re: ntdll: unload modules based on inter-module dependencies

2007-11-30 Thread Dan Kegel
This patch seems to break wineprefixcreate.

Visual C++ 5 works pretty well...

2007-11-30 Thread Dan Kegel
For fun, I installed Visual C++ 5 and built a few things with it. Ran very nicely. Filed two bugs: http://bugs.winehq.org/show_bug.cgi?id=10623 (VC++ 5 doesn't know who registered it) http://bugs.winehq.org/show_bug.cgi?id=10622 (VC++ 5 hangs on exit) It complained a bit if I didn't install MFC40

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread Luis C. Busquets Pérez
I still do not see why it is not possible to have only one folder dlls/d3dx9/ with the thirteen spec files inside. After all, the vast majority of its code is repeated and it is the same system ctl3d, ctl3d32 and ctl3dv2 use as the three specs are in dlls/ctl3d32 This is not creating subfolders

d3dx8 dll

2007-11-30 Thread David . Adam
My second patch was not committed, because Alexandre wants all the functions to be implemented in d3dx9-36.dll. Then, the other d3dx9_xx dll forward their functions to d3dx9_36.dll. David

Re: wininet: Add test for FtpGetCurrentDirectoryA

2007-11-30 Thread James Hawkins
On Nov 30, 2007 3:47 PM, Zac Brown <[EMAIL PROTECTED]> wrote: > Hi, > > Changelog: > * Add a test in dlls/wininet/tests/ftp.c for FtpGetCurrentDirectoryA > > Notes: > * This test passes fully without error on Windows XP, with the test compiled > by Visual Studio Express C++ 2008. > * The functions

Note to packagers: choose gcc version carefully when building wine

2007-11-30 Thread Dan Kegel
Attention packagers: the default version of gcc on many distros happens to generate Wine binaries which make some copy protection schemes unhappy. At the moment, gcc-3.3.x, gcc-3.4.x, and gcc-4.2.x are known to work; gcc-4.0.x is known to not work. Please check the compiler you use when building wi

Re: xdg_user_dirs patches

2007-11-30 Thread Frank Richter
On 30.11.2007 18:50, Dimi Paun wrote: > I guess the preferred solution would be to teach GNOME & KDE > about .lnk files. Or write .desktop files to the Desktop dir. -f.r.

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread tony . wasserka
Okay, then that has been discussed. By the way, what about David's second patch? Was there anything wrong about it or why isn't it in the tree, yet?

Re: xdg_user_dirs patches

2007-11-30 Thread Dimi Paun
On Fri, 2007-11-30 at 18:45 +0100, Francois Gouget wrote: > That's ok only because you don't care about the Windows desktop > shortcuts... I guess the preferred solution would be to teach GNOME & KDE about .lnk files. -- Dimi Paun <[EMAIL PROTECTED]> Lattica, Inc.

Re: xdg_user_dirs patches

2007-11-30 Thread Juan Lang
> That's ok only because you don't care about the Windows desktop > shortcuts... Right, I know. My point is, there's no one-size-fits-all policy that's clearly better than any other, at least that I've seen. --Juan

Re: xdg_user_dirs patches

2007-11-30 Thread Francois Gouget
On Fri, 30 Nov 2007, Juan Lang wrote: [...] > While this is annoying, I find it confusing to go to the "Desktop" > directory and not find the files on my desktop there. I prefer having > the two desktops the same, and just delete the .lnk files myself. That's ok only because you don't care about

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread Francois Gouget
On Fri, 30 Nov 2007, [EMAIL PROTECTED] wrote: > > So, just to clarify, you propose to create a d3dx9.dll dll, putting its > > code in dlls/d3dx9. Does this dll exist on Windows? If not, then we > > should call it wined3dx9 (and its code would go in dlls/wined3dx9). > > Well, it shouldn't even b

Re: [Patch] for wined3d: Correcting order issue

2007-11-30 Thread Vijay Kiran Kamuju
On Nov 30, 2007 3:26 AM, Roderick Colenbrander <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > This patch repairs my previous one, as the command never got executed, > > because 8600 matches before 8600M. > > > > > > Marco Schuster > > > > > > diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/

Re: xdg_user_dirs patches

2007-11-30 Thread Juan Lang
> I'm not sure we want to handle the desktop directory the same way. It's > really a special case because applications often put their 'icons' on > the desktop. So if the Windows desktop is just a symbolic link to the > Unix one, the user will end up with a lot of 'xxx.lnk' files on his > desktop.

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread tony . wasserka
> So, just to clarify, you propose to create a d3dx9.dll dll, putting its > code in dlls/d3dx9. Does this dll exist on Windows? If not, then we > should call it wined3dx9 (and its code would go in dlls/wined3dx9). Well, it shouldn't even be a dll, just a folder were put in all the d3dx9 code and

Re: [4/4] WineD3D: Enabling too many lights is silently ignored

2007-11-30 Thread Stefan Dösinger
Am Freitag, 30. November 2007 09:49:06 schrieb H. Verbeet: > On 30/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > But you're not creating the lights first with SetLight(). IIRC you can > create lots of lights with SetLight(), but only enable MaxActiveLights > at the same time with LightEna

Re: [1/4] WineD3D: mov to a0.x does a floor(), not a round to nearest

2007-11-30 Thread Alexandre Julliard
Stefan Dösinger <[EMAIL PROTECTED]> writes: > I sent this patch already, and it was committed and shows up in the 0.9.49 > changelog. The commit ID is 6209b36acbef6e7f8edcf3a45a006bb09bffe4af, but > somehow the functional change was reverted again in > 0183f3e305ae1e40a806682ec85e8b4507e4ddd8 a

Re: Some thoughts about next GSoC

2007-11-30 Thread Kai Blin
On Friday 30 November 2007 12:30:56 Francois Gouget wrote: > On Thu, 22 Nov 2007, Kai Blin wrote: > [...] > > I know some projects did an introductory quiz to figure out the student's > > coding skills, I'm not convinced the knowledge needed for Wine can be > > tested in a quiz. What do you think?

Re: xdg_user_dirs patches

2007-11-30 Thread Chris Robinson
On Friday 30 November 2007 03:35:14 am Francois Gouget wrote: > I'm not sure we want to handle the desktop directory the same way. It's > really a special case because applications often put their 'icons' on > the desktop. So if the Windows desktop is just a symbolic link to the > Unix one, the use

Re: shell32: symlink user's profile shell folders to xdg well known directories [2/2] (try 3)

2007-11-30 Thread Francois Gouget
On Thu, 29 Nov 2007, Alexandre Julliard wrote: > "Dan Kegel" <[EMAIL PROTECTED]> writes: > > > I feel like a broken record, but: > > some apps don't like following symlinks, and the > > native Windows way to configure what the "My Foo" > > folders point to is called shell folder redirection; > >

Re: xdg_user_dirs patches

2007-11-30 Thread Alexandre Julliard
Francois Gouget <[EMAIL PROTECTED]> writes: > On Wed, 28 Nov 2007, Alexandre Julliard wrote: > [...] >> Also these variables should take priority over the default heuristics, >> and you most likely want to handle the desktop dir the same way. > > I'm not sure we want to handle the desktop directo

Re: xdg_user_dirs patches

2007-11-30 Thread Francois Gouget
On Wed, 28 Nov 2007, Alexandre Julliard wrote: [...] > Also these variables should take priority over the default heuristics, > and you most likely want to handle the desktop dir the same way. I'm not sure we want to handle the desktop directory the same way. It's really a special case because a

Re: Some thoughts about next GSoC

2007-11-30 Thread Francois Gouget
On Thu, 22 Nov 2007, Kai Blin wrote: [...] > I know some projects did an introductory quiz to figure out the student's > coding skills, I'm not convinced the knowledge needed for Wine can be tested > in a quiz. What do you think? Maybe just asking them to compile Wine and submit their include/co

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread Francois Gouget
On Wed, 28 Nov 2007, Stefan Dösinger wrote: > Am Mittwoch, 28. November 2007 09:17:04 schrieb [EMAIL PROTECTED]: > > Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to > > choose from.. Perhaps It'd be better if we create a new dll (or at least > > directory) called d3dx9 w

Re: urlmon: Rename the wrappers around HeapAlloc() &Co to use the new standard naming.

2007-11-30 Thread Michael Stefaniuc
Hey, Steven Edwards wrote: > On Nov 29, 2007 4:12 PM, Michael Stefaniuc <[EMAIL PROTECTED]> wrote: >> diff --git a/dlls/urlmon/urlmon_main.h b/dlls/urlmon/urlmon_main.h >> index aeb0eb2..9f31fb9 100644 >> --- a/dlls/urlmon/urlmon_main.h >> +++ b/dlls/urlmon/urlmon_main.h >> @@ -63,22 +63,22 @@ HRE

Re: [Patch] for wined3d: Correcting order issue

2007-11-30 Thread Roderick Colenbrander
> Hi all, > > This patch repairs my previous one, as the command never got executed, > because 8600 matches before 8600M. > > > Marco Schuster > > > diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c > index e4b5bdf..50b3250 100644 > --- a/dlls/wined3d/directx.c > +++ b/dlls/wine

Re: [4/4] WineD3D: Enabling too many lights is silently ignored

2007-11-30 Thread H. Verbeet
On 30/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > But you're not creating the lights first with SetLight(). IIRC you can create lots of lights with SetLight(), but only enable MaxActiveLights at the same time with LightEnable(). I guess calling LightEnable on a light that isn't created fi