On Sun, Dec 09, 2007 at 01:58:53PM +0100, Kai Lauterbach wrote:
> Hi,
>
> at the moment I'm writing a little Linux based program to read some
> variables from a Windows application. But my problem is, that i can't
> access to the virtual memory of the Win App running under wine. I don't
> know how
Am Montag, 10. Dezember 2007 18:39:49 schrieb Alexander Dorofeyev:
> Hello.
>
> I was recently experimenting with a fix that involved ActivateContext and
> needed to figure out whether it is ok if ActivateContext is called inside
> ENTER_GL()... LEAVE_GL() (also if recursive ENTER_GL is ok). At fir
On Sun, 4 Nov 2007, Gerald Pfeifer wrote:
> The only patch I can think of that avoid *both* warnings is the one
> below. Not perfect, but I fair compromise. What do you think? Or
> do you have any better idea that we might want to try?
For the record, your fix that you committed yesterday certa
Hi,
at the moment I'm writing a little Linux based program to read some
variables from a Windows application. But my problem is, that i can't
access to the virtual memory of the Win App running under wine. I don't
know how to do this. c/c++ isn't the problem but the right way to do it.
I've alrea
Hi,
at the moment I'm writing a little Linux based program to read some
variables from a Windows application. But my problem is, that i can't
access to the virtual memory of the Win App running under wine. I don't
know how to do this. c/c++ isn't the problem but the right way to do it.
I've alrea
I know there was some discussion concerning the use of hlsl2glsl and
that it is not directly useful as it seems that the conversion to
assembler is necessary in d3d9. Nevertheless, when it comes to
d3d10,Shader Model 4 relies only in source code and forbids the
programmers from implementing d
On Friday 07 December 2007 05:49:26 Alexander Dorofeyev wrote:
> Hello.
>
> I get freezes in Jagged Alliance 2 (seems to be tied to moving the mouse).
> It used to work in older versions. The game doesn't lock up totally (the
> music and sounds continue to play normally, for example), but the scree
On Thu, 2007-12-06 at 17:48 -0700, James McKenzie wrote:
> As others have stated here, please file a bug against ntdll.dll and name
> your program as the source of
> the problem. It may be possible to get your program to run with a
> minimum of effort, but this may
Thanks James,
http://bugs.win
Hi everybody.
After updating WINE to from 0.9.49 to 0.9.50 I noticed major slowdown in
Company of Heroes, to the point that I get like 1 Frame every 2 seconds.
Wine spams the console with:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader
0x4d20b78 recompiled more than 50 times
Hello.
I was recently experimenting with a fix that involved ActivateContext and
needed
to figure out whether it is ok if ActivateContext is called inside
ENTER_GL()... LEAVE_GL() (also if recursive ENTER_GL is ok). At first I tried
to
look for example code in wined3d/surface.c, which seeme
Am Montag, 10. Dezember 2007 12:39:51 schrieb Alexander Dorofeyev:
> Fixes crash in Aliens vs Predator 2 loading screen (bug # 4513
> http://bugs.winehq.org/show_bug.cgi?id=4513).
>
> ---
>dlls/wined3d/surface.c |5 +
>1 files changed, 5 insertions(+), 0 deletions(-)
Looks good to me
I want to say it said somewhere that it was a 8600 that they used...
pretty sure
Bryan Haskins wrote:
> Phoronix often uses the 8 series cards when not testing things like
> driver versions, we can probably assume they did use an 8 series.
>
> On Dec 9, 2007 10:54 AM, Stefan Dösinger < [EMAIL PR
I wonder how is this different from:
http://www.winehq.org/pipermail/wine-patches/2007-May/038805.html
And what AJ replied to it:
http://www.winehq.org/pipermail/wine-devel/2007-May/056555.html
Vitaliy.
Austin English wrote:
> While looking at bug 7292
> (http://bugs.winehq.org/show_bug.cgi?id=
While looking at bug 7292
(http://bugs.winehq.org/show_bug.cgi?id=7292) I wrote a patch to
implement ALLUSERSPROFILE. I looked on MSDN/Google for the dirid for
this shell folder, but can only find dirids for it's subdirectories.
For example:
16406 All Users\Start Menu
16407 All Users\Start Menu
Fixed stupid mistake pointed by James Hawkins.
2007-12-09 Lionel Debroux <[EMAIL PROTECTED]>
* dlls/msi/database.c:
msi: fix memory leaks (found by Smatch).
>From 1a98023c007750708a14f5fa231c78649e36e44e Mon Sep 17 00:00:00 2001
From: Lionel Debroux <[EMAIL PROTECTED]>
Date: Sun,
Removed a level of indentation, following feedback of James Hawkins.
2007-12-09 Lionel Debroux <[EMAIL PROTECTED]>
* dlls/msi/dialog.c:
msi: fix missing alloc check.
>From 10299ab9e8ece57c6cd10bded0ecde2c4b06c548 Mon Sep 17 00:00:00 2001
From: Lionel Debroux <[EMAIL PROTECTED]>
D
Phoronix often uses the 8 series cards when not testing things like driver
versions, we can probably assume they did use an 8 series.
On Dec 9, 2007 10:54 AM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 9. Dezember 2007 14:10:33 schrieb Jonathan Ernst:
> > On dim, 2007-12-09 at 14:07
On Dec 9, 2007 5:00 AM, Lionel_Debroux <[EMAIL PROTECTED]> wrote:
> "msi_dialog_list_box" in dlls/msi/dialog.c gets flagged by Michael
> Stefaniuc's unfree-wine.pl script.
>
> * As far as I can see, "info", allocated line 2203, is not used before
> the return that leaks it (line 2214), neither in a
On Dec 9, 2007 4:44 AM, Lionel_Debroux <[EMAIL PROTECTED]> wrote:
> "msi_build_insertsql_data" and "MSI_DatabaseImport" in
> dlls/msi/database.c get flagged by Michael Stefaniuc's unfree-wine.pl
> script.
>
> It looks there are more leaks than unfree-wine.pl reports, due to
> constructs of the form
> at the moment I'm writing a little Linux based program to read some
> variables from a Windows application. But my problem is, that i can't
> access to the virtual memory of the Win App running under wine. I don't
> know how to do this. c/c++ isn't the problem but the right way to do it.
ReadPro
Hello.
Is there a reason this fix you sent didn't make it to git yet? I think I
accidentally replied to author only when previously answering, so in case it
was
something unexpected and got lost somehow I'm resending to wine-devel too.
The patch works fine for me, I've played JA2 with this pat
Am Sonntag, 9. Dezember 2007 14:10:33 schrieb Jonathan Ernst:
> On dim, 2007-12-09 at 14:07 +0100, Jonathan Ernst wrote:
> > Hello,
> >
> > What do you think about their tests and results ?
> >
> > http://www.phoronix.com/vr.php?view=11539
>
> I guess it's linked with http://bugs.winehq.org/show_bu
"Vitaly Lipatov" <[EMAIL PROTECTED]> wrote:
>> > --- dlls/commdlg/printdlg.c 11 Jan 2006 11:37:03 - 1.100
>> > +++ dlls/comdlg32/printdlg.c 24 Feb 2006 17:47:53 -
>>
>> The way you've generated this patch looks pretty strange.
> Just a too old patch, partially updated by script.
Looking a
On Dec 9, 2007 2:13 AM, Maarten Lankhorst <[EMAIL PROTECTED]> wrote:
> Try my hack:
> http://repo.or.cz/w/wine/hacks.git?a=commit;h=df41d984eafa372547b9aa5ae80a3adff5f8efb7
>
> You need to do autoconf after applying, then build with configure
> --disable-tests. I still wish alexandre would accept t
В сообщении от 9 декабря 2007 Dmitry Timoshkov написал(a):
> "Vitaly Lipatov" <[EMAIL PROTECTED]> wrote:
> > --- dlls/commdlg/printdlg.c 11 Jan 2006 11:37:03 - 1.100
> > +++ dlls/comdlg32/printdlg.c 24 Feb 2006 17:47:53 -
>
> The way you've generated this patch looks pretty strange.
Just a
"Vitaly Lipatov" <[EMAIL PROTECTED]> wrote:
> --- dlls/commdlg/printdlg.c 11 Jan 2006 11:37:03 - 1.100
> +++ dlls/comdlg32/printdlg.c 24 Feb 2006 17:47:53 -
The way you've generated this patch looks pretty strange.
> /* Call user paint hook if enable */
> if (pda->dlga->Flags &
Hi,
at the moment I'm writing a little Linux based program to read some
variables from a Windows application. But my problem is, that i can't
access to the virtual memory of the Win App running under wine. I don't
know how to do this. c/c++ isn't the problem but the right way to do it.
I've alrea
On dim, 2007-12-09 at 14:07 +0100, Jonathan Ernst wrote:
> Hello,
>
> What do you think about their tests and results ?
>
> http://www.phoronix.com/vr.php?view=11539
I guess it's linked with http://bugs.winehq.org/show_bug.cgi?id=10631
Hello,
What do you think about their tests and results ?
http://www.phoronix.com/vr.php?view=11539
"The performance in the fourteen 3DMark 2001 SE and 3DMark 2003 tests
were fairly consistent in the releases between WINE 0.9.44 and WINE
0.9.50 -- generally only swaying a few frames in either dir
"msi_dialog_list_box" in dlls/msi/dialog.c gets flagged by Michael
Stefaniuc's unfree-wine.pl script.
* As far as I can see, "info", allocated line 2203, is not used before
the return that leaks it (line 2214), neither in a direct nor an
indirect (macro) way. But maybe the "fail-fast" behaviour is
В сообщении от 9 декабря 2007 Alexander Nicolaysen Sørnes написал(a):
> On Saturday 08 December 2007 21:31:45 Vitaly Lipatov wrote:
> > Hello,
> > I already posted the same patch to wine-patches one month ago:
> > http://www.winehq.org/pipermail/wine-patches/2007-November/046156.html
> > Why my pat
Hi Dan,
Dan Kegel schreef:
> Lots of the time in regression searches is spent
> compiling tests, but when you're only going to
> run the app that's breaking, that's not too useful.
> How does one disable compilation of conformance tests?
> I have this funny feeling Lei or Mikolaj did this
> recent
32 matches
Mail list logo