Apr 2008, Dmitry Timoshkov wrote:
>
> If the regression can be identified by someone able to read the code and
> not by a regression test that doesn't matter.
Could you show me appropriate code lines of LoadStringA and a logic to
follow, please? I am schocked.
Dmitry, for me your
On 06/04/2008, Luis Busquets <[EMAIL PROTECTED]> wrote:
> Implementation of D3DXGetFVFVertexSize. It does so by calculating all the
> different publicly available posible vertex configuration types.
>
Same comments as for the d3dx9 version apply. (Why isn't the d3dx9
version a forward to d3dx8?)
On 06/04/2008, Luis Busquets <[EMAIL PROTECTED]> wrote:
> Implementation of D3DXGetFVFVertexSize. It does so by calculating all the
> different publicly available posible vertex configuration types.
>
>+ switch (FVF & D3DFVF_XYZB5) {
You should probably use D3DFVF_POSITION_MASK instead here.
>+
On 06/04/2008, Luis Busquets <[EMAIL PROTECTED]> wrote:
> This function obtains the size of a shader bytestream. It does so looking
> for the End token.
>
>+UINT D3DXGetShaderSize(DWORD * pFunction)
I would expect this to take a const pointer. Also, there's no reason
to use Microsoft's (broken) na
On Sat, Apr 05, 2008 at 02:39:07PM +0100, Ben Hodgetts wrote:
> Erik de Castro Lopo wrote:
> > Dmitry Timoshkov wrote:
> >> Please do not use "Reply-To:" header when posting wine-devel.
> > I'm sorry, but why not? Isn't that the bext way to indicate
> > that I would prefer to have replies sent to
On Wed, Apr 02, 2008 at 11:02:54AM -0400, Susan Cragin wrote:
> ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library
> /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
> ALSA lib pcm.c:2106:(snd_pcm_open_conf) Cannot open shared library
> /usr/lib/alsa-lib/libasound_module_pcm_pulse.
On Thu, Apr 03, 2008 at 01:46:18AM +0200, Stefan Dösinger wrote:
> Am Mittwoch, 2. April 2008 17:08:06 schrieb Bryan Haskins:
> > I'm more interested in a direct pulseaudio gateway for Wine... since by
> > application sound control is the biggest thing here for most people
> > wine is treated a
On Thu, Apr 03, 2008 at 12:49:55PM -0400, Susan Cragin wrote:
> Back to the initial question:
>
> Given what we have existing, right now, is there any set of instructions or
> workarounds that makes WINE apps work best?
> even
> killall pulseaudio ??
Yes, stopping PA and using alsa directly prob
On Wed, Apr 02, 2008 at 05:23:50PM -0400, Bryan Haskins wrote:
> Sorry for the double post. But further on that point, at the sound system
> neutral level, naming eahc app individually as a sound item would rock. In
> such a way that each app perhaps talks to ALSA directly, which results in
> self
Am Sonntag, 6. April 2008 10:46:55 schrieb Rico Schüller:
> Hi,
>
> this patch makes the cnd_test on windows happy.
>
> Cheers
> Rico
The patches look ok to me
On Sunday 06 April 2008 05:46:49 Vincent Povirk wrote:
> -IMPORTS = shell32 user32 kernel32
> +IMPORTS = shell32 user32 kernel32 shlwapi
If it's just StrCpyNW you need from shlwapi you might as well use
an alternative like memcpy and avoid importing this dll.
> + char multibyte
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