On Mon, Feb 25, 2008 at 11:55 PM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Mon, Feb 25, 2008 at 10:29 AM, James Hawkins <[EMAIL PROTECTED]> wrote:
> > Can you update the wiki page with instructions on running the entire
> > Wine/Valgrind test system?
>
> Done. http://wiki.winehq.org/Wine_and
On Mon, Feb 25, 2008 at 10:29 AM, James Hawkins <[EMAIL PROTECTED]> wrote:
> Can you update the wiki page with instructions on running the entire
> Wine/Valgrind test system?
Done. http://wiki.winehq.org/Wine_and_Valgrind is simpler and more up to date.
> I'm on gutsy, so do I ignore your
> v
On Monday 25 February 2008 09:24:10 Kai Blin wrote:
>
> Feel free to add your own project ideas, maybe elaborate a bit on the
> deliverables of the idea.
Marcus Meissner added
* DirectInput : Implemented DirectInput8 specific features: ActionMapping and
Enumeration by Semantics
to the wiki pag
"Maarten Lankhorst" <[EMAIL PROTECTED]> wrote:
>> Perhaps there is something less hacky way like GdiFlush() which is more
>> appropriate for this.
> I created a patch that does GdiFlush and waits up to .5 seconds after
> a resolution change, are you ok with that?
Perhaps you could investigate f
On Fri, 22 Feb 2008, "Luis C. Busquets Pérez" wrote:
> The number of functions reported in
> http://www.winehq.org/site/winapi_stats
> for the following dlls is
>
> d3dx9_24 308
[...]
That's because d3dx9_36 has some forwards to functions that have not
been declared in d3dx8, not even as a
2008/2/13, Dmitry Timoshkov <[EMAIL PROTECTED]>:
> "Maarten Lankhorst" <[EMAIL PROTECTED]> wrote:
>
> > This makes the tests pass on my pc.
>
> Perhaps there is something less hacky way like GdiFlush() which is more
> appropriate for this.
I created a patch that does GdiFlush and waits up to .5
Hi Dmitry,
2008/2/13, Dmitry Timoshkov <[EMAIL PROTECTED]>:
> "Maarten Lankhorst" <[EMAIL PROTECTED]> wrote:
>
> > This makes the tests pass on my pc.
>
> Perhaps there is something less hacky way like GdiFlush() which is more
> appropriate for this.
I tested GdiFlush to do an XSync and XFlush,
Kai Blin wrote:
> Feel free to add your own project ideas, maybe elaborate a bit on the
> deliverables of the idea.
>
Here's my idea that I'm hoping someone will take up:
Write a case insensitive FUSE filesystem for us to put the entire
~/.wine directory in. See http://wiki.winehq.org/CaseInsen
Hello,
I'm looking for an implementation of WriteFileGather in Kernel32.dll.
Anybody has a candidate?
Thanks in advance,
Michel Jacques
> * Implementing the ASIO audio infrastructure for Cubase
>
IIRC, we dropped it last year because of copyright in Steinberg license.
Haven't heard it has changed.
> * Implement the MS Wsock dll (dlls/mswsock), an enhanced winsocket
> implementation
>
still lots to do, basic tests and very
Jeremy Newman wrote:
> Tom Wickline wrote:
>> http://forum.winehq.org/viewtopic.php?t=52
>>
>> I sincerely wish you guys the best fighting off the spam assault :D
>
> Yeah, it has been difficult. Since I've never run a PHPbb board before,
> I never know how well these bots had the registration sy
"Roderick Colenbrander" <[EMAIL PROTECTED]> writes:
> Subject: [PATCH] wglDeleteContext should fail on a garbage hglrc. When
> we receive garbage ctx->hdc is invalid which leads to a
> crash. Retrieve a default DC and use it to pass hglrc to the display
> driver. Luckily the opengl code maintains
Vitaliy Margolen <[EMAIL PROTECTED]> writes:
> That is the point. Old win9x didn't have that. Everything starting from
> win2k does. Without this change nothing else gets to see left/right buttons.
>
> Might need some changes further downstream but this level have to
> distinguish between left a
Alexandre Julliard wrote:
> Vitaliy Margolen <[EMAIL PROTECTED]> writes:
>
>> --- a/dlls/winex11.drv/keyboard.c
>> +++ b/dlls/winex11.drv/keyboard.c
>> @@ -1022,9 +1022,9 @@ static const WORD nonchar_key_vkey[256] =
>> 0, 0, 0, 0, 0, 0, 0, 0, /* FFD0 */
>>
Vitaliy Margolen <[EMAIL PROTECTED]> writes:
> - if (vkey)
> - {
> -switch (vkey & 0xff)
> +if (!vkey) return;
> +
> +/* Adjust the NUMLOCK state if it has been changed outside wine */
> +if (!(key_state_table[VK_NUMLOCK] & 0x01) != !(event->state &
> NumLockMask))
> {
>
Vitaliy Margolen <[EMAIL PROTECTED]> writes:
> --- a/dlls/winex11.drv/keyboard.c
> +++ b/dlls/winex11.drv/keyboard.c
> @@ -1022,9 +1022,9 @@ static const WORD nonchar_key_vkey[256] =
> 0, 0, 0, 0, 0, 0, 0, 0, /* FFD0 */
> 0, 0, 0, 0, 0, 0, 0, 0,
On Mon, Feb 25, 2008 at 10:47 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Today's valgrind results online at
> http://kegel.com/wine/valgrind/logs-2008-02-25-summary.txt
> http://kegel.com/wine/valgrind/logs-2008-02-25/
>
> Nothing too special (thanks for the cleanup, James),
> but this is the f
> Stefan Dösinger skrev:
> > A few proposed topics:
> >
> > * Relative mouse movements
> > * A few new GL extensions. Only partially concerns Xorg, but I think it
> is
> > reasonable to present them there in the hope that ATI, Nvidia and Mesa
> people
> > are there.
> > -> Flat shading vertex c
Stefan Dösinger skrev:
> A few proposed topics:
>
> * Relative mouse movements
> * A few new GL extensions. Only partially concerns Xorg, but I think it is
> reasonable to present them there in the hope that ATI, Nvidia and Mesa people
> are there.
> -> Flat shading vertex colors
> -> sRGB wri
Today's valgrind results online at
http://kegel.com/wine/valgrind/logs-2008-02-25-summary.txt
http://kegel.com/wine/valgrind/logs-2008-02-25/
Nothing too special (thanks for the cleanup, James),
but this is the first set of results after updating my
test machine from feisty to gutsy, and I had to
Hi,
I'm picking up that topic again. I lost the original mail, so I apologize for
the lost in-reply-to references.
I think we have a few topics to talk to the X people about. If nobody else
volunteers I could go to the conference personally, however, I'd need some
support financing the travel
> I run a opengl script that worked in 0.9.53 but crashed in 0.9.54 (and
> 0.9.55)
> I traced it failed at this line
>SetPixelFormat hdc;pixfmt;pfd
>
> with the following message in console:
>
> X Error of failed request: BadAccess (attempt to access private resource
> denied)
>Major opc
On 25/02/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Implementing Vertex Blending via vertex shaders means writing a replacement
> shader for the fixed function vertex pipeline. Henri has started such a
> thing, but never completed it due to the lack of time and need(as far as I
> can se
Hey Ben,
> I submitted one ages ago and it was approved. Sorry that I've not been
> in IRC for ages, just lots to deal with outside of computer-land these
> days. For the record it took about a year and a half for the group
> registration to go through. AFAIK I now have overriding rights and
>
Just a little note to all about the appdb stats. We now have 9000
application versions in the database.
http://appdb.winehq.org/appdbStats.php
Users: 23474
Comments: 21305
Application families: 5814
Versions: 9000
Application maintainers: 1462
Test reports: 18572
Screenshots: 6234
The Application
Jeremy White wrote:
>> I seem to recall that someone had put a petition into Freenode
>> to fix this, but I don't know what came of that.
>>
>> I'll plan on hanging out on #freenode and asking for help later
>> on today. This is silly :-/.
>>
>
> Urk. It's even worse than I thought.
>
> To f
> I seem to recall that someone had put a petition into Freenode
> to fix this, but I don't know what came of that.
>
> I'll plan on hanging out on #freenode and asking for help later
> on today. This is silly :-/.
Urk. It's even worse than I thought.
To fix this, we need to submit a group reg
I run a opengl script that worked in 0.9.53 but crashed in 0.9.54 (and 0.9.55)
I traced it failed at this line
SetPixelFormat hdc;pixfmt;pfd
with the following message in console:
X Error of failed request: BadAccess (attempt to access private resource
denied)
Major opcode of failed reque
Am Montag, 25. Februar 2008 11:32:03 schrieb David Adam:
> Here are my wishes for GSOC:
>
> D3DX dlls begin to be implemented. It seems that this could be a good GSOC
> to implement more feature of this dll, in particular the shader compiler.
> In the view of wined3d, I think about vertex blending,
Kai Blin wrote:
> On Monday 25 February 2008 10:33:26 Kai Blin wrote:
>> Hi folks.
>>
>> so what was the process of getting a wine/developer hostmask on freenode?
>
> I assume whoever is able to give me a hostmask will also be able to give me
> ops on #winehq. We obviously need more of those. Any
On 25/02/2008, Kai Blin <[EMAIL PROTECTED]> wrote:
> Hi,
>
> as promised, I'll start off this thread with the ideas we have on the wiki
> page [1] right now:
Some ideas:
* Wine 1.0 related projects - this is likely to be fixing bugs, but
is there anything in there (or a group of bugs) that is
Here are my wishes for GSOC:
D3DX dlls begin to be implemented. It seems that this could be a good GSOC
to implement more feature of this dll, in particular the shader compiler.
In the view of wined3d, I think about vertex blending, since there are tons
of game using this feature.
Stefan, is this
Kai wrote:
> * Implementing a WinePluginApi so other programs can use
> Windows DLLs inside of Linux apps
That one's very tricky and systemy, a successful student
would have to be a kernel and/or glibc maven, too.
> * Valgrind and Wine integration (see: Wine_and_Valgrind)
That one's sorted, or
I've got a huge pile of MSDOS applications that don't work in wine yet.
Winedos needs some work.
I would like to rewrite ICMP.dll to wrap around the ping command for an SOC
project and fix bug 8332 or work on winedos.
_
Helping
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Ok, I found the problem. I was missing a check if
> the formats are different at
> all, I sent a new patch
Sorry I didn't reply to your last mail in time :)
This new patch works fine, thank you.
___
On Monday 25 February 2008 10:33:26 Kai Blin wrote:
> Hi folks.
>
> so what was the process of getting a wine/developer hostmask on freenode?
I assume whoever is able to give me a hostmask will also be able to give me
ops on #winehq. We obviously need more of those. Any other takers?
Cheers,
Kai
On Sat, 23 Feb 2008, Austin English wrote:
> I was looking at the website.git online, I can't find the
> documentation so I can edit it.
> http://source.winehq.org/git/website.git/?a=blob;f=templates/en/documentation.template
> references /docs/, but that doesn't exist on git. I'm sure a lot of
>
Am Sonntag, 24. Februar 2008 20:38:09 schrieb Luke Bratch:
> fixme:d3d_surface:surface_convert_format Cannot find a
> conversion function from format WINED3DFMT_X8R8G8B8 to
> WINED3DFMT_X8R8G8B8
Ok, I found the problem. I was missing a check if the formats are different at
all, I sent a new patch
Quoting Kai Blin <[EMAIL PROTECTED]>:
> Hi,
>
> as promised, I'll start off this thread with the ideas we have on the wiki
> page [1] right now:
>
> * Implementing a WinePluginApi so other programs can use Windows DLLs inside
> of Linux apps
In case this is taken by someone, KDE 2.0 had a KPart
Ivan Sinitsin wrote:
> --- /dev/null 2007-03-10 18:36:24 +0300
> +++ Makefile.in 2008-02-21 15:57:24 +0300
> @@ -0,0 +1,23 @@
> +TOPSRCDIR = @top_srcdir@
> +TOPOBJDIR = ../..
> +SRCDIR= @srcdir@
> +VPATH = @srcdir@
> +MODULE= wbemprox.dll
> +IMPORTLIB = libwbemprox.$(IMPLIBEXT)
>
Ivan Sinitsin wrote:
> --- /dev/null 2007-03-10 18:36:24 +0300
> +++ wbemprox.idl 2008-02-21 16:09:20 +0300
> @@ -0,0 +1,260 @@
>
Then doesn't appear to be a wbemprox.idl file in any version of the
Platform SDK that I have access to. The interfaces in your file are in
wbemcli.idl instead
Hi folks.
so what was the process of getting a wine/developer hostmask on freenode?
I'll be hanging out on the #gsoc IRC channel, I'd like to make it a bit more
obvious for students what project I mentor for.
Cheers,
Kai
--
Kai Blin
WorldForge developer http://www.worldforge.org/
Wine develop
Am Sonntag, 24. Februar 2008 20:38:09 schrieb Luke Bratch:
> fixme:d3d_surface:surface_convert_format Cannot find a
> conversion function from format WINED3DFMT_X8R8G8B8 to
> WINED3DFMT_X8R8G8B8
Sounds like it is the conversion patch, although I can't see how it should
happen. Can you test test th
On Monday 25 February 2008 09:24:10 Kai Blin wrote:
> * Implementing a WinePluginApi so other programs can use Windows DLLs
> inside of Linux apps
Scope seems a bit tricky here, but this is not my area of experience.
Comments?
> * Improving our HTML/Win32 Help viewers.
What needs to be done h
On Monday 25 February 2008 09:39:23 Reece Dunn wrote:
> * Wine 1.0 related projects - this is likely to be fixing bugs, but
> is there anything in there (or a group of bugs) that is worthy of
> project status?
I think it's kind of tricky to judge the scope here. I think the consensus
from WineC
Hi,
as promised, I'll start off this thread with the ideas we have on the wiki
page [1] right now:
* Implementing a WinePluginApi so other programs can use Windows DLLs inside
of Linux apps
* Improving our HTML/Win32 Help viewers.
* Implementing the ASIO audio infrastructure for Cubase
* Im
Greetings,
I have been reading about general USB support. E.g.
http://www.winehq.org/?issue=331#USB%20Support%20in%20Wine
This mentions 4 scenarios.
But here's a 5th that I am wondering about:
The Windows app has been linked to libusb.
How do I get it to use the linux version of libusb?
Will i
47 matches
Mail list logo