"Lei Zhang" <[EMAIL PROTECTED]> wrote:
I'll add EM_GETSEL checks as well.
I'm sorry, but in your latest patch you have added only one EM_GETSEL,
but that's not "after every message" as repeated in each my mail.
--
Dmitry.
Juan Lang wrote:
Folks, I just sent a series of wintrust patches that gets iTunes 7 to
start, at least for me. I expect some will get rejected due to
collision with Francois's patch - I'll resynch and resend. But if you
want to play around with iTunes, grab those patches and give them a
whirl.
> You are amazing.
Thank Dan Kegel and Google for sponsoring me to work on it this
summer. Luckily for me, it's ended up being almost exactly one
summer's worth of work.
> If iTunes 7 can be made to work by 0.9.45 (or 0.9.46),
> it can make it into Ubuntu Gutsy. Seeing as how iTunes is consiste
Juan Lang wrote:
> Folks, I just sent a series of wintrust patches that gets iTunes 7 to
> start, at least for me. I expect some will get rejected due to
> collision with Francois's patch - I'll resynch and resend. But if you
> want to play around with iTunes, grab those patches and give them a
>
Am Sonntag, 9. September 2007 17:11:06 schrieb Martin:
That patch will obviously break the game the dwTextureCaps modification was
added originally... Can you check which cap that game needs that is removed
in those lines?
signature.asc
Description: This is a digitally signed message part.
Is this the final version of this patch? Or shall I wait for an updated
one from you?
On Tue, 2007-09-11 at 11:31 -0700, Lei Zhang wrote:
> Hi,
>
> This is for bug 9110. Hopefully bug reporters will stop marking their
> bugs as critical and then get upset when we set it to normal.
On Tuesday 11 September 2007 21:30:41 you wrote:
> Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> > Ok, I see what you mean. I didn't seem all that different from the
> > previous behaviour, though. The CLIPCHILDREN patch can be applied before
> > the others.
>
> It's very different, t
Am Sonntag, 9. September 2007 17:10:39 schrieb Martin:
That patch is not correct
Are you sure that this patch really causes a problem? If you are running the
game in winedbg and get an exception there it is a symptom of the DIB
management in winex11.drv. You can just use "pass" to pass the excep
Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> Ok, I see what you mean. I didn't seem all that different from the previous
> behaviour, though. The CLIPCHILDREN patch can be applied before the others.
It's very different, the previous behavior is purely cosmetic, but
with your patch
On Tuesday 11 September 2007 20:57:17 you wrote:
> Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> > Positive; and I tested with Wine 0.9.44 and GIT without my unapplied
> > patches. It needs the WS_CLIPCHILDREN style for the main window, which is
> > not set. I sent the WS_CLIPCIHLDREN
On 9/11/07, Juan Lang <[EMAIL PROTECTED]> wrote:
> > I'll wait for more feedback and then send another patch.
>
> If you assume users read the descriptions before choosing a severity,
> I think you assume a lot. I suspect most users choose from the list
> of words, assigning their own meaning to t
Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> Positive; and I tested with Wine 0.9.44 and GIT without my unapplied patches.
>
> It needs the WS_CLIPCHILDREN style for the main window, which is not set. I
> sent the WS_CLIPCIHLDREN patch to Eric for review, but I don't think there
> I'll wait for more feedback and then send another patch.
If you assume users read the descriptions before choosing a severity,
I think you assume a lot. I suspect most users choose from the list
of words, assigning their own meaning to them. So of course, every
bug becomes a "blocker," because
On 9/11/07, James Hawkins <[EMAIL PROTECTED]> wrote:
> On 9/11/07, Lei Zhang <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > This is for bug 9110. Hopefully bug reporters will stop marking their
> > bugs as critical and then get upset when we set it to normal.
> >
>
> Blocker
>
> -Blocks develo
On 9/11/07, Lei Zhang <[EMAIL PROTECTED]> wrote:
> Hi,
>
> This is for bug 9110. Hopefully bug reporters will stop marking their
> bugs as critical and then get upset when we set it to normal.
>
Blocker
-Blocks development and/or testing work
+When Wine won't start at all for any app
On 9/11/07, Lei Zhang <[EMAIL PROTECTED]> wrote:
> Hi,
>
> This is for bug 9110. Hopefully bug reporters will stop marking their
> bugs as critical and then get upset when we set it to normal.
>
>
>
>
>
How about for minor you still keep "where an easy workaround is
present". That differentiates
Is this bug 9459? [1] If so, please add the regression test results to
that bug. Otherwise, open a new bug.
[1] http://bugs.winehq.org/show_bug.cgi?id=9459
On 9/10/07, Jan de Mooij <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41
> the gam
Folks, I just sent a series of wintrust patches that gets iTunes 7 to
start, at least for me. I expect some will get rejected due to
collision with Francois's patch - I'll resynch and resend. But if you
want to play around with iTunes, grab those patches and give them a
whirl.
Known issues:
1. Y
On Thu, Aug 30, 2007 at 05:38:36PM +0200, Alexander Nicolaysen Sørnes wrote:
> Torsdag 30 august 2007 13:19, skrev [EMAIL PROTECTED]:
> > Hi,
> > sometimes app-entries (like Acrobat Reader) are for series of
> > applications and versions for the single applications. Sometimes there
> > are app-entr
Hi,
Fifa 07 used to work fine with Wine, but around version 0.9.40-0.9.41
the game hangs when I start a new match. The text "Loading..." is
displayed, but there is no progressbar because one thread terminates.
I attached the results of winedbg (backtrace and some messages before
the crash).
This
Hi list,
I experienced exactly the same problem with Solidworks 2007
http://appdb.winehq.org/appview.php?iVersionId=8983
with occasionnal big slowdowns caused by a 1x1x24bpp bitmap allocation.
In this case it doesn't crashed, but allocate more than 1GB of swap.
I filed a bug :
http:/
On Tuesday 11 September 2007 18:05:51 you wrote:
> Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> > Tirsdag 11 september 2007 12:10, skrev du :
> >> Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> >> > wordpad: #1 Store bar states in the registry
> >>
> >> This doesn't work wel
On 9/10/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
> "Lei Zhang" <[EMAIL PROTECTED]> wrote:
>
> >> In the tests still there is no actual edit contents/selection changes
> >> tracking after every message.
> >>
> >> --
> >> Dmitry.
> >>
> >
> > I'm sending WM_GETTEXT to the control and then chec
Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> Tirsdag 11 september 2007 12:10, skrev du :
>> Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
>> > wordpad: #1 Store bar states in the registry
>>
>> This doesn't work well when resizing the window, the toolbars get
>> overwritten
We have switched our website sources (previously known as lostwages),
over to git.
>From this point on I would prefer if all patches came from the git tree.
Refer to the git documentation on the website and wiki on how to prepare
patches with git.
The git module is called simply "website".
Tirsdag 11 september 2007 12:10, skrev du :
> Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> > wordpad: #1 Store bar states in the registry
>
> This doesn't work well when resizing the window, the toolbars get
> overwritten by the edit area.
I'll try to fix this. It's not a problem wit
Emmanuel Maillard <[EMAIL PROTECTED]> writes:
> From b298a599f2b0eb5b8d7f2092573aba28755001d7 Mon Sep 17 00:00:00 2001
> From: Emmanuel Maillard <[EMAIL PROTECTED]>
> Date: Sun, 2 Sep 2007 12:42:16 +0200
> Subject: [PATCH] - ignore .DS_Store files
You should put that in your global ignore file, t
Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> writes:
> wordpad: #1 Store bar states in the registry
This doesn't work well when resizing the window, the toolbars get
overwritten by the edit area.
--
Alexandre Julliard
[EMAIL PROTECTED]
Am Dienstag, 11. September 2007 10:25:28 schrieb Roderick Colenbrander:
> Hi,
>
> This patch adds PBO support for dynamicly locked textures. It greatly
> improves performance of games that use render target locking a lot.
It looks good to me, here are some suggestions for further improvements in
f
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