Please ignore this patch: I overlooked the original scope of the
allocations.
--
Andy.
On 10/2/07, Jeremy White <[EMAIL PROTECTED]> wrote:
> Just being brutal about this - in years past, I felt we
> made a critical mistake in trying to do streaming audio or video.
>
> It never worked, was a distraction, and I'm not sure it ever
> benefited anyone.
Hehe.. now this year I'm on the oth
"Allan Tong" <[EMAIL PROTECTED]> writes:
>> ntdll: Remove assumptions that the subheap is at the beginning of the memory
>> block.
>
> In HEAP_CreateSubHeap, shouldn't the return value also be changed,
> e.g. return "&((HEAP*)address)->subheap" if a main heap was created?
Yes indeed, I knew I wa
Just being brutal about this - in years past, I felt we
made a critical mistake in trying to do streaming audio or video.
It never worked, was a distraction, and I'm not sure it ever
benefited anyone.
An obvious exception could be the keynote. Beyond that, my opinion
is that irc chat logs, or em
I'll ask Lucy about videos tomorrow. I don't know how long we can
record using the Google equipment but we make videos pretty regularly,
so an unedited video stream might be plausible.
Otherwise if somebody has a camera they want to bring along, feel free
... don't trust me to get video-recording
On 10/2/07, Mike Hearn <[EMAIL PROTECTED]> wrote:
> Hello,
>
> If you're on the wineconf mailing list, you already received all the
> details for this weekend. If you weren't planning on coming, but are
> near Zurich and want to tag along anyway, feel free! We'll be on the
> 5th floor of Freigutstr
Hello,
If you're on the wineconf mailing list, you already received all the
details for this weekend. If you weren't planning on coming, but are
near Zurich and want to tag along anyway, feel free! We'll be on the
5th floor of Freigutstrasse 12:
http://maps.google.com/maps?q=freigutstrasse+12,zur
> ntdll: Remove assumptions that the subheap is at the beginning of the memory
> block.
In HEAP_CreateSubHeap, shouldn't the return value also be changed,
e.g. return "&((HEAP*)address)->subheap" if a main heap was created?
- Allan
On 10/1/07, James Hawkins <[EMAIL PROTECTED]> wrote:
> On 9/30/07, EA Durbin <[EMAIL PROTECTED]> wrote:
> >
> > Patch by Anastacious Focht
While we're at it, we won't accept any patches from Anastasius Focht
(note the name is misspelled.) There are two reasons:
1. That name is a pseudonym, and we
On 01/10/2007, Dan Kegel <[EMAIL PROTECTED]> wrote:
> On 10/1/07, Reece Dunn <[EMAIL PROTECTED]> wrote:
> > Searching Google is only really useful around the time of release
> > (with a suitable time window either side).
>
> If that were true, I would expect World of Warcraft's google
> search curv
On 01/10/2007, Jesse Allen <[EMAIL PROTECTED]> wrote:
> On 10/1/07, Daniel Remenak <[EMAIL PROTECTED]> wrote:
> > No other single game has the market penetration and staying power of
> > WoW as things stand.
>
> I think starcraft has it beat for penetration and staying power,
> actually. But WoW is
Hello!
> My note is a nitpicking, but...
>
> >+ * NET.EXE - Wine-compatible net program
> >+ * English language support
>
> This file supports Russian language, not English
Thanks, Kirill. I correct my patch...
--
Best regards,
Konstantin Kondratyuk.
My note is a nitpicking, but...
>--- /dev/null 2007-06-28 07:33:44 +0400
>+++ programs/net/Ru.rc 2007-07-13 10:05:45 +0400
>@@ -0,0 +1,40 @@
>+/*
>+ * NET.EXE - Wine-compatible net program
>+ * English language support
This file supports Russian language, not English
>+ *
>+ * Copyright (C) 200
On Tuesday 02 October 2007 11:12:41 Stefan Dösinger wrote:
> I think the main blockers for Wine as a gaming Platform isn't D3D any more.
> A few months back sound used to be a blocker, but Maarten has done a great
> job on that. Most issues seem to be located in the copy protection area,
> and in i
Am Montag, 1. Oktober 2007 21:36:26 schrieb Roderick Colenbrander:
> Call of Duty is popular but I would say that CounterStrike (+
> CounsterStrike Source, the port to the Source engine) are way more popular.
>
> More and more games these days are distributed using Steam. That's
> something to watc
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