Miikka Viljanen wrote:
adds the whhc chm compiler under tools/whhc
And what told you that you can just change the license from GPL to Wine's
LGPL by just editing the header?
Have you even asked authors of the program?
Vitaliy.
"Lei Zhang" <[EMAIL PROTECTED]> wrote:
This patch lets users hit ctrl + Z in edit controls to trigger an
undo. The test case has been improved to check for return values when
appropriate.
+/* select all, cut (ctrl-x), undo (ctrl-z) */
+SendMessage(hwEdit, EM_SETSEL, 0, -1);
+r = S
+
+hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET,
0xff00ff00, 0.0, 0);
+ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned
%s\n", DXGetErrorString9(hr));
Is that worth changing?
tom
On 31/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
Not as much a comment on this patch, but rather something I just
thought of and I'll otherwise probably forget: our d3d9types.h doesn't
contain definitions for D3DSI_TEXLD_PROJECT and D3DSI_TEXLD_BIAS, so
we should add those.
Am Freitag, 31. August 2007 18:12 schrieb Stefan Dösinger:
> Am Freitag, 31. August 2007 17:20 schrieb Stefan Dösinger:
> Do not apply this patch yet, it breaks half life 2. There's something about
> the minZ and maxZ values in the viewport that we have to take into account.
Use the attached patch
Stefan Dösinger <[EMAIL PROTECTED]> writes:
> The DCT pixel shader test spotted a problem with texdepth. The test
> included in this patch demonstrates texdepth's undocumented clamping
> behavior, and
> verifies the documented r5.r == 0.0 special case.
This doesn't work for me:
../../../tools/ru
"Mikolaj Zalewski" <[EMAIL PROTECTED]> writes:
> I see that my patch to skip non-pressure-sensitive devices didn't
> get it. I will try to look into it next week while now I'll resend the
> Unicode patches that are easier. Here the first patch could be
> controversial as I use a lot of macros. B
Hi folks,
I'll be on vacation all of next week, so there won't be any
commits. If you need to synchronize development with others in the
meantime, I encourage you to create a tree on repo.or.cz. The 0.9.45
release will also be delayed by a week, so it will be on Sept 14th.
Have fun while I'm gone
Maarten Lankhorst <[EMAIL PROTECTED]> writes:
> I'm open for suggestions though, since I really can't come up with any
> good ways to make sure wine dlls will keep working for older versions of
> windows.
I don't think we want to add more infrastructure for that regsvr.c
stuff. It should really b
Dan Kegel wrote:
> http://www.linux-community.de/story?storyid=23294 and
> http://www.macnews.de/news/102145.html mention
> that some users are using Cider from one game
> to run a second game on the Mac. The game vendors
> are upset, and are saying they'll do something to make
> that harder. The
Am Freitag, 31. August 2007 17:20 schrieb Stefan Dösinger:
Do not apply this patch yet, it breaks half life 2. There's something about
the minZ and maxZ values in the viewport that we have to take into account.
On 8/31/07, Lionel_Debroux <[EMAIL PROTECTED]> wrote:
> create_cursor leaks some heap memory in an error path. Found in
> Michael Stefaniuc's list of Wine potential bugs detected by Smatch.
>
> I'm almost sure that the other potential memory leak detected by Smatch,
> in the same function, is NOTAB
"Juan Lang" <[EMAIL PROTECTED]> writes:
> In case the big version doesn't get through in time, here's a gzipped version.
It fails for me:
../../../tools/runtest -q -P wine -M crypt32.dll -T ../../.. -p
crypt32_test.exe.so chain.c && touch chain.ok
chain.c:1187: Test failed: Chain 12: CertGetCer
Am Donnerstag, 30. August 2007 22:26 schrieb Dan Kegel:
> it'd be nice to have responses to questions like
> "The LGPL seems to give users the right to remove
> the LGPL'd portions of Cider from game A and use it
> with other apps. The gamers who are currently doing this
> are also copying propri
On 31/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet:
> > On 30/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> >
> > The preferred way to do that is to use shader_glsl_get_sample_function().
> Yes, but additionally to the sampling f
Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet:
> On 30/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
> The preferred way to do that is to use shader_glsl_get_sample_function().
Yes, but additionally to the sampling function I needed the dimension of the
vector cast, so I'd have need
Now that most functions get replaced with RegDeleteTree, I'm wondering
if it is possible to link against that function statically for
mingw/msvc dlls, so wine dlls can be still be used on win9x and windows
nt and win2k.
The problem is I don't know what the best solution would be to make sure
the f
On 30/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
The preferred way to do that is to use shader_glsl_get_sample_function().
Also note that previously the docs just said "The result is used to
sample the texture at texture stage m by performing a 1D lookup." The
addition of using 0.0 to e
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