Jacek Caban wrote:
> Vitaliy Margolen wrote:
>> I do not know what author wanted to archive here. But what he did
>> archive is broken Wine and all other programs that use their own
>> "protocol:".
>>
>> This reverts commit 718b771f2a57d0c762d24c6ef62f070eb3647e8a.
>>
>> mshtml: Revert commit that
Vitaliy Margolen wrote:
> I do not know what author wanted to archive here. But what he did
> archive is broken Wine and all other programs that use their own
> "protocol:".
>
> This reverts commit 718b771f2a57d0c762d24c6ef62f070eb3647e8a.
>
> mshtml: Revert commit that broke steam and most other a
On Thursday 27 September 2007, Vitaliy Margolen wrote:
> Stefan Dösinger wrote:
> > 1) Multiple Mice. If there are 2 mouse devices, the X server manages them
> > and combines them to one core pointer. These configurations are pretty
> > common, for example on laptops with touchpad + usb mouse.
>
>
Am Freitag, 28. September 2007 07:20:19 schrieb
[EMAIL PROTECTED]:
> Hi everyone,
>
> I'm exceptionally new to posting messages on mailing lists (ie its my first
> time) so please forgive me in advance if I've done something wrong!
I found nothing to complain :-)
> My question for the wine develo
> Hi,
>
> > I would consider learning C etc myself to try and get this functionality
> (I
> > learned Java as part of my degree) up and running, but sadly I probably
> > don't have the skills to contribute.
>
> AA under linux is not app-dependant afaik. It's driver dependant, so
> you'll
> have
Juan Lang wrote:
>> L"C:\\windows\\System32\\Drivers\\GEARAspiWDM.sys" (native) at
>> 0x46 trace:module:process_attach (L"GEARAspiWDM.sys",(nil)) -
>> START trace:module:MODULE_InitDLL (0x46
>> L"GEARAspiWDM.sys",PROCESS_ATTACH,(nil)) - CALL
>> trace:seh:raise_exception code=c005 f
Hi,
> I would consider learning C etc myself to try and get this functionality (I
> learned Java as part of my degree) up and running, but sadly I probably
> don't have the skills to contribute.
AA under linux is not app-dependant afaik. It's driver dependant, so you'll
have to setup your graphi
David Outteridge wrote:
> Thank you for the reply, Dan, a reply is appreciated.
>
> I must write that I am surprised by this response - your website seems
> to be asking for help at all levels. I am not quite convinced that
> months of work is needed (mainly because corelDRAW version 11 works);
On 28/09/2007, David Outteridge <[EMAIL PROTECTED]> wrote:
> Thank you for the reply, Dan, a reply is appreciated.
>
> I must write that I am surprised by this response - your website seems
> to be asking for help at all levels.
Help *is* needed at all levels.
Wine needs testers to test their fav
> Please note that this is a secret website, so we Norwegians cannot send the
> website address to the list. :)
>
>
> Alexander N. Sørnes
>
I get the satire... Here: http://www.hardware.no/
:)
Hi everyone,
I'm exceptionally new to posting messages on mailing lists (ie its my first
time) so please forgive me in advance if I've done something wrong!
My question for the wine developers is, why is Anti Aliasing not supported for
Source based games?
I play Day of Defeat Source everyday,
Hi David,
On 28.09.2007 17:28, David Outteridge wrote:
> Thank you for the reply, Dan, a reply is appreciated.
>
> I must write that I am surprised by this response - your website seems
> to be asking for help at all levels. I am not quite convinced that
Yes, any help is appreciated and you c
Thank you for the reply, Dan, a reply is appreciated.
I must write that I am surprised by this response - your website seems
to be asking for help at all levels. I am not quite convinced that
months of work is needed (mainly because corelDRAW version 11 works);
but maybe you know something I do
Tijl Coosemans <[EMAIL PROTECTED]> writes:
> It appears that the only solution is to locate wine somewhere after
> 0x8000 instead of at 0x7bf0 and to allow mmap to allocate
> memory there. Then the data segment size limit can be set to 256Mb or
> something instead of 32Mb. The problem is t
Lionel_Debroux <[EMAIL PROTECTED]> writes:
> _wfullpath leaks some heap memory in an error paths. Found in Michael
> Stefaniuc's list of Wine potential bugs detected by Smatch.
> Fixed by moving the error treatment before the allocation, since the
> error treatment doesn't fire up if there was a m
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