"Detlef Riekenberg" <[EMAIL PROTECTED]> wrote:
ntdll: Do not segfault with snoop for files with a broken export table
+/* Check for files with broken exports */
+if (exports->Characteristics ||
+exports->MajorVersion ||
+HIWORD(exports->NumberOfFunctions) ||
+
"Mikolaj Zalewski" <[EMAIL PROTECTED]> wrote:
As suggested by Dmitry the table id is now a symbolic constant. However
I didn't included the tttags.h but defined the constant myself as I see
that every freetype header is checked by configure and included only if
it is available. Thus in case it
Jacek Caban wrote:
> Hi Misha,
>
> Misha Koshelev wrote:
> > We have a lot of parent/child relationships in wininet that are addressed
> > on an individual basis.
> > Now we can just address them within the framework since we need that
> > framework for closing handles
> > too. The only thing I
On 9/8/07, Martin Owens <[EMAIL PROTECTED]> wrote:
> Does this mean that the current _painfully_ slow Imperialism II that
> uses the DIB drawing to draw it's in game maps will work faster? I'm
> waiting for this functionality and have pledged $20 just in case it
> can spur on the solution.
>
> Best
Does this mean that the current _painfully_ slow Imperialism II that
uses the DIB drawing to draw it's in game maps will work faster? I'm
waiting for this functionality and have pledged $20 just in case it
can spur on the solution.
Best Regards, Martin Owens
On 08/09/2007, Jesse Allen <[EMAIL PRO
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> I'll do what I can. However it's far too early to bother about my commits :)
> I'm trying to compare and understand the control flow of both drivers
> (winex11 and winedib). At which function in winex11 is copying data
> to/from server taking place?
Hi Misha,
Misha Koshelev wrote:
> We have a lot of parent/child relationships in wininet that are addressed on
> an individual basis.
> Now we can just address them within the framework since we need that
> framework for closing handles
> too. The only thing I don't like is that we have to make
Hi!
Derive 5 no longer draws graphs in color. It should look like that:
http://wserver.wm1.at/~willi/wine/dfw.png
With current versions, it draw the blue graph in black.
I could track it down to this commit (between 0.9.25 and 0.9.26):
http://wserver.wm1.at/~willi/wine/wine_dfw.diff.txt
(In f
Jesse Allen wrote:
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
Hi,
I'm trying to get Settlers 3 to run on Wine. After fixing some race
condition (seems like the thread calling WaitForXXXObject was giving up
time-slice too early after the call) it seems that the only problem left
is very s
Francois Gouget wrote:
> Uwe Bonnes wrote:
> [...]
>> Missing MFC42 and other redistributable DLLs is a showstopper for
>> winelib
>> and running windows code on non i386 archtecture...
>
> Well, not quite. If you're going to use Winelib it means that you have
> the source of the application. And i
Greetings,
I hope I have the right list. I'm trying to build Wine 0.9.44 under
64Studio, a Debian-based distribution. CPU is an AMD64, GCC is 4.1.2.
Configure and make depend report no errors (btw, I ran a simple
./configure, no options), but when I run make I receive these errors :
gcc -c
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> I compiled winedib.drv but ExtTextOut function is missing there
> and overall there are regressions visible when running Settlers 3 (wrong
> colors, no text at all).
Oh, it would be quite nice if you use this "test app" and document the
missing and
On Di, 2007-09-04 at 08:17 +0200, Maciej Kowalczyk wrote:
> I'm looking for subject for my Master's thesis. It might be interesting to
> do something useful for Wine.
Welcome to wine.
> On this year's Google SoC I found an interesting application called
> "Windows Printing subsystem bridge (i
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> Hi,
> I'm trying to get Settlers 3 to run on Wine. After fixing some race
> condition (seems like the thread calling WaitForXXXObject was giving up
> time-slice too early after the call) it seems that the only problem left
> is very slow text output.
Hi,
I'm trying to get Settlers 3 to run on Wine. After fixing some race
condition (seems like the thread calling WaitForXXXObject was giving up
time-slice too early after the call) it seems that the only problem left
is very slow text output. What I could understand from the forum
archives is
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