Intel codecs are needed to run Tonka Search & Rescue 2
(which my son likes), so I added them to winetricks as 'icodecs'.
I also renamed allvcodecs to be allcodecs (since it's hard
to separate audio from video codecs sometimes)
and removed a spurious warning from wsh56.
As always, winetricks is at
What the subject say.
Hi all,
I am hitting a snag with moving ioctl handling into mount manager. I
got the ioctl's working and itunes fairly satisfied, but now I'm
hitting another problem: The mount manager is not in the same process
any more as the application. This is an issue because one of the
ioctl's is passing a
On Thu, Feb 21, 2008 at 5:15 PM, Lei Zhang <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Dank pointed out the qedit test crashes with an old .wine directory.
> Adding a skip().
>
Any reason why this wasn't committed?
On Wed, Mar 5, 2008 at 8:41 PM, Lei Zhang <[EMAIL PROTECTED]> wrote:
> Hi,
>
> This sets the shell folders using values from xdg-user-dirs. The
> existing shell folder code checks the shell folder registry keys, and
> will not overwrite the values we set here.
>
> This version converts the Unix
Jens Nestler wrote:
> Hello,
> six weeks ago I've sent this patch for a basic implementation of the
> RegOverridePredefKey function.
> Unfortunately the patch was not considered till now.
> Can everybody help me ?
>
You have some extra pieces in this patch. When you are submitting patch -
make
Hello,
six weeks ago I've sent this patch for a basic implementation of the
RegOverridePredefKey function.
Unfortunately the patch was not considered till now.
Can everybody help me ?
Jens
--- Begin Message ---
Am Dienstag, 29. Januar 2008 14:44:35 schrieb Dmitry Timoshkov:
> "Jens Nestler" <[EM
> Hi Stefan,
>
> About implementing ddraw-style palette on top of device palettes - I think
> this
> way we would create more issues than we solve by it. As far as I'm
> concerned, I
> don't feel like there's a lot of confusion coming from the fact there are
> two
> palette interfaces, although
On 09/03/2008, Reece Dunn <[EMAIL PROTECTED]> wrote:
> On 09/03/2008, Louis. Lenders <[EMAIL PROTECTED]> wrote:
> >
> > Hi, this fixes crash in DietPower:
> > http://bugs.winehq.org/show_bug.cgi?id=10102
>
>
> > +@ stdcall GetOleaccVersionInfo(long long)
>
> Since both these arguments are DWORD
On 09/03/2008, Louis. Lenders <[EMAIL PROTECTED]> wrote:
>
> Hi, this fixes crash in DietPower:
> http://bugs.winehq.org/show_bug.cgi?id=10102
> +@ stdcall GetOleaccVersionInfo(long long)
Since both these arguments are DWORD*, they need to be ptr, not long.
- Reece
Hi Stefan,
About implementing ddraw-style palette on top of device palettes - I think this
way we would create more issues than we solve by it. As far as I'm concerned, I
don't feel like there's a lot of confusion coming from the fact there are two
palette interfaces, although there is some con
Le Sunday 09 March 2008 18:35:16 [EMAIL PROTECTED], vous avez écrit :
> D3DXGetImageInfoFromFile takes the D3DXIMAGE_INFO structure as parameter,
> which has changed between d3dx8 an dd3dx9_36 though.
> This means you can't forward the D3DXGetImageInfoFromFile calls from d3dx9
> to d3dx8, (even if
Am Sonntag, 9. März 2008 11:48:08 schrieb Jérôme Gardou:
> I'm trying to implement some direct3d functions, more precisely the
> GetImageInfoFromFile* ones.
>
> These are present in directX 8 and in d3dx9_xx.dll
>
> I wondered what is the best way to do this :
> 1)Implementing it in d3dx8.dll and f
Am Sonntag, 9. März 2008 15:10:54 schrieb Alexander Dorofeyev:
> Fixes problems with properly updating wine's P8 textures, when it is
> required because of device palette change.
Instead of iterating over all resources and finding P8 textures I think it
would be nicer to store the palette the text
Roderick Colenbrander wrote:
> First of all it appears that this patch contains multiple patches (e.g. the
> direct3d9 getdc p8 check is one). I'll mention some others below. The p8 code
> is very sensitive to bugs and those are most of the time very hard to fix, so
> I'm quite strict. Various t
Mikołaj Zalewski wrote:
> I've changed GetModuleHandle to LoadLibrary because when I compiled
> only tests/rebar.c as standalone, the comctl32 wasn't loaded and
> GetModuleHandle returned NULL. Are there advantages from using
> GetModuleHandle?
>
> Mikołaj Zalewski
>
Well, I was checking whet
I've changed GetModuleHandle to LoadLibrary because when I compiled
only tests/rebar.c as standalone, the comctl32 wasn't loaded and
GetModuleHandle returned NULL. Are there advantages from using
GetModuleHandle?
Mikołaj Zalewski
> There are two types of palettes in wined3d: directx <= 7 style palettes as
> separate interface and d3d >= 8 style device palettes. Some code was
> defaulting
> to device palettes in several places if there's no "old" style palette and
> using
> device palettes to store ddraw primary surface's
I'm trying to implement some direct3d functions, more precisely the
GetImageInfoFromFile* ones.
These are present in directX 8 and in d3dx9_xx.dll
I wondered what is the best way to do this :
1)Implementing it in d3dx8.dll and forward everything to this one.
2) Make some useful functions in wine
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