Re: wine 0.9.5 IO completion port questions

2007-12-06 Thread James McKenzie
Ken Thomases wrote: > On Dec 3, 2007, at 4:05 PM, Andrey Turkin wrote: > > >> Marius Slyzius wrote: >> >>> 2) possible bug: the server sends 1500 bytes with WsaSend ( with 2 >>> WSABUFFER ) and the client receive only 1452 bytes and calls WsaRecv >>> again. Also on the server, the completio

Re: replying to wine-devel?

2007-12-06 Thread James McKenzie
Kai Blin wrote: > On Thursday 06 December 2007 02:05:59 King InuYasha wrote: > >> I have noticed some unusual behavior in the wine-devel mailing list >> compared to others (e.g. fedora's, etc.). Wine's wine-devel mailing >> list does not automatically set the reply to [EMAIL PROTECTED] >> Why is

Re: [5/5] WineD3D: Use the disabled opengl extension string

2007-12-06 Thread Chris Robinson
On Thursday 06 December 2007 02:05:52 pm Stefan Dösinger wrote: > +if(wined3d_settings.disabled_extensions && > + strstr(wined3d_settings.disabled_extensions, > ThisExtn)) { You need to be careful with this. I read somewhere that using strstr to check for

Re: [Wine] TortoiseCVS- Unimplemented functions in ntdll.dll causes program to terminate.

2007-12-06 Thread James McKenzie
Jean-Claude Gervais wrote: > Thank you, Austin! > > I installed Samba to obtain winbind and ntlm_auth, and it did change > the outcome a bit: > > Tortoise still checks out the first file and pops up an error dialog, > so there is no apparent difference, but the session output from Wine

d3d fill caps oddity

2007-12-06 Thread Christoph Frick
Hi wined3d devs, i get this message on my notebook (Quadro 570m): fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers does anyone want some tr

Re: wine 0.9.5 IO completion port questions

2007-12-06 Thread Ken Thomases
On Dec 3, 2007, at 4:05 PM, Andrey Turkin wrote: > Marius Slyzius wrote: >> 2) possible bug: the server sends 1500 bytes with WsaSend ( with 2 >> WSABUFFER ) and the client receive only 1452 bytes and calls WsaRecv >> again. Also on the server, the completion port receive event that >> transferred

Re: GetMessage related Jagged Alliance 2 regression

2007-12-06 Thread Alexandre Julliard
Alexander Dorofeyev <[EMAIL PROTECTED]> writes: > I'm not sure what would be a proper fix, although I did find out that > commenting > out this line in peek_message() > > if (HIWORD(flags)) flags = PM_QS_SENDMESSAGE | LOWORD(flags); > > makes the game playable. Maybe this clearing of PM_QS_* fla

GetMessage related Jagged Alliance 2 regression

2007-12-06 Thread Alexander Dorofeyev
Hello. I get freezes in Jagged Alliance 2 (seems to be tied to moving the mouse). It used to work in older versions. The game doesn't lock up totally (the music and sounds continue to play normally, for example), but the screen doesn't redraw and it doesn't respond to input. Activating some other

Re: d3dx8 [2/2]: add basic functions for MatrixStack

2007-12-06 Thread H. Verbeet
On 06/12/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Well, that one is unprovable since D3D_OK is just S_OK :-) > Uh, right. The code should use S_OK then.

Re: msxml3: Implement cloneNode (resend)

2007-12-06 Thread Alexandre Julliard
Alistair Leslie-Hughes <[EMAIL PROTECTED]> writes: > +static void test_cloneNode(void ) > +{ > +// NOTE TO SELF - r = IXMLDOMNode_selectSingleNode(node, _bstr_("br"), > &node); //test Please cleanup that sort of thing before submitting. -- Alexandre Julliard [EMAIL PROTECTED]

Re: replying to wine-devel?

2007-12-06 Thread King InuYasha
Hmm... Well, I use the Gmail interface sometimes and Thunderbird as well. But apparently I missed the Reply to All button was there, which pretty much makes it Cc to wine-devel. It should probably be noted that if you want to mail the whole list, select reply to all. Replying will only mail to the

Re: d3dx8 [2/2]: add basic functions for MatrixStack

2007-12-06 Thread Stefan Dösinger
Am Donnerstag, 6. Dezember 2007 09:38:51 schrieb H. Verbeet: > On 05/12/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Am Mittwoch, 5. Dezember 2007 18:13:30 schrieb [EMAIL PROTECTED]: > > > This is my first attempt with ICOM objects. So, all the advices are > > > welcome. > > > > A few sugge

Re: replying to wine-devel?

2007-12-06 Thread Kari Hurtta
James McKenzie <[EMAIL PROTECTED]> writes in gmane.comp.emulators.wine.devel: > James Hawkins wrote: > > On Dec 5, 2007, at 7:05 PM, "King InuYasha" <[EMAIL PROTECTED]> wrote: > > > > > >> I have noticed some unusual behavior in the wine-devel mailing list > >> compared to others (e.g. fedora's

Re: Wine Weekly News

2007-12-06 Thread Tomas Zijdemans
All good points (from a fellow Norwegian :) On the other hand, appDB entries are (and probably always will be) user generated content, and users will always have different opinions (and environment setup). IMHO users won't sue wine if the abbDB status differs from their experience with an app.

Re: (corrected) Add 18 pixel strike with japanese fonts to system.sdf Widths corrected and double checked for both strikes

2007-12-06 Thread Aric Stewart
I added a number of the black boxes to the 18 pixel strike (the range before 161) and fontforge seemed unhappy if i did not add something to the 16 pixel one. (maybe it was my misinterperting fontforge) but so i added similar black boxes to what where already there. -aric Huw Davies wrote: >

Re: system.sfd: make 18 pixel strike with Japanese jvgasys glyphs

2007-12-06 Thread Huw Davies
Dmitry Timoshkov wrote: > "Aric Stewart" <[EMAIL PROTECTED]> wrote: > >> Ahh, too late at night and my attempts to get the widths for the 18 >> pixel strikes had side effects. >> >> I have resubmitted. Hand checked the widths of the glyphs for both 16 >> and 18 pixles to make sure they are corr

Re: (corrected) Add 18 pixel strike with japanese fonts to system.sdf Widths corrected and double checked for both strikes

2007-12-06 Thread Huw Davies
Aric Stewart wrote: > --- > fonts/system.sfd | 1587 > +- > 1 files changed, 1341 insertions(+), 246 deletions(-) You seem to have changed a couple of glyphs in the 16 pixel strike too. Was that on purpose (and if so shouldn't it be a separa

Re: d3dx8 [2/2]: add basic functions for MatrixStack

2007-12-06 Thread H. Verbeet
On 05/12/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Mittwoch, 5. Dezember 2007 18:13:30 schrieb [EMAIL PROTECTED]: > > This is my first attempt with ICOM objects. So, all the advices are > > welcome. > A few suggestions: > > +HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrix