re: shell32: symlink user's profile shell folders to xdg well known directories [2/2] (try 3)

2007-11-28 Thread Dan Kegel
I feel like a broken record, but: some apps don't like following symlinks, and the native Windows way to configure what the "My Foo" folders point to is called shell folder redirection; These are documented at http://support.microsoft.com/kb/242557 among other places, and I think Wine supports thes

Re: xdg_user_dirs patches

2007-11-28 Thread Alexandre Julliard
"Lei Zhang" <[EMAIL PROTECTED]> writes: > I was not sure if was alright to mix code with different licenses in > the same file. I looked around and found that > include/wine/wined3d_gl.h has both LGPL Wine code as well as MIT > licensed code from the Mesa project. Based on that, I guess it's ok to

Re: [PATCH 1/3] advpack/tests: Rename the wrappers around HeapAlloc() &Co to use the new standard naming.

2007-11-28 Thread Michael Stefaniuc
James Hawkins wrote: > On Nov 28, 2007 3:39 PM, Michael Stefaniuc <[EMAIL PROTECTED]> wrote: >> i'm unsure about this patch series. Yes this are simple wrappers around >> HeapAlloc() that are the same as the "standard" wrappers used in Wine. >> But they are used only as callbacks aka different usag

Re: [PATCH 1/3] advpack/tests: Rename the wrappers around HeapAlloc() &Co to use the new standard naming.

2007-11-28 Thread James Hawkins
On Nov 28, 2007 3:39 PM, Michael Stefaniuc <[EMAIL PROTECTED]> wrote: > Alexandre, > > i'm unsure about this patch series. Yes this are simple wrappers around > HeapAlloc() that are the same as the "standard" wrappers used in Wine. > But they are used only as callbacks aka different usage. > I don

Re: d3dx9__xx dlls

2007-11-28 Thread Michael Stefaniuc
Vijay Kiran Kamuju wrote: > On Nov 28, 2007 12:34 PM, Michael Stefaniuc <[EMAIL PROTECTED]> wrote: >> Maarten Lankhorst wrote: >>> Stefan Dösinger schreef: What do we do if there's a d3dx9_37.dll next month? >>> One thing that comes to mind is: git-mv d3dx9_36 d3dx9_37 and create a >>> fo

Re: xdg_user_dirs patches

2007-11-28 Thread Lei Zhang
On Nov 26, 2007 4:49 PM, Vijay Kiran Kamuju <[EMAIL PROTECTED]> wrote: > Hi Lei, > > I think a new file for user dir look up in the shell32 is of no use. > Rather than we can add it to the xdg.c and xdg.h, as it contains the > generic xdg code for shell32. > Its like having all xdg specific code at

Re: d3dx9__xx dlls

2007-11-28 Thread Vijay Kiran Kamuju
On Nov 28, 2007 12:34 PM, Michael Stefaniuc <[EMAIL PROTECTED]> wrote: > Maarten Lankhorst wrote: > > Stefan Dösinger schreef: > >> What do we do if there's a d3dx9_37.dll next month? > >> > > One thing that comes to mind is: git-mv d3dx9_36 d3dx9_37 and create a > > forward dll for the old one. >

Re: d3dx9__xx dlls

2007-11-28 Thread Michael Stefaniuc
Maarten Lankhorst wrote: > Stefan Dösinger schreef: >> What do we do if there's a d3dx9_37.dll next month? >> > One thing that comes to mind is: git-mv d3dx9_36 d3dx9_37 and create a > forward dll for the old one. Renames are "cheap" in git and we do not loose the history. bye michael -

Re: d3dx9__xx dlls

2007-11-28 Thread Maarten Lankhorst
Hello Stefan, Stefan Dösinger schreef: > What do we do if there's a d3dx9_37.dll next month? > One thing that comes to mind is: git-mv d3dx9_36 d3dx9_37 and create a forward dll for the old one. Cheers, Maarten

Re: d3dx9__xx dlls

2007-11-28 Thread Stefan Dösinger
Am Mittwoch, 28. November 2007 18:14:21 schrieb [EMAIL PROTECTED]: > Following Alexandre (and I agree with him :D ), one only needs to > export the functions of d3dx9_36 (the latest one) to the older > d3dx9_xx dlls. > So, we just just need to implement the functions in the d3dx9_36 dll > repertor

d3dx9__xx dlls

2007-11-28 Thread David . Adam
Following Alexandre (and I agree with him :D ), one only needs to export the functions of d3dx9_36 (the latest one) to the older d3dx9_xx dlls. So, we just just need to implement the functions in the d3dx9_36 dll repertory. No wine_d3dx9 is useful. David

Re: [try2 1/1] msi/tests: automation: Fix pointer check before calling lstrcpyW.

2007-11-28 Thread Alexandre Julliard
Misha Koshelev <[EMAIL PROTECTED]> writes: > The previous patch was last week I think. This fixes a Valgrind error in the > test. This is > correct as vtResult is just hte _expected_ return type, and this way we check > the actual return type > (new this version) and then the validity of the po

Re: [PATCH] svchost: Implementation of svchost (revised submission 2)

2007-11-28 Thread Alexandre Julliard
Roy Shea <[EMAIL PROTECTED]> writes: > This is another revised and standalone version of the svchost patch. > Changes in this revision include: > > - Only using HEAP_ZERO_MEMORY in calls to HeapReAlloc. Calls to > HeapAlloc explicitly set the NULL terminator when required. The realloc is overk

Re: ole32: Fix two comments in ok strings in the WdtpInterfacePointer tests.

2007-11-28 Thread Alexandre Julliard
Robert Shearman <[EMAIL PROTECTED]> writes: > diff --git a/dlls/ole32/tests/usrmarshal.c b/dlls/ole32/tests/usrmarshal.c > index 9959f74..5819ec1 100644 > --- a/dlls/ole32/tests/usrmarshal.c > +++ b/dlls/ole32/tests/usrmarshal.c > @@ -801,9 +801,9 @@ static void test_marshal_WdtpInterfacePointer(v

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-28 Thread Stefan Dösinger
Am Mittwoch, 28. November 2007 09:17:04 schrieb [EMAIL PROTECTED]: > Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to > choose from.. Perhaps It'd be better if we create a new dll (or at least > directory) called d3dx9 were we implement all d3dx9 stuff and let the other >

Re: [1/8] WineD3D: Inform the texture about filtering changes

2007-11-28 Thread Stefan Dösinger
Am Mittwoch, 28. November 2007 09:40:29 schrieb H. Verbeet: > On 27/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Don't you need to mark the sampler dirty if it's bound somewhere? Or > is it guaranteed it never is at that point? This is done by the CTXUSAGE_BLIT setup signature.asc Desc

Re: [1/8] WineD3D: Inform the texture about filtering changes

2007-11-28 Thread H. Verbeet
On 27/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Don't you need to mark the sampler dirty if it's bound somewhere? Or is it guaranteed it never is at that point?

Re: [4/8] WineD3D: Do not try to disable unsupported texture units

2007-11-28 Thread H. Verbeet
On 27/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > textures. In this case we build a texture map to read a texture from a > lower texture unit from a higher register combiner. This texture unit > always stays below GL_LIMITS(textures) though. Yes, but you're checking against the sampler, n

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-28 Thread tony . wasserka
Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to choose from.. Perhaps It'd be better if we create a new dll (or at least directory) called d3dx9 were we implement all d3dx9 stuff and let the other d3dx9_xx dlls just call these functions? This would improve the clarity