On Mon, Mar 24, 2008 at 2:44 AM, Maarten Lankhorst
<[EMAIL PROTECTED]> wrote:
> Hello,
>
> 2008/3/23, Maarten Lankhorst <[EMAIL PROTECTED]>:
>
>
> > 2008/3/23, Roderick Colenbrander <[EMAIL PROTECTED]>:
> >
> > > > Hi all!
> > > >
> > > > After an announcement that the original Command an
Hello,
2008/3/23, Maarten Lankhorst <[EMAIL PROTECTED]>:
> 2008/3/23, Roderick Colenbrander <[EMAIL PROTECTED]>:
>
> > > Hi all!
> > >
> > > After an announcement that the original Command and conquer is
> > > available free for download, I decided to test it. Command and Conquer
> > > wo
Hi Roderick,
2008/3/23, Roderick Colenbrander <[EMAIL PROTECTED]>:
> > Hi all!
> >
> > After an announcement that the original Command and conquer is
> > available free for download, I decided to test it. Command and Conquer
> > works perfectly in wine, I haven't tested network gaming over ipx
This weekend, two bugs were resolved:
5535 directx-16 Planescape:Torment doesn't work
6526 kernel321 Typing Instructor for Kids 2 fails to install
Four were deferred:
1347 directx-20 Screen is wiped/blanked on usage of DirectDraw
3534 user32 14
Hi all,
I was thinking of copying the template perl uses for people wanting to
submit a proposal.
Anyone sees anything wrong with using
http://www.perlfoundation.org/perl5/index.cgi?gsoc2008_proposal_template
?
Cheers,
Maarten.
Dan Kegel wrote:
> On Sun, Mar 23, 2008 at 5:45 PM, Vitaliy Margolen
> <[EMAIL PROTECTED]> wrote:
>> Where are seeing that file? Also are you sure you are using patches
>> wineshelllink?
>
> My bad. To use a noninstalled wineshelllink, you have
> to start the installer with
>PATH=$HOME/wine
On Sun, Mar 23, 2008 at 5:45 PM, Vitaliy Margolen
<[EMAIL PROTECTED]> wrote:
> Where are seeing that file? Also are you sure you are using patches
> wineshelllink?
My bad. To use a noninstalled wineshelllink, you have
to start the installer with
PATH=$HOME/wine-git/tools:$PATH wine-git/wine
On Sun, Mar 23, 2008 at 5:10 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Sun, Mar 23, 2008 at 5:00 AM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > 10 0x7ddc39bc glIsRenderbufferEXT+0x16c() in libgl.so.1 (0x0034fc68)
> > > 11 0xb7efefdf in ld-linux.so.2 (+0xdfdf) (0x0034fe18)
> > >
Dan Kegel wrote:
> Your patch applies and creates .png icons...
> But it seems to create the icons with two suffixes, e.g. file shows
> a680_forum.png.xpm: PNG image data, 32 x 32, 8-bit/color RGB, non-interlaced
> Shouldn't that just be .png, not .png.xpm?
>
> (This is for http://bugs.winehq.or
Your patch applies and creates .png icons...
But it seems to create the icons with two suffixes, e.g. file shows
a680_forum.png.xpm: PNG image data, 32 x 32, 8-bit/color RGB, non-interlaced
Shouldn't that just be .png, not .png.xpm?
(This is for http://bugs.winehq.org/show_bug.cgi?id=4803 )
On 3/23/08, Cesar Izurieta <[EMAIL PROTECTED]> wrote:
> Here are some ideas of what I think could be implemented for the FUSE
> project for GSOC.
>
> - This FUSE can be a "proxy" filesystem. This means that we could use
> an existing filesystem and mount this proxy filesystem and make it
> appe
Skip this one among with 5/3, 6/3 and 7/3. All other patches like 8/3 and 9/3
don't require this one and should apply fine.
Roderick
> Hi,
>
> Windows drivers only offer post pixel shader blending support on generic
> (A)RGB-like formats and in case of dx10-class cards like the Geforce8 also
>
Le Sunday 23 March 2008 12:43:31 Erik de Castro Lopo, vous avez écrit :
> Hi all,
>
> Any idea what the above means and how to fix it?
>
> Cheers,
> Erik
This means that winegcc is currently unable to know what function should be
exported when building in shared mode. The only way to "fix" this i
Am Sonntag, 23. März 2008 17:12:51 schrieb Milan Kostić:
> OK this is that commit with problem, but don't know what is corect
> solution... i just remove it back and all my problems with water
> flowing ine games is gone:). Problem is with changes just in utils.c
> file and that is not working pro
http://source.winehq.org/git/wine.git?a=commit;h=fe0f0eb48a12e29af6a9e7407d4eec8bc500a057
OK this is that commit with problem, but don't know what is corect
solution... i just remove it back and all my problems with water
flowing ine games is gone:). Problem is with changes just in utils.c
file a
Here are some ideas of what I think could be implemented for the FUSE
project for GSOC.
- This FUSE can be a "proxy" filesystem. This means that we could use
an existing filesystem and mount this proxy filesystem and make it
appear as case insensitive. This means that if there's a file named
"A.tx
Stefan Wrote:
>Am Sonntag, 23. März 2008 03:33:56 schrieb Kolbjørn Fredheim:
>> Fixes a crash in Anarchy Online
>I think we need a test case for that - see dlls/ddraw/tests/d3d.c
Not really a need for it, we fill out the whole struct when passing through the
function, so there should be no need t
Stefan Dösinger wrote:
> Am Sonntag, 23. März 2008 00:59:48 schrieb Alexander Dorofeyev:
>> Native can handle zero primitive count both when using old interfaces
>> (execute buffers etc) and when using d3d8 interface. Wine can crash in
>> drawprim.c routines like drawStridedSlow and possibly others
Erik de Castro Lopo wrote:
> Any idea what the above means and how to fix it?
Ah, I figured it out. For the record, I needed a .DEF file in order
to generate the DLL.
Erik
--
-
Erik de Castro Lopo
--
On Sun, Mar 23, 2008 at 4:28 AM, Gynvael Coldwind <[EMAIL PROTECTED]> wrote:
> I am currently thinking which idea interests me the most. The
> following things are currently interesting me the most:
> GDI+ - implement missing functions
> Tools - Merge winecfg and control panel
> DirectPlay - I
Am Sonntag, 23. März 2008 03:33:56 schrieb Kolbjørn Fredheim:
> Fixes a crash in Anarchy Online
I think we need a test case for that - see dlls/ddraw/tests/d3d.c
Am Sonntag, 23. März 2008 00:59:48 schrieb Alexander Dorofeyev:
> Native can handle zero primitive count both when using old interfaces
> (execute buffers etc) and when using d3d8 interface. Wine can crash in
> drawprim.c routines like drawStridedSlow and possibly others too, so filter
> it out in
On Sun, Mar 23, 2008 at 5:00 AM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > 10 0x7ddc39bc glIsRenderbufferEXT+0x16c() in libgl.so.1 (0x0034fc68)
> > 11 0xb7efefdf in ld-linux.so.2 (+0xdfdf) (0x0034fe18)
> > 12 0xb7c90f74 exit+0xd4() in libc.so.6 (0x0034fe38)
> Why would exit call glIsR
Am Sonntag, 23. März 2008 00:08:00 schrieb Roderick Colenbrander:
> Hi,
>
> Windows drivers only offer post pixel shader blending support on generic
> (A)RGB-like formats and in case of dx10-class cards like the Geforce8 also
> on some float formats. Right now we enable blending even when it isn't
Am Sonntag, 23. März 2008 12:22:07 schrieb Dan Kegel:
> 10 0x7ddc39bc glIsRenderbufferEXT+0x16c() in libgl.so.1 (0x0034fc68)
> 11 0xb7efefdf in ld-linux.so.2 (+0xdfdf) (0x0034fe18)
> 12 0xb7c90f74 exit+0xd4() in libc.so.6 (0x0034fe38)
Why would exit call glIsRenderbuffer() ? That doesn't make
It's not so benign. Apps fail to start because of this.
The workaround is to run wineprefixcreate by
hand; it still fails, but then when you run wine all is well.
Here's an example of the symptom. In this case I was
trying to install the photoshop 7 trial without an existing .wine
directory:
wi
Hi all,
Any idea what the above means and how to fix it?
Cheers,
Erik
--
-
Erik de Castro Lopo
-
"You can have quality software, or you can have pointer arithmetic;
but
Hello again:
On Sun, Mar 23, 2008 at 3:32 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Hi Michael! Any idea what you'll be proposing for SoC yet?
Oh, sorry, I've missclicked and sent the ideas to David only.
I am currently thinking which idea interests me the most. The
following things are current
Grumble. wineprefixcreate is showing a crash
while running
rundll32.exe setupapi.dll,InstallHinfSection DefaultInstall 128 wine.inf
No traceback is shown normally, but running that command under winedbg
shows one on exit:
Unhandled exception: page fault on read access to 0x0200 in 32-bit
cod
> > The flag that was removed with the patch in the link here:
> >
> http://source.winehq.org/git/wine.git/?a=blobdiff;f=dlls/wined3d/directx.c;h=6665a4201311af5c494a77c64c43598ac84ca332;hp=1c7d9e397b8b02e7817e4c8142e8a63061a36ae3;hb=9e9ef6238a5f27423e28c8f95f69fb02b98d8f27;hpb=5d151c0ffc60627b1d54
> Hi all!
>
> After an announcement that the original Command and conquer is
> available free for download, I decided to test it. Command and Conquer
> works perfectly in wine, I haven't tested network gaming over ipx, but
> that will probably not work. For the rest it's flawless, apart from
> the
> The flag that was removed with the patch in the link here:
> http://source.winehq.org/git/wine.git/?a=blobdiff;f=dlls/wined3d/directx.c;h=6665a4201311af5c494a77c64c43598ac84ca332;hp=1c7d9e397b8b02e7817e4c8142e8a63061a36ae3;hb=9e9ef6238a5f27423e28c8f95f69fb02b98d8f27;hpb=5d151c0ffc60627b1d54ae397a
Hi all!
After an announcement that the original Command and conquer is
available free for download, I decided to test it. Command and Conquer
works perfectly in wine, I haven't tested network gaming over ipx, but
that will probably not work. For the rest it's flawless, apart from
the losing focus
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