On Mon, Jan 14, 2008 at 11:57:39PM +0100, H. Verbeet wrote:
> On 14/01/2008, Marcus Meissner <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > This checks for overflowing the fixed size arrays.
> >
> > spotted by Coverity.
> >
> > (Submitted some months ago already, but left in my queue.)
> >
> > Ciao, Ma
On 14/01/2008, Marcus Meissner <[EMAIL PROTECTED]> wrote:
> Hi,
>
> This checks for overflowing the fixed size arrays.
>
> spotted by Coverity.
>
> (Submitted some months ago already, but left in my queue.)
>
> Ciao, Marcus
> ---
IIRC last time we tested this it was allowed on Windows, and simply
c
Dan Kegel wrote:
> This makes the test slightly more robust to operator error.
>
If we're striving to get zero test failures then converting a crash to
some failures isn't really much of an improvement.
--
Rob Shearman
> It appears to be undocumented. Are you using some native DLLs by any chance?
I've noticed it's called by some Adobe DLLs, e.g. atmlib.dll, so the
same crash can be triggered by installing an app with no native
overrides.
--Juan
On Jan 14, 2008 1:50 PM, Robert Shearman <[EMAIL PROTECTED]> wrote:
> Dan Kegel wrote:
> > This makes the test slightly more robust to operator error.
>
> If we're striving to get zero test failures then converting a crash to
> some failures isn't really much of an improvement.
The crash was in te
Luis C. Busquets Pérez wrote:
> I am having problems with a bunch of three games that came together in
> the same pack. They all abort qhen asking for installation with the
> following line
>
> wine: Call from 0x73ba1895 to unimplemented function
> GDI32.dll.NamedEscape, aborting
>
> Does anybod
I am having problems with a bunch of three games that came together in
the same pack. They all abort qhen asking for installation with the
following line
wine: Call from 0x73ba1895 to unimplemented function
GDI32.dll.NamedEscape, aborting
Does anybody know what GDI32.dll.NamedEscape does?
Doe
Hi Marcus,
Marcus Meissner wrote:
> Hi,
>
> Coverity 645 spotted missing This->frame
> checks.
>
> Ciao, Marcus
> ---
> dlls/mshtml/olecmd.c |5 +++--
> 1 files changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/dlls/mshtml/olecmd.c b/dlls/mshtml/olecmd.c
> index 326b0b0..02b5e83 10064
On Monday 14 January 2008 18:46:36 James Hawkins wrote:
> > Is there a time frame for the mountmgr.sys changes? Do I need to wait
> > until Alexandre makes those changes or could I start working on this
> > fix elsewhere and just move it later. I'm not really sure where to
> > start and would love
Am Montag, 14. Januar 2008 14:41:35 schrieb Reece Dunn:
> But if you fix a test failure in Wine that is failing on Windows, then
> you are introducing a bug in Wine.
Not necessarily. Some tests are too strict in what they expect, and sometimes
the Windows behavior is "wrong", in the way that some
Any reason this patch wasn't applied? I didn't see any feedback on wine-patches.
http://www.winehq.org/pipermail/wine-patches/2008-January/048933.html
-Austin
On Jan 14, 2008 9:17 AM, Forrest Samuels <[EMAIL PROTECTED]> wrote:
>
> On Jan 13, 2008 8:39 AM, Hans Leidekker <[EMAIL PROTECTED]> wrote:
> > On Sunday 13 January 2008 06:19:06 Forrest Samuels wrote:
> >
> > > Does anyone have any insight on where I should start looking to
> > > implement this? Im
On 14/01/2008, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Jan 13, 2008 8:30 PM, Zachary Goldberg <[EMAIL PROTECTED]> wrote:
> > > On my machine, we've been hovering between
> > > five and ten test suite failures for some time
> > > (see http://bugs.winehq.org/show_bug.cgi?id=9916 )
> > > ...
> > > H
I just wanted to confirm that this patch is correct. Stefan and I talked about
it and it should be right. Before the surface rewrite there were two codepaths
like this and one of them used integers and the other texture one used floats.
During the rewrite they were merged and the combined one us
On Jan 14, 2008 11:13 AM, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On Jan 14, 2008 5:41 AM, Reece Dunn <[EMAIL PROTECTED]> wrote:
> > > But I was only referring to the tests that fail on Wine; there,
> > > we have control over both the test and the code, so if
> > > we can't get those tests passing,
For future reference:
It turns out that installing a native comctl32
and setting overrides for comctl32, as
sh winetricks cc580
does, is no longer enough to override comctl32.
You also have to remove Wine's sxs manifest
for comctl32, too, e.g.
rm -rf
~/.wine/drive_c/windows/winsxs/manifests/x86
I finally ran into an app that wanted msvcr71
but didn't bundle it (supercopyright).
After a few minutes of looking, I couldn't find it
anywhere on microsoft.com. The best source
I could find was the installer for spambayes 1.1,
but that's inconvenient. Anyone know a better source,
preferably at
On Jan 14, 2008 5:41 AM, Reece Dunn <[EMAIL PROTECTED]> wrote:
> > But I was only referring to the tests that fail on Wine; there,
> > we have control over both the test and the code, so if
> > we can't get those tests passing, we're pretty weak :-)
>
> But if you fix a test failure in Wine that is
Eric Pouech <[EMAIL PROTECTED]> writes:
> - returning (instead of passing a pointer to) the size of the blocks pointed
> by the directories
> - now storing the PE version information in module blocks
> - fixed an un-initialized field in minidump header
> - fixed the suspend count value in thread
On Jan 13, 2008 8:39 AM, Hans Leidekker <[EMAIL PROTECTED]> wrote:
> On Sunday 13 January 2008 06:19:06 Forrest Samuels wrote:
>
> > Does anyone have any insight on where I should start looking to
> > implement this? Implementation suggestions? In the bug, Juan Lang made
> > the suggestion that "Ex
[snipsnipsnip]
> >>> On my machine, we've been hovering between
> >>> five and ten test suite failures for some time
> >>> (see http://bugs.winehq.org/show_bug.cgi?id=9916 )
> >>> ...
> >>> How 'bout folks spend some time tracking
> >>> the current six odd failures down and cleaning them up?
> >>
>
Hi,
regarding bug #4, can anyone knowledgable in the area tell me how
difficult it would be to resolve the issue?
As far as I can see, the game World in Conflict is using dxdiag.dll to
determine whether a system is capable of running the game. Is there an
implementation for this dll at all
Gerald Pfeifer <[EMAIL PROTECTED]> writes:
> @@ -4348,12 +4349,12 @@ static void vshader_version_varying_test
> "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color);
> color = getPixelColor(device, 160, 360);
> ok((color & 0x00ff) >= 0x003c && (color & 0x00ff
Am Montag, 14. Januar 2008 00:29:39 schrieb Jacques Noé:
> Hello,
>
> this is not a patch, but a new entry to add to
> http://wiki.winehq.org/UsefulRegistryKeys I have seen that the page is
> maintained by
> RoderickColenBrander, but I do not know
> how to contact him.
This is a wiki, you can just
Andrey Esin wrote:
> Russian translation of untranslated strings:
> FCIDM_SHVIEW_OPEN
> IDS_OVERWRITEFILE_TEXT
> IDS_OVERWRITEFOLDER_TEXT
>
> Correcting translation of IDS_DELETEMULTIPLE_TEXT (Need need a
> closing bracket)
>
>
> Author: Andrey Esin <[EMAIL PROTECTED]>
>
> ---
On Monday January 14 2008 00:17:53 James McKenzie wrote:
> I have found that I CANNOT contribute code to this project. However,
> this does not stop me from contributing my USD .02.
>
> Regedit serves a single purpose, editing the registry. msconfig serves
> the purpose of editing the configurati
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