I am trying to fix a few tests for riched20 that attempt to recover the
text from the control with WM_GETTEXT and assume the text will be
recovered unchanged. As demostrated in a patch I sent a few minutes ago,
this assumption is not true when the text to recover contains unbalanced
\r, which are c
Robert Shearman wrote:
> You might want to find four real components always present on Windows to
> add to this key.
>
From the keys present on my system I could add HTML Help, DirectDrawEx
and some two versions of .NET Framework but I didn't know if it wouldn't
interfere with some setup pr
Never fails, ask a question and you'll find the answer with your next
google.. I found the wincrypt.h #define line that says what type 024
is: #define PROV_RSA_AES 24. Sorry for not having that information
before the first e-mail.
Rob
-- Forwarded message --
From: Rob Seger <[EMAI
Wine currently supports types 001 and 012, but I have a new game
attempting to use type 024
(Software\\Microsoft\\Cryptography\\Defaults \\Provider Types\\Type
024). I've googled, as well as searched MSDN, for a reference as to
what the crypt provider type 024 even is with no success. Does anyone
k
The No-CD crack for "The Sims" calls to "IDirectDrawImpl_CreateSurface"
(ddls/ddraw.c) which calls to "IDirectDrawImpl_CreateNewSurface". One of
these calls passes a abnormal value for DDPixelFormat
causing "PixelFormat_DD2WineD3D" (dlls/utils.c) to
return "WINED3DFMT_UNKNOWN" (0). "IDirectDraw
Stefan Dösinger wrote:
> Hello Mitchell,
>
> First of all, thank you for your effort in improving Wine. People who pick
> their favorite game(s) and fix bugs is exactly what we need these days :-)
>
> You should really get used to git for submitting patches. It requires a tiny
> bit of learning e
On 23/09/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> -/* DXTn textures are based on compressed blocks of 4x4 pixels, each
> - * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch
> has
> - * slightly different meaning compared to regular textures. For DX
> Hi,
>
> This mail is mainly addressed at Henri and Roderick, but I'll send it here
> to
> allow others to read it too.
>
> These patches contain some cleanups of the d3d surface loading code. It's
> main
> aim is to put the code that copies the surface between system memory,
> texture
> and
Am Sonntag, 23. September 2007 00:14:06 schrieb Stefan Dösinger:
> Hi,
>
> This mail is mainly addressed at Henri and Roderick, but I'll send it here
> to allow others to read it too.
>
> These patches contain some cleanups of the d3d surface loading code. It's
> main aim is to put the code that co
Hi,
This mail is mainly addressed at Henri and Roderick, but I'll send it here to
allow others to read it too.
These patches contain some cleanups of the d3d surface loading code. It's main
aim is to put the code that copies the surface between system memory, texture
and drawable into a centra
Hello Mitchell,
First of all, thank you for your effort in improving Wine. People who pick
their favorite game(s) and fix bugs is exactly what we need these days :-)
You should really get used to git for submitting patches. It requires a tiny
bit of learning effort in the beginning, but it pays
Stefan Dösinger napsal(a):
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks beter,
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
> > I tried this patch, everything works like before, can't find any
> > regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
> > 3DMarks and others. Titan Quest looks beter, but there are still some
> > issues in
> I tried this patch, everything works like before, can't find any
> regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
> 3DMarks and others. Titan Quest looks beter, but there are still some
> issues in menu, game is not working because of gdi32.dll functionality.
> I create
Am Wednesday 19 September 2007 19:28 schrieb Roy:
> Howdy,
>
> Resubmission of bits skeleton with a DLL_WINE_PREATTACH case added to
> DllMain. Thanks for the advice!
>
> Peace,
> -Roy
>
Hello Roy,
you may have more luck to get this patch into the wine tree, if you send it to
wine-patches again.
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks beter, but there are still some
issues in menu, game is not working because of gdi32.dll functionality.
I create patch for a
> Hi all,
>
> A week or so ago I tried to get a game working in WINE (Titan Quest),
> however it seems it really needs a proper DIB engine before it'll be
> playable.
>
> Anyways, in my attempt to get it working I fixed up some issues w/
> "IWineD3DDeviceImpl_UpdateSurface.c" in dlls/wined3d
Mikolaj Zalewski wrote:
> diff --git a/dlls/advapi32/Makefile.in b/dlls/advapi32/Makefile.in
> index 8f6fe33..85e9680 100644
> --- a/dlls/advapi32/Makefile.in
> +++ b/dlls/advapi32/Makefile.in
> @@ -5,7 +5,7 @@ SRCDIR= @srcdir@
> VPATH = @srcdir@
> MODULE= advapi32.dll
> IMPORTLIB =
Mikolaj Zalewski wrote:
> +; Some apps wants at least four keys in Installed Components to run correctly
> +HKLM,SOFTWARE\Microsoft\Active Setup\Installed
> Components\{a2f95861-06e5-4e58-ab61-94cbdde2ff55},Version,2,"1,0,0,0"
> +HKLM,SOFTWARE\Microsoft\Active Setup\Installed
> Components\{c30a05
On Saturday 22 September 2007 04:19:09 Mikolaj Zalewski wrote:
> +
> + ADS_RIGHT_DELTE = 0x0001,
You're missing an E there.
-Hans
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