Hi.
I think it may be the same regression I also saw in another app. At least it
seems to be in that place too. Can you check if this patch helps?
Maxime Bellengé wrote:
> Hi Stephan,
>
> Since this patch has been commited to git I have a big regression in the
> game Syberia. Eve
Hi Stephan,
Since this patch has been commited to git I have a big regression in the
game Syberia. Everything is black. Nothing is displayed expected some
menu items.
In order to determine that this is this patch which is the problem I did
a "git bisect".
Maxime
On Dec 28, 2007 8:54 AM, Maarten Lankhorst <[EMAIL PROTECTED]> wrote:
> I remember at wineconf there were some videos created, what happened
> with those? I tried to look on youtube for wineconf, but I didn't find
> anything. Are they online yet? Or will they be put online?
>
> -Maarten
>
The vide
The errors (I found some more now) occur when I run a program that I've
made myself, so it could very well be bug in my program and not in Wine.
Anyway, I've uploaded the Valgrind output and the source code of my
program here:
http://www.slbdata.se/hwcheck/wine/
fre 2007-12-28 klockan 08:57 -0
Samuel wrote:
> I discovered a static constant wasn't initialized in RedrawWindow when I
> was using Valgrind. I wonder if this is a problem or not, because it has
> been there since 2005 and it doesn't give any compiler warnings.
static vars are located in the bss section and are initialized
to z
Samuel Lidén Borell wrote:
> Hi,
>
> I discovered a static constant wasn't initialized in RedrawWindow when I
> was using Valgrind. I wonder if this is a problem or not, because it has
> been there since 2005 and it doesn't give any compiler warnings. AFAIK
> constants can't be initialized later
I remember at wineconf there were some videos created, what happened
with those? I tried to look on youtube for wineconf, but I didn't find
anything. Are they online yet? Or will they be put online?
-Maarten
> WineD3D: p8 palette in alpha fix 2/2 [attempt 2]
> WineD3D: fix p8 GL_EXT_paletted texture bug 1/2 [attempt 2]
>
> Submitted something like 5 day ago, but I think they didn't make it to
> git? They are needed to fix some bugs, like this:
>
> http://bugs.winehq.org/show_bug.cgi?id=10797
>
> Ro
Hi,
I discovered a static constant wasn't initialized in RedrawWindow when I
was using Valgrind. I wonder if this is a problem or not, because it has
been there since 2005 and it doesn't give any compiler warnings. AFAIK
constants can't be initialized later (unless they are pointers), so it
seems
On Dec 28, 2007 5:43 AM, Steven Edwards <[EMAIL PROTECTED]> wrote:
> How about rather than writing another application to do this, you make
> winecfg take arguments on the command line so you could set something
> like
>
> winecfg foo.exe --winver win98 --dll=gdiplus.dll=n
>
> Then all you need is
Hi,
On Dec 27, 2007 4:50 PM, Robert Millan <[EMAIL PROTECTED]> wrote:
> I'm writing a small application to automate the process of setting Windows
> version for executables that are known to require a specific one. I'd like
> it to use the knowledge about defining Windows versions contained in
>
WineD3D: p8 palette in alpha fix 2/2 [attempt 2]
WineD3D: fix p8 GL_EXT_paletted texture bug 1/2 [attempt 2]
Submitted something like 5 day ago, but I think they didn't make it to
git? They are needed to fix some bugs, like this:
http://bugs.winehq.org/show_bug.cgi?id=10797
Roderick, maybe you
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