Re: AppDB: cannot submit a screenshot even when logged in

2007-09-16 Thread Vit Hrachovy
Hi Alexander, it suddenly started working - I blame wrong cache or TTL :-( It was strange, because I could Delete the image, but couldn't post. Anyhow, please forget the issue. Thanks and regards Vit Alexander Nicolaysen Sørnes wrote: > Do you have cookies enabled? I have looked at the code and I

Re: AppDB: cannot submit a screenshot even when logged in

2007-09-16 Thread Alexander Nicolaysen Sørnes
On Sunday 16. September 2007 20:56:47 Vit Hrachovy wrote: > Hello everybody, > I may missed something, but I cannot submit a screenshot to the > application I maintain in AppDB and I'm logged in. > > There's always a nasty 'Log in to submit screenshots' instead of Submit > button. > > Is it planned

AppDB: cannot submit a screenshot even when logged in

2007-09-16 Thread Vit Hrachovy
Hello everybody, I may missed something, but I cannot submit a screenshot to the application I maintain in AppDB and I'm logged in. There's always a nasty 'Log in to submit screenshots' instead of Submit button. Is it planned downtime? Regards Vit P.S. It's http://appdb.winehq.org/screenshots.

Re: DirectDraw opengl renderer

2007-09-16 Thread Roderick Colenbrander
> Grand news, and thanks a lot for pointing this out - Zork: Nemesis and > Zork: Grand Inquisitor are now finally playable using these two options > opengl/readdraw. There is a small glitch with screen redrawing, but hey > - it works after YEARS! Thanks, I have had reports of other games sudden

Re: DirectDraw opengl renderer

2007-09-16 Thread Vit Hrachovy
Grand news, and thanks a lot for pointing this out - Zork: Nemesis and Zork: Grand Inquisitor are now finally playable using these two options opengl/readdraw. There is a small glitch with screen redrawing, but hey - it works after YEARS! Regards Vit Roderick Colenbrander wrote: > If you are i

Re: DirectDraw opengl renderer

2007-09-16 Thread Roderick Colenbrander
> As I understand it, there is still a long time before the opengl renderer > will become the default one. With Wine 0.9.45, some bugs were fixed > allowing the opengl renderer to be used for C&C Tiberian Sun, and I must > say the speed improvements are dramatic! Without any FPS tools I would > de

DirectDraw opengl renderer

2007-09-16 Thread Alexander Nicolaysen Sørnes
Hello everyone, I know this has been discussed before (and not that long ago), but I think I have some wonderful new information to add to the debate of whether or not to add an option for this in winecfg. As I understand it, there is still a long time before the opengl renderer will become th

Re: RICHED20: additional tests plus RFC

2007-09-16 Thread Alexander Nicolaysen Sørnes
On Sunday 16. September 2007 04:34:17 [EMAIL PROTECTED] wrote: > I am tracking down a richedit bug in FACETS (bug #1713). > > Apparently, the OCX control used by this app expects a particular > SendMessage() > with the message EM_SETCHARFORMAT to return 1. Currently builtin returns 0 > unconditiona

Re: [PATCH 2/7] gdi: Implement BiDi classification of characters

2007-09-16 Thread Steven Edwards
On 9/16/07, Reece Dunn <[EMAIL PROTECTED]> wrote: > Do you want to file a bug report with Google, or should I do it? Please file it. Thanks -- Steven Edwards "There is one thing stronger than all the armies in the world, and that is an idea whose time has come." - Victor Hugo

Re: [PATCH 2/7] gdi: Implement BiDi classification of characters

2007-09-16 Thread Stefan Dösinger
Am Sonntag, 16. September 2007 11:27:17 schrieb Reece Dunn: > If I select "Show original" from the "Reply" menu, I see: > > User-Agent: Thunderbird 1.5.0.13 (X11/20070824) > > which would explain why the people using Thunderbird can see it > correctly. I also see: I'm using kmail here signat

Re: patches to make wine compile on osx

2007-09-16 Thread Roderick Colenbrander
Hi Daniel, A few comments regarding the patches. First of all you should use a single patch file for each patch (this makes tracking patches easier). Now over to the patches. Regarding wineosxtypeerrors.patch: - 'GLenum' should be 'unsigned int' instead of int. I don't understand why the cast