On Tue, Nov 27, 2007 at 03:37:50PM -0600, James Hawkins wrote:
> On Nov 27, 2007 3:21 PM, Roy Shea <[EMAIL PROTECTED]> wrote:
> > This is a revised and standalone version of svchost patch. Changes in
> > this revision include:
> >
> > - Unicode based with a simple UNICODE to ASCII function used to
Hi!
> +@ stdcall D3DXVec2Normalize(ptr ptr) d3dx8.D3DXVec3Normalize
Shouldn't it be "d3dx8.D3DXVec2Normalize"?
This line is copy-pasted 13 times around the patch.
--
Maciej Kowalczyk
On Nov 27, 2007 3:21 PM, Roy Shea <[EMAIL PROTECTED]> wrote:
> This is a revised and standalone version of svchost patch. Changes in
> this revision include:
>
> - Unicode based with a simple UNICODE to ASCII function used to
> convert the lpProcName passed into GetProcAddress
>
I think you're
2007/11/26, Stefan Dösinger <[EMAIL PROTECTED]>:
> Am Montag, 26. November 2007 12:17:07 schrieb Rafał Miłecki:
> > 2007/11/7, Rafał Miłecki <[EMAIL PROTECTED]>:
> > > Bug is quite well decribed in:
> > > http://bugs.winehq.org/show_bug.cgi?id=5623 but if you don't
> > > understand this, I can try
Robert Shearman <[EMAIL PROTECTED]> a écrit :
> Alexandre Julliard wrote:
>> /*_D3DXQUATERNION*/
>> -D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *
>> pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION * pq2)
>> +D3DXQUATERNION* WINAPI D3DXQu
Alistair Leslie-Hughes <[EMAIL PROTECTED]> writes:
> Hi,
> Changelog:
> urlmon: The callback parameter can be null, check pointer before using.
This breaks the tests:
../../../tools/runtest -q -P wine -M urlmon.dll -T ../../.. -p
urlmon_test.exe.so stream.c && touch stream.ok
stream.c:2
Frank Richter wrote:
> On 27.11.2007 09:28, Michael Stefaniuc wrote:
>> Just go for
>> if ( !pSrcFile )
>>return D3DXERR_INVALIDDATA;
>>
>> LPWSTR pSrcFileW = NULL;
>> DWORD len;
>> HRESULT ret;
>> ...
>
> That's C++, not C, isn't it?
No it is C as C99 allows to have the variable definitions i
On 27.11.2007 09:28, Michael Stefaniuc wrote:
> Just go for
> if ( !pSrcFile )
>return D3DXERR_INVALIDDATA;
>
> LPWSTR pSrcFileW = NULL;
> DWORD len;
> HRESULT ret;
> ...
That's C++, not C, isn't it?
-f.r.
Alexandre Julliard wrote:
> Michael Stefaniuc <[EMAIL PROTECTED]> writes:
>
>> I therefor propose to standardize all the internal HeapAlloc wrappers to
>> a common name and form, Something along the lines of:
>> walloc()
>> wzalloc()
>> wrealloc()
>> wzrealloc()
>> wfree()
>> It's short and concis
Michael Stefaniuc <[EMAIL PROTECTED]> writes:
> I therefor propose to standardize all the internal HeapAlloc wrappers to
> a common name and form, Something along the lines of:
> walloc()
> wzalloc()
> wrealloc()
> wzrealloc()
> wfree()
> It's short and concise and doesn't conflict with the Win32
Andrew Talbot <[EMAIL PROTECTED]> writes:
> Changelog:
> user32: Fix a couple of typos.
The patch is clearly correct but it causes test failures, so it looks
like more work is needed here:
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so dde.c && touch dde.o
Lionel Debroux <[EMAIL PROTECTED]> writes:
> + Therefore, "size" bytes of actual data have to be moved from the offset
> + they were at in the old block (temp + old_padding) to the offset they
> + have to be in the new block (temp + new_padding == memblock).
> +*/
> if (new_padding != o
On Tuesday 27 November 2007 04:28:07 James McKenzie wrote:
> All:
> I would like to work on the eventlog.c and would like pointers to an
> example of reading a registry example under Wine.
>
> Thank you.
>
> James
You can access the registry using the same functions that you would use on
Windows
Alex Villacís Lasso <[EMAIL PROTECTED]> writes:
> Changelog:
> * Win16 applications should not see long filenames. Change directory
> listbox to return short names when called from the 16-bit wrappers.
You are still calling GetShortPathName on potentially uninitialized
data. You simply can't do
Alexandre Julliard wrote:
/*_D3DXQUATERNION*/
-D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION * pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION * pq2)
+D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST
D3DXQUATERNION
"Jason Green" <[EMAIL PROTECTED]> writes:
> The Original Author for the following set of patches is Eric van
> Beurden from TransGaming, Inc.
When submitting patches written by someone else please include a
valid From: line in the patch header with his full name and email.
--
Alexandre Julliard
"Jason Green" <[EMAIL PROTECTED]> writes:
> @@ -216,11 +216,17 @@ static BOOL WINAPI process_invade_cb(PCSTR name, ULONG
> base, ULONG size, PVOID u
> chartmp[MAX_PATH];
> HANDLE hProcess = (HANDLE)user;
>
> -if (!GetModuleFileNameExA(hProcess, (HMODULE)base,
> -
<[EMAIL PROTECTED]> wrote:
> else eliminated
Did you actually compile it? If you did, did you see a warning
you introduced?
--
Dmitry.
All:
I would like to work on the eventlog.c and would like pointers to an
example of reading a registry example under Wine.
Thank you.
James
Am Dienstag, 27. November 2007 10:24:55 schrieb [EMAIL PROTECTED]:
> else eliminated.
>
> ---
> dlls/d3dx8/d3dx8_main.c | 18 +-
> include/d3dx8core.h |2 +-
> 2 files changed, 14 insertions(+), 6 deletions(-)
Wrong mailing list?
signature.asc
Description: This is a dig
On Wednesday 21 November 2007 05:42:18 Gavriel State wrote:
> Enclosed here is a patch to today's WineHQ git tree with our dpnet
> implementation in the hopes that someone finds it useful. Beyond
> ensuring that it compiles and links, it has not been tested at all with
> WineHQ.
That's funny, it
else eliminated.
---
dlls/d3dx8/d3dx8_main.c | 18 +-
include/d3dx8core.h |2 +-
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c
index 9221221..81a1eca 100644
--- a/dlls/d3dx8/d3dx8_main.c
+++ b/dlls/d3dx8
[EMAIL PROTECTED] wrote:
> I say that it is more readable because I understood you wanted the return
> code as soon as possible, but, anyway, what would you propose as code for
> this function?
>
> Would the following work for you?
Just go for
if ( !pSrcFile )
return D3DXERR_INVALIDDATA;
LPWST
On Thursday 22 November 2007 11:38:19 Kai Blin wrote:
> Comments?
Thanks for the comments so far. I'll just go and flesh out the wiki page some
more during next week, then we can talk about the individual steps if people
think they need discussion.
Cheers,
Kai
--
Kai Blin
WorldForge develope
24 matches
Mail list logo