Ken Thomases wrote:
> On Dec 3, 2007, at 4:05 PM, Andrey Turkin wrote:
>
>
>> Marius Slyzius wrote:
>>
>>> 2) possible bug: the server sends 1500 bytes with WsaSend ( with 2
>>> WSABUFFER ) and the client receive only 1452 bytes and calls WsaRecv
>>> again. Also on the server, the completio
Kai Blin wrote:
> On Thursday 06 December 2007 02:05:59 King InuYasha wrote:
>
>> I have noticed some unusual behavior in the wine-devel mailing list
>> compared to others (e.g. fedora's, etc.). Wine's wine-devel mailing
>> list does not automatically set the reply to [EMAIL PROTECTED]
>> Why is
On Thursday 06 December 2007 02:05:52 pm Stefan Dösinger wrote:
> +if(wined3d_settings.disabled_extensions &&
> + strstr(wined3d_settings.disabled_extensions,
> ThisExtn)) {
You need to be careful with this. I read somewhere that using strstr to check
for
Jean-Claude Gervais wrote:
> Thank you, Austin!
>
> I installed Samba to obtain winbind and ntlm_auth, and it did change
> the outcome a bit:
>
> Tortoise still checks out the first file and pops up an error dialog,
> so there is no apparent difference, but the session output from Wine
Hi wined3d devs,
i get this message on my notebook (Quadro 570m):
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
does anyone want some tr
On Dec 3, 2007, at 4:05 PM, Andrey Turkin wrote:
> Marius Slyzius wrote:
>> 2) possible bug: the server sends 1500 bytes with WsaSend ( with 2
>> WSABUFFER ) and the client receive only 1452 bytes and calls WsaRecv
>> again. Also on the server, the completion port receive event that
>> transferred
Alexander Dorofeyev <[EMAIL PROTECTED]> writes:
> I'm not sure what would be a proper fix, although I did find out that
> commenting
> out this line in peek_message()
>
> if (HIWORD(flags)) flags = PM_QS_SENDMESSAGE | LOWORD(flags);
>
> makes the game playable. Maybe this clearing of PM_QS_* fla
Hello.
I get freezes in Jagged Alliance 2 (seems to be tied to moving the mouse). It
used to work in older versions. The game doesn't lock up totally (the music and
sounds continue to play normally, for example), but the screen doesn't redraw
and it doesn't respond to input. Activating some other
On 06/12/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Well, that one is unprovable since D3D_OK is just S_OK :-)
>
Uh, right. The code should use S_OK then.
Alistair Leslie-Hughes <[EMAIL PROTECTED]> writes:
> +static void test_cloneNode(void )
> +{
> +// NOTE TO SELF - r = IXMLDOMNode_selectSingleNode(node, _bstr_("br"),
> &node); //test
Please cleanup that sort of thing before submitting.
--
Alexandre Julliard
[EMAIL PROTECTED]
Hmm... Well, I use the Gmail interface sometimes and Thunderbird as well.
But apparently I missed the Reply to All button was there, which pretty much
makes it Cc to wine-devel. It should probably be noted that if you want to
mail the whole list, select reply to all. Replying will only mail to the
Am Donnerstag, 6. Dezember 2007 09:38:51 schrieb H. Verbeet:
> On 05/12/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Am Mittwoch, 5. Dezember 2007 18:13:30 schrieb [EMAIL PROTECTED]:
> > > This is my first attempt with ICOM objects. So, all the advices are
> > > welcome.
> >
> > A few sugge
James McKenzie <[EMAIL PROTECTED]> writes
in gmane.comp.emulators.wine.devel:
> James Hawkins wrote:
> > On Dec 5, 2007, at 7:05 PM, "King InuYasha" <[EMAIL PROTECTED]> wrote:
> >
> >
> >> I have noticed some unusual behavior in the wine-devel mailing list
> >> compared to others (e.g. fedora's
All good points (from a fellow Norwegian :)
On the other hand, appDB entries are (and probably always will be) user
generated content, and users will always have different opinions (and
environment setup).
IMHO users won't sue wine if the abbDB status differs from their
experience with an app.
I added a number of the black boxes to the 18 pixel strike (the range
before 161) and fontforge seemed unhappy if i did not add something to
the 16 pixel one. (maybe it was my misinterperting fontforge) but so i
added similar black boxes to what where already there.
-aric
Huw Davies wrote:
>
Dmitry Timoshkov wrote:
> "Aric Stewart" <[EMAIL PROTECTED]> wrote:
>
>> Ahh, too late at night and my attempts to get the widths for the 18
>> pixel strikes had side effects.
>>
>> I have resubmitted. Hand checked the widths of the glyphs for both 16
>> and 18 pixles to make sure they are corr
Aric Stewart wrote:
> ---
> fonts/system.sfd | 1587
> +-
> 1 files changed, 1341 insertions(+), 246 deletions(-)
You seem to have changed a couple of glyphs in the 16 pixel strike too.
Was that on purpose (and if so shouldn't it be a separa
On 05/12/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 5. Dezember 2007 18:13:30 schrieb [EMAIL PROTECTED]:
> > This is my first attempt with ICOM objects. So, all the advices are
> > welcome.
> A few suggestions:
>
> +HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrix
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