New winetricks 20080309: new verb 'icodecs'

2008-03-09 Thread Dan Kegel
Intel codecs are needed to run Tonka Search & Rescue 2 (which my son likes), so I added them to winetricks as 'icodecs'. I also renamed allvcodecs to be allcodecs (since it's hard to separate audio from video codecs sometimes) and removed a spurious warning from wsh56. As always, winetricks is at

Please remove/block DARKGuy user from the forum and user mailing list!

2008-03-09 Thread Vitaliy Margolen
What the subject say.

Processes and ioctl's

2008-03-09 Thread Maarten Lankhorst
Hi all, I am hitting a snag with moving ioctl handling into mount manager. I got the ioctl's working and itunes fairly satisfied, but now I'm hitting another problem: The mount manager is not in the same process any more as the application. This is an issue because one of the ioctl's is passing a

Re: [PATCH] qedit: use skip in MediaDet test

2008-03-09 Thread Lei Zhang
On Thu, Feb 21, 2008 at 5:15 PM, Lei Zhang <[EMAIL PROTECTED]> wrote: > Hi, > > Dank pointed out the qedit test crashes with an old .wine directory. > Adding a skip(). > Any reason why this wasn't committed?

Re: [PATCH 3/3] shell32: use well known directories from xdg-user-dirs (try 2)

2008-03-09 Thread Lei Zhang
On Wed, Mar 5, 2008 at 8:41 PM, Lei Zhang <[EMAIL PROTECTED]> wrote: > Hi, > > This sets the shell folders using values from xdg-user-dirs. The > existing shell folder code checks the shell folder registry keys, and > will not overwrite the values we set here. > > This version converts the Unix

Re: Fwd: Re: RegOverridePredefKey stub - Take 2

2008-03-09 Thread Vitaliy Margolen
Jens Nestler wrote: > Hello, > six weeks ago I've sent this patch for a basic implementation of the > RegOverridePredefKey function. > Unfortunately the patch was not considered till now. > Can everybody help me ? > You have some extra pieces in this patch. When you are submitting patch - make

Fwd: Re: RegOverridePredefKey stub - Take 2

2008-03-09 Thread Jens Nestler
Hello, six weeks ago I've sent this patch for a basic implementation of the RegOverridePredefKey function. Unfortunately the patch was not considered till now. Can everybody help me ? Jens --- Begin Message --- Am Dienstag, 29. Januar 2008 14:44:35 schrieb Dmitry Timoshkov: > "Jens Nestler" <[EM

Re: [PATCH 6/6] wined3d: Dirtify p8 textures when device palettes change.

2008-03-09 Thread Roderick Colenbrander
> Hi Stefan, > > About implementing ddraw-style palette on top of device palettes - I think > this > way we would create more issues than we solve by it. As far as I'm > concerned, I > don't feel like there's a lot of confusion coming from the fact there are > two > palette interfaces, although

Re: oleacc: add GetOleaccVersionInfo

2008-03-09 Thread Reece Dunn
On 09/03/2008, Reece Dunn <[EMAIL PROTECTED]> wrote: > On 09/03/2008, Louis. Lenders <[EMAIL PROTECTED]> wrote: > > > > Hi, this fixes crash in DietPower: > > http://bugs.winehq.org/show_bug.cgi?id=10102 > > > > +@ stdcall GetOleaccVersionInfo(long long) > > Since both these arguments are DWORD

Re: oleacc: add GetOleaccVersionInfo

2008-03-09 Thread Reece Dunn
On 09/03/2008, Louis. Lenders <[EMAIL PROTECTED]> wrote: > > Hi, this fixes crash in DietPower: > http://bugs.winehq.org/show_bug.cgi?id=10102 > +@ stdcall GetOleaccVersionInfo(long long) Since both these arguments are DWORD*, they need to be ptr, not long. - Reece

Re: [PATCH 6/6] wined3d: Dirtify p8 textures when device palettes change.

2008-03-09 Thread Alexander Dorofeyev
Hi Stefan, About implementing ddraw-style palette on top of device palettes - I think this way we would create more issues than we solve by it. As far as I'm concerned, I don't feel like there's a lot of confusion coming from the fact there are two palette interfaces, although there is some con

Re: Implementing a new Direct3D function

2008-03-09 Thread Jérôme Gardou
Le Sunday 09 March 2008 18:35:16 [EMAIL PROTECTED], vous avez écrit : > D3DXGetImageInfoFromFile takes the D3DXIMAGE_INFO structure as parameter, > which has changed between d3dx8 an dd3dx9_36 though. > This means you can't forward the D3DXGetImageInfoFromFile calls from d3dx9 > to d3dx8, (even if

Re: Implementing a new Direct3D function

2008-03-09 Thread Stefan Dösinger
Am Sonntag, 9. März 2008 11:48:08 schrieb Jérôme Gardou: > I'm trying to implement some direct3d functions, more precisely the > GetImageInfoFromFile* ones. > > These are present in directX 8 and in d3dx9_xx.dll > > I wondered what is the best way to do this : > 1)Implementing it in d3dx8.dll and f

Re: [PATCH 6/6] wined3d: Dirtify p8 textures when device palettes change.

2008-03-09 Thread Stefan Dösinger
Am Sonntag, 9. März 2008 15:10:54 schrieb Alexander Dorofeyev: > Fixes problems with properly updating wine's P8 textures, when it is > required because of device palette change. Instead of iterating over all resources and finding P8 textures I think it would be nicer to store the palette the text

Re: [PATCH 4/6] wined3d: Make code safe if there are no device palettes.

2008-03-09 Thread Alexander Dorofeyev
Roderick Colenbrander wrote: > First of all it appears that this patch contains multiple patches (e.g. the > direct3d9 getdc p8 check is one). I'll mention some others below. The p8 code > is very sensitive to bugs and those are most of the time very hard to fix, so > I'm quite strict. Various t

Re: [comctl32/tests #3] Use GetModuleHandleA instead of LoadLibraryA

2008-03-09 Thread Paul Vriens
Mikołaj Zalewski wrote: > I've changed GetModuleHandle to LoadLibrary because when I compiled > only tests/rebar.c as standalone, the comctl32 wasn't loaded and > GetModuleHandle returned NULL. Are there advantages from using > GetModuleHandle? > > Mikołaj Zalewski > Well, I was checking whet

Re: [comctl32/tests #3] Use GetModuleHandleA instead of LoadLibraryA

2008-03-09 Thread Mikołaj Zalewski
I've changed GetModuleHandle to LoadLibrary because when I compiled only tests/rebar.c as standalone, the comctl32 wasn't loaded and GetModuleHandle returned NULL. Are there advantages from using GetModuleHandle? Mikołaj Zalewski

Re: [PATCH 4/6] wined3d: Make code safe if there are no device palettes.

2008-03-09 Thread Roderick Colenbrander
> There are two types of palettes in wined3d: directx <= 7 style palettes as > separate interface and d3d >= 8 style device palettes. Some code was > defaulting > to device palettes in several places if there's no "old" style palette and > using > device palettes to store ddraw primary surface's

Implementing a new Direct3D function

2008-03-09 Thread Jérôme Gardou
I'm trying to implement some direct3d functions, more precisely the GetImageInfoFromFile* ones. These are present in directX 8 and in d3dx9_xx.dll I wondered what is the best way to do this : 1)Implementing it in d3dx8.dll and forward everything to this one. 2) Make some useful functions in wine