AcceptEx implemetation

2008-03-07 Thread Christopher Harvey
Hi, I'm going to try to implement AcceptEx this weekend. Just wanted to ask if I should write it using unix sockets, or using the existing ws2_32 implementation. Thanks.

Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Edward Savage
I wouldn't mind knowing this as well. For example there is a bug in the rendering of the planet in the eve loading screen (this affects all in game planets too) and has been a bug for a year or more now. I've been trying to work out if it is worth poking the bug report on it or just leaving it til

Re: [PATCH] gdiplus: Fix memory leak in GdipLockBitmapBits.

2008-03-07 Thread Nathan Beckmann
Further testing indicates that a lot more needs to change than what's in this patch. It might be best to hold off on it until I know everything that needs to be done. - Nathan

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-07 Thread Denver Gingerich
On Fri, Mar 7, 2008 at 6:14 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Freitag, 7. März 2008 22:29:01 schrieb Denver Gingerich: > > > The DirectX refresh rate override feature that this patch implements is > > described in main.c below. > > > > In order for the override to take effect o

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-07 Thread Stefan Dösinger
Am Freitag, 7. März 2008 22:29:01 schrieb Denver Gingerich: > The DirectX refresh rate override feature that this patch implements is > described in main.c below. > > In order for the override to take effect only on SetDisplayMode and not on > RestoreDisplayMode it was necessary to move the functio

Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Paweł Różański
Hi Artur: or you could find that at least one of these bugs is already filled http://bugs.winehq.org/show_bug.cgi?id=11357 But I have question which is more general (not only for Stefan Dösinger): I tend to check if something changed in game/program that I'm currently monitoring. Are new commen

Re: Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Stefan Dösinger
Am Freitag, 7. März 2008 21:06:01 schrieb Artur Szymiec: > Greetings, > > I would like to point out 3 issues with TR Legend game: Please file bugs at bugs.winehq.org instead of posting it to the mailing list signature.asc Description: This is a digitally signed message part.

Tons of shader recompilation in TRLegend and screen set issues

2008-03-07 Thread Artur Szymiec
Greetings, I would like to point out 3 issues with TR Legend game: 1) wine is outputing a ton of messages like: fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x1

Re: Google Summer of Code

2008-03-07 Thread Stefan Dösinger
Am Freitag, 7. März 2008 19:35:19 schrieb Louis Lenders: > Further i would find it nice if a project proposal would be something like > "write a dxdiag.exe". Something like a fancy spinning cube with wine-logo, > and frame-rate counter or something the like. This would allow users to > quickly tes

Re: Google Summer of Code

2008-03-07 Thread Louis Lenders
Luis C. Busquets Pérez ilidium.com> writes: > > Please find attached some projects that could be in this Summer of Code: > 1. Finishing the implementation of d3dx9_36. Since we have already the > forwarding d3dx9_xx there is just need for the this dll to be in our > system. With this fully dll

re: Problem open files/folders with ShellExecute

2008-03-07 Thread Dan Kegel
Bruno Cabral wrote: >how could i use ShellExecute() to open a folder in Kde or >Gnome ? The best that i got is to open the wineefile with this: >ShellExecute(handle, "open", "explorer", "path_to_folder", NULL,SW_SHOWNORMAL); >And i try to open a file too(for example a mp3), but it do nothing too. >

Re: WineHQ should discourage the use of cracks

2008-03-07 Thread TheBlunderbuss
Tomas Carnecky wrote: > Vincent Povirk wrote: > >> On Tue, Mar 4, 2008 at 12:53 PM, Alexander Nicolaysen Sørnes >> <[EMAIL PROTECTED]> wrote: >> >>> I'm not sure if we should remove the option for 'fully functional, requires >>> hacks'. A lot of people come to the AppDB to find out how t

Re: [rsaenh] Fix AES Provider Handling for Windows XP (resend)

2008-03-07 Thread Vijay Kiran Kamuju
Hi, Please let me know why this patch has been rejected. http://www.winehq.org/pipermail/wine-patches/2008-February/049817.html It seems this patch has gone completely unnoticed. Please Comment. Somehow, my patches are not getting commited/reviewed. Did I do anything wrong, please do tell me.

Google Summer of Code

2008-03-07 Thread Luis C. Busquets Pérez
Please find attached some projects that could be in this Summer of Code: 1. Finishing the implementation of d3dx9_36. Since we have already the forwarding d3dx9_xx there is just need for the this dll to be in our system. With this fully dll implemented tehre would be no need. 2. msxml.dll, msxml

Re: WineHQ should discourage the use of cracks

2008-03-07 Thread Tomas Carnecky
Vincent Povirk wrote: > On Tue, Mar 4, 2008 at 12:53 PM, Alexander Nicolaysen Sørnes > <[EMAIL PROTECTED]> wrote: >> I'm not sure if we should remove the option for 'fully functional, requires >> hacks'. A lot of people come to the AppDB to find out how they can make >> their apps work, and are

Re: [1/2]try3. Add new dll. Wbemprox.dll

2008-03-07 Thread Detlef Riekenberg
On Fr, 2008-03-07 at 13:19 +0300, Ivan Sinitsin wrote: > +++ configure.ac21 Feb 2008 13:19:10 - > +++ Makefile.in 21 Feb 2008 13:21:30 - > +++ dlls/Makefile.in21 Feb 2008 15:04:36 - This does not work. Please follow our guidelines about "Implementing a new DLL": http://wik

Problem open files/folders with ShellExecute.

2008-03-07 Thread Bruno Cabral
Hi guys i trying make my windows software "wine compatible" . It use ShellExecute(..) , how could i use that to open a folder in Kde or Gnome ? The best that i got is to open the wineefile with this: ShellExecute(handle, "open", "explorer", "path_to_folder", NULL, SW_SHOWNORMAL); And i try to ope

Re: [2/2]try3.add new dll. wbemprox.dll

2008-03-07 Thread Detlef Riekenberg
On Fr, 2008-03-07 at 13:19 +0300, Ivan Sinitsin wrote: > This patch add new library to the project wine. Name of the library > is - "wbemprox.dll". Since you read the Developer-Hints, you are now aware, that "Makefile.in" is wrong here. I have no Idea about COM, but you should studdy commits fo

Re: msi: ACTION_RegisterProduct store all InstallProperties

2008-03-07 Thread Adam Strzelecki
Thanks for your latest MSI patches fixing the issue. Please mark my patch obsolete. Regards, -- Adam Strzelecki |: nanoant.com :|

Re: add realization of HTMLDocument_write,HTMLDocument_open

2008-03-07 Thread Jacek Caban
Hi Ivan, Ivan Sinitsin wrote: > This patch adds realization of function HTMLDocument_write, and > HTMLDocument_open (it needed for method HTMLDocument_write). > > Changelog: > This patch adds realization of function HTMLDocument_write, and > HTMLDocument_open. > First of all, these should be

Re: [3/6] qmgr: Add a mutex to BackgroundCopyJob.

2008-03-07 Thread Robert Shearman
Dan Hipschman wrote: > Pretty much the same as yesterday but I changed to using mutexes instead > of critical sections since I need to wait on two at once (one for the > job and the other for the file when updating progress). > I'm not sure this is a correct reason for mutexes instead of critic

Re: Make winecfg DPI interval to be the same as in Windows

2008-03-07 Thread Robert Shearman
L. Rahyen wrote: > @@ -37,7 +37,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(winecfg); > > #define RES_MAXLEN 5 /* the maximum number of characters in a screen > dimension. 5 digits should be plenty, what kind of crazy person runs their > screen >10,000 pixels across? */ > #define MINDPI 96 > -#define MAX

Re: WGL/WINED3D: add WGL_WINE_pixel_format_passthrough

2008-03-07 Thread Roderick Colenbrander
> On Thursday 06 March 2008 02:36:41 pm Roderick Colenbrander wrote: > > WGL only allows you to set the pixel format once for a HDC. This > requires a > > WINE-specific WGL extension which allows us to set the pixel format > again. > > The patch does this and it works correctly in DirectX8/9 SDK sa