H. Verbeet wrote:
> On 20/10/2007, Scott Ritchie <[EMAIL PROTECTED]> wrote:
>> Wait, they tested 3D Mark 2001 and 3D Mark 2003...
>>
>> Weren't those the exact same benchmarks NVidia was found to be cheating
>> with by including hacks into their drivers on Windows? No wonder they
>> found Windows
I recently purchased the book "The Definitive Guide to Windows Installer". I
haven't really started reading it yet, but the source code and sample files are
available online so I starting testing the sample .msi files in wine and
windows out of curiousity . These files are relatively small and
Hello Alexander!
Alexander Dorofeyev wrote:
> This patch fixes two problems that are causing crashes in
Thanks for the patch. Could you please split the patch in two; one patch
for each problem fixed. Please also do not use C++ style comments aka //
> BIDI_Reorder. In particular, Skype 3.5.0 cras
On 20/10/2007, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Reece Dunn wrote:
> > The patch was rejected by Alexandre because the patch was
> > implementing that command using Windows API calls,
> > when it should be implemented natively as POSIX/GNU calls.
>
> Really? Where did he say that? It'd be ni
Am Samstag, 20. Oktober 2007 15:05:00 schrieb Stephan Rose:
> Intel Core 2 Duo 2.4 GHz
> 4gb 800MHz DDR2 4-4-4-12
> Wine Version: 0.9.47
> Video: nVidia 8800 GTX
> nVidia Driver Version Linux: 100.14.19
> nVidia Driver Version XP: 162.18
>
> Windows XP SP2 32-Bit Score: 16901
> Ubuntu 7.10 64-Bit S
Tony Lambregts wrote:
> Dan Kegel wrote:
>> On 10/19/07, Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> wrote:
> Any reason why you're not using the AppDB? This is exactly what it is
> for,
Finally, I've been asking for appdb maintainer status for photoshop
for months now, and h
Dan Kegel wrote:
> On 10/19/07, Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> wrote:
Any reason why you're not using the AppDB? This is exactly what it is
for,
>>> Finally, I've been asking for appdb maintainer status for photoshop
>>> for months now, and haven't gotten it.
>> Press th
Reece Dunn wrote:
> The patch was rejected by Alexandre because the patch was
> implementing that command using Windows API calls,
> when it should be implemented natively as POSIX/GNU calls.
Really? Where did he say that? It'd be nice to link to that from
http://bugs.winehq.org/show_bug.cgi?id=
On 20/10/2007, Stephan Rose <[EMAIL PROTECTED]> wrote:
> On that note, I noticed that ReplaceFileW still isn't implemented as
> it's not possible to safe a profile under Supreme Commander. Wasn't
> there a patch for this? I distinctly remember that because I was going
> to implement that function u
> Both "0" and "(void *) 0" work here; which to use is a matter of style
> and thus good for a flame war. But i don't care too much to start one ;)
I'll point out that for the case at hand, a configure test, code
readability is probably not a very important goal. As Ken points out,
the configure
On 20/10/2007, Scott Ritchie <[EMAIL PROTECTED]> wrote:
> Wait, they tested 3D Mark 2001 and 3D Mark 2003...
>
> Weren't those the exact same benchmarks NVidia was found to be cheating
> with by including hacks into their drivers on Windows? No wonder they
> found Windows to be faster in the graph
Alexandre Julliard wrote:
> Michael Stefaniuc <[EMAIL PROTECTED]> writes:
>
>> Actually it's not a cast. It's a heuristic that the compiler has to make
>> to detect a NULL pointer. The best heuristic for this is (char *) 0.
Duh ... that should have been (void *) 0.
> There's no heuristic involved
On Sat, 2007-10-20 at 09:51 +, L. Rahyen wrote:
> On Saturday October 20 2007 09:28, Stephan Rose wrote:
> > On Sat, 2007-10-20 at 09:21 +, L. Rahyen wrote:
> > > But I think there is some people with dual boot configuration and modern
> > > PC who has some games to test and enough free ti
Am Samstag, 20. Oktober 2007 10:40:33 schrieb Scott Ritchie:
> speedator wrote:
> > Hello everybody,
> > new benchmark-test at phoronix.com:
> > http://www.phoronix.com/scan.php?page=article&item=882&num=1
>
> Wait, they tested 3D Mark 2001 and 3D Mark 2003...
>
> Weren't those the exact same bench
Am Samstag, 20. Oktober 2007 00:36:13 schrieb Ken Thomases:
> On Oct 19, 2007, at 5:24 PM, Stefan Dösinger wrote:
> > Am Freitag, 19. Oktober 2007 23:18:51 schrieb Ken Thomases:
> >> This makes the test test the proper thing on Mac OS X. It still
> >> fails, but
> >> for a good reason.
> >> ---
>
On Saturday October 20 2007 09:28, Stephan Rose wrote:
> On Sat, 2007-10-20 at 09:21 +, L. Rahyen wrote:
> > But I think there is some people with dual boot configuration and modern
> > PC who has some games to test and enough free time to compare the results
> > between Windows and Linux.
>
>
Major improvement with Solidworks 2007 on the latest version.
Visually, everything actually looks perfect now. OpenGL windows are
where they are supposed to be. Font is right. So from that end,
everything appears to work very well.
What's still broken:
- Performance is extremely bad. Even on my
On Sat, 2007-10-20 at 09:21 +, L. Rahyen wrote:
> On Saturday October 20 2007 08:40, Scott Ritchie wrote:
> > speedator wrote:
> > > Hello everybody,
> > > new benchmark-test at phoronix.com:
> > > http://www.phoronix.com/scan.php?page=article&item=882&num=1
> >
> > Wait, they tested 3D Mark 2
On Saturday October 20 2007 08:40, Scott Ritchie wrote:
> speedator wrote:
> > Hello everybody,
> > new benchmark-test at phoronix.com:
> > http://www.phoronix.com/scan.php?page=article&item=882&num=1
>
> Wait, they tested 3D Mark 2001 and 3D Mark 2003...
>
> Weren't those the exact same benchmarks
Michael Stefaniuc <[EMAIL PROTECTED]> writes:
> Actually it's not a cast. It's a heuristic that the compiler has to make
> to detect a NULL pointer. The best heuristic for this is (char *) 0.
There's no heuristic involved here, the assignment is clearly to a
pointer, and 0 is a perfectly valid nu
speedator wrote:
> Hello everybody,
> new benchmark-test at phoronix.com:
> http://www.phoronix.com/scan.php?page=article&item=882&num=1
>
>
Wait, they tested 3D Mark 2001 and 3D Mark 2003...
Weren't those the exact same benchmarks NVidia was found to be cheating
with by including hacks into th
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