Am Mittwoch, 26. Dezember 2007 22:35:16 schrieb Günther Brammer:
> +memset(&locked_desc, 1, sizeof(locked_desc));
> +locked_desc.dwSize = sizeof(locked_desc);
> +
> hr = IDirectDrawSurface_Lock(surface, rect, &locked_desc,
> DDLOCK_WAIT, NULL); ok(hr == DDERR_IN
On Wed, 26 Dec 2007, Alexandre Julliard wrote:
>> dwBufLen already indictes that this variable is of type DWORD and
>> thus always positive. I also looked at the implementation of
>> ImmGetCompositionStringW() and we do not seem to return a negative
>> value (such as -1).
> Maybe the implementati
Oops, too bad I didn't notice it's supposed to happen in sampler. Why that
isn't
called - I think it's because that check at line 2415 is inside
if(stateblock->textures[sampler]) {
block. Since the app is setting texture to NULL, it's not entering. Taking the
colorkey part out of this block he
Am Donnerstag, 27. Dezember 2007 07:27:21 schrieb Alexander Dorofeyev:
> Hi.
>
> Colorkey emulation by alpha test should be disabled when game sets no
> texture (or texture without colorkey) and reenabled when needed. Dirtifying
> a state here, so that state_alpha will be called, fixes the problem.
I've been checking recently, haven't seen any further discussion on
this patch, or seen it be committed. Any thoughts on why? I'm
curious because I think its useful, and because I wrote a WWN article
on it -- which of course only makes sense if the patch is applied :).
--
Zachary Goldberg
Compu
Gerald Pfeifer <[EMAIL PROTECTED]> writes:
> Not a biggie, but still in my queue. If you aren't going to take this
> (admittedly) minor patch, please let me know and I'll remove it locally.
There's no need to worry about the scope of variables in such a small
function.
--
Alexandre Julliard
[E
Gerald Pfeifer <[EMAIL PROTECTED]> writes:
> dwBufLen already indictes that this variable is of type DWORD and
> thus always positive. I also looked at the implementation of
> ImmGetCompositionStringW() and we do not seem to return a negative
> value (such as -1).
Maybe the implementation doesn
On 26/12/2007, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> "Reece Dunn" <[EMAIL PROTECTED]> writes:
>
> > In the SDK, vssym32.h includes vsstyle.h (as is done here). However,
> > the SDK has obsoleted tmschema.h, and duplicates the entries
> > throughout vsstyle.h and vssym32.h.
> >
> > Since i
"Reece Dunn" <[EMAIL PROTECTED]> writes:
> In the SDK, vssym32.h includes vsstyle.h (as is done here). However,
> the SDK has obsoleted tmschema.h, and duplicates the entries
> throughout vsstyle.h and vssym32.h.
>
> Since it does not make sense to duplicate the entries (even if
> tmschema.h uses
On 26/12/2007, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
> "Reece Dunn" <[EMAIL PROTECTED]> wrote:
>
> > #define WM_SYSDEADCHAR 0x0107
> > +#define WM_UNICHAR 0x0109
> > #define WM_KEYFIRST WM_KEYDOWN
> > -#define WM_KEYLAST 0x0108
> > +#define WM_KEYLAST
"Dmitry Timoshkov" <[EMAIL PROTECTED]> wrote:
> "Reece Dunn" <[EMAIL PROTECTED]> wrote:
>
>> #define WM_SYSDEADCHAR 0x0107
>> +#define WM_UNICHAR 0x0109
>> #define WM_KEYFIRST WM_KEYDOWN
>> -#define WM_KEYLAST 0x0108
>> +#define WM_KEYLAST 0x0109
>
> Ple
"Reece Dunn" <[EMAIL PROTECTED]> wrote:
> #define WM_SYSDEADCHAR 0x0107
> +#define WM_UNICHAR 0x0109
> #define WM_KEYFIRST WM_KEYDOWN
> -#define WM_KEYLAST 0x0108
> +#define WM_KEYLAST 0x0109
Please keep the entries sorted by value.
--
Dmitry.
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