Hi,
I'm going to try to implement AcceptEx this weekend. Just wanted to ask
if I should write it using unix sockets, or using the existing ws2_32
implementation.
Thanks.
I wouldn't mind knowing this as well. For example there is a bug in
the rendering of the planet in the eve loading screen (this affects
all in game planets too) and has been a bug for a year or more now.
I've been trying to work out if it is worth poking the bug report on
it or just leaving it til
Further testing indicates that a lot more needs to change than what's
in this patch.
It might be best to hold off on it until I know everything that needs
to be done.
- Nathan
On Fri, Mar 7, 2008 at 6:14 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Freitag, 7. März 2008 22:29:01 schrieb Denver Gingerich:
>
> > The DirectX refresh rate override feature that this patch implements is
> > described in main.c below.
> >
> > In order for the override to take effect o
Am Freitag, 7. März 2008 22:29:01 schrieb Denver Gingerich:
> The DirectX refresh rate override feature that this patch implements is
> described in main.c below.
>
> In order for the override to take effect only on SetDisplayMode and not on
> RestoreDisplayMode it was necessary to move the functio
Hi
Artur: or you could find that at least one of these bugs is already filled
http://bugs.winehq.org/show_bug.cgi?id=11357
But I have question which is more general (not only for Stefan Dösinger):
I tend to check if something changed in game/program that I'm
currently monitoring. Are new commen
Am Freitag, 7. März 2008 21:06:01 schrieb Artur Szymiec:
> Greetings,
>
> I would like to point out 3 issues with TR Legend game:
Please file bugs at bugs.winehq.org instead of posting it to the mailing list
signature.asc
Description: This is a digitally signed message part.
Greetings,
I would like to point out 3 issues with TR Legend game:
1) wine is outputing a ton of messages like:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x13fb3028 recompiled more than 50 times
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x1
Am Freitag, 7. März 2008 19:35:19 schrieb Louis Lenders:
> Further i would find it nice if a project proposal would be something like
> "write a dxdiag.exe". Something like a fancy spinning cube with wine-logo,
> and frame-rate counter or something the like. This would allow users to
> quickly tes
Luis C. Busquets Pérez ilidium.com> writes:
>
> Please find attached some projects that could be in this Summer of Code:
> 1. Finishing the implementation of d3dx9_36. Since we have already the
> forwarding d3dx9_xx there is just need for the this dll to be in our
> system. With this fully dll
Bruno Cabral wrote:
>how could i use ShellExecute() to open a folder in Kde or
>Gnome ? The best that i got is to open the wineefile with this:
>ShellExecute(handle, "open", "explorer", "path_to_folder", NULL,SW_SHOWNORMAL);
>And i try to open a file too(for example a mp3), but it do nothing too.
>
Tomas Carnecky wrote:
> Vincent Povirk wrote:
>
>> On Tue, Mar 4, 2008 at 12:53 PM, Alexander Nicolaysen Sørnes
>> <[EMAIL PROTECTED]> wrote:
>>
>>> I'm not sure if we should remove the option for 'fully functional, requires
>>> hacks'. A lot of people come to the AppDB to find out how t
Hi,
Please let me know why this patch has been rejected.
http://www.winehq.org/pipermail/wine-patches/2008-February/049817.html
It seems this patch has gone completely unnoticed.
Please Comment.
Somehow, my patches are not getting commited/reviewed.
Did I do anything wrong, please do tell me.
Please find attached some projects that could be in this Summer of Code:
1. Finishing the implementation of d3dx9_36. Since we have already the
forwarding d3dx9_xx there is just need for the this dll to be in our
system. With this fully dll implemented tehre would be no need.
2. msxml.dll, msxml
Vincent Povirk wrote:
> On Tue, Mar 4, 2008 at 12:53 PM, Alexander Nicolaysen Sørnes
> <[EMAIL PROTECTED]> wrote:
>> I'm not sure if we should remove the option for 'fully functional, requires
>> hacks'. A lot of people come to the AppDB to find out how they can make
>> their apps work, and are
On Fr, 2008-03-07 at 13:19 +0300, Ivan Sinitsin wrote:
> +++ configure.ac21 Feb 2008 13:19:10 -
> +++ Makefile.in 21 Feb 2008 13:21:30 -
> +++ dlls/Makefile.in21 Feb 2008 15:04:36 -
This does not work.
Please follow our guidelines about "Implementing a new DLL":
http://wik
Hi guys i trying make my windows software "wine compatible" .
It use ShellExecute(..) , how could i use that to open a folder in Kde or
Gnome ? The best that i got is to open the wineefile with this:
ShellExecute(handle, "open", "explorer", "path_to_folder", NULL,
SW_SHOWNORMAL);
And i try to ope
On Fr, 2008-03-07 at 13:19 +0300, Ivan Sinitsin wrote:
> This patch add new library to the project wine. Name of the library
> is - "wbemprox.dll".
Since you read the Developer-Hints, you are now aware, that
"Makefile.in" is wrong here.
I have no Idea about COM, but you should studdy commits fo
Thanks for your latest MSI patches fixing the issue.
Please mark my patch obsolete.
Regards,
--
Adam Strzelecki |: nanoant.com :|
Hi Ivan,
Ivan Sinitsin wrote:
> This patch adds realization of function HTMLDocument_write, and
> HTMLDocument_open (it needed for method HTMLDocument_write).
>
> Changelog:
> This patch adds realization of function HTMLDocument_write, and
> HTMLDocument_open.
>
First of all, these should be
Dan Hipschman wrote:
> Pretty much the same as yesterday but I changed to using mutexes instead
> of critical sections since I need to wait on two at once (one for the
> job and the other for the file when updating progress).
>
I'm not sure this is a correct reason for mutexes instead of critic
L. Rahyen wrote:
> @@ -37,7 +37,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(winecfg);
>
> #define RES_MAXLEN 5 /* the maximum number of characters in a screen
> dimension. 5 digits should be plenty, what kind of crazy person runs their
> screen >10,000 pixels across? */
> #define MINDPI 96
> -#define MAX
> On Thursday 06 March 2008 02:36:41 pm Roderick Colenbrander wrote:
> > WGL only allows you to set the pixel format once for a HDC. This
> requires a
> > WINE-specific WGL extension which allows us to set the pixel format
> again.
> > The patch does this and it works correctly in DirectX8/9 SDK sa
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