It's been mentioned many times, but building Wine
without a recent fontforge yields a wine that doesn't
work too well. Tonight, for instance, I built wine
on an updated dapper system, and forgot; here
are the commands I had to use to recover
(just in case somebody needs to do this again).
The font
[putting on tastemaster hat]
So far, 82 bugs have been nominated to be fixed for 1.0.
I checked a bunch of them, and so far most look
reasonable. Some even look easy or have patches, e.g.
http://bugs.winehq.org/show_bug.cgi?id=5402
http://bugs.winehq.org/show_bug.cgi?id=5884
http://bugs.winehq.or
> The framebuffer setup should be merged with ActivateContext, but not by simply
> setting the framebuffer to 0. Currently there are two issues: the one you are
> seeing(the complaints from opengl), and multithreading issues.
>
> Parts of the code call ActivateContext before setting the fbo: In thi
> hres = IUnknown_QueryInterface(unk, &IID_IRunnableObject,
> (void**)&runnable);
> ok(hres == E_NOINTERFACE, "QueryInterface returned %08x, expected
> E_NOINTERFACE\n", hres);
> ok(runnable == NULL, "runnable=%p, ezpected NULL\n", runnable);
> +
> +hres = IUnknown_QueryInterface(
Am Sonntag, 25. November 2007 20:26:21 schrieb Roderick Colenbrander:
> Also don't forget that a lot of function calls (especially in surface.c)
> still mess with glDrawBuffer themselves. For a lot of calls this is
> redundant.
Yes, most of them should be removed now that ActivateContext takes car
> > On Nov 25, 2007 7:15 AM, Stefan Dösinger <[EMAIL PROTECTED]>
> wrote:
> > > Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
> > > > Fixes failures in visual tests for ddraw and d3d8 when using FBO
> > > > offscreen rendering mode.
> > > >
> > > > - Allan
> > >
> > > This doesn't loo
Am Sonntag, 25. November 2007 18:13:43 schrieb Allan Tong:
> On Nov 25, 2007 7:15 AM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
> > > Fixes failures in visual tests for ddraw and d3d8 when using FBO
> > > offscreen rendering mode.
> >
On Nov 25, 2007 7:15 AM, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
> > Fixes failures in visual tests for ddraw and d3d8 when using FBO
> > offscreen rendering mode.
> >
> > - Allan
> This doesn't look right to me. It will most likely b
Am Sonntag, 25. November 2007 12:35:36 schrieb Jorma Laaksonen:
> Hello!
>
> wine-0.9.49 (as well as many earlier versions) seems to crash when
> PRINTDLG_CreateDevNames() is for some reason called with DeviceDriverName
> equal to NULL. The real cause of this problem might be somewhere else
> wher
Am Sonntag, 25. November 2007 00:07:15 schrieb Allan Tong:
> Fixes failures in visual tests for ddraw and d3d8 when using FBO
> offscreen rendering mode.
>
> - Allan
This doesn't look right to me. It will most likely break overall FBO support.
There is indeed a problem with the fbo and ActivateCo
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