Re: ntdll: add bolivian time zone info

2007-07-29 Thread Lei Zhang
Bah, wrong list. On 7/29/07, Lei Zhang <[EMAIL PROTECTED]> wrote: > Hi, > > A user requested this in bug 9083. > >

ntdll: add bolivian time zone info

2007-07-29 Thread Lei Zhang
Hi, A user requested this in bug 9083. From a604e92040550db6c0de7af9e1fe892eed404548 Mon Sep 17 00:00:00 2001 From: Lei Zhang <[EMAIL PROTECTED]> Date: Sun, 29 Jul 2007 22:01:56 -0700 Subject: ntdll: add bolivian time zone info --- dlls/ntdll/time.c |2 ++ 1 files changed, 2 insertions(+), 0

Re: dinput - Allow the use of the standard Joystick GUID when calling CreateDevice

2007-07-29 Thread Vitaliy Margolen
Peter Dons Tychsen wrote: OK. Please review this diff: I will re-submit it if you like it. /Pedro Alright looks good now (you might want to remove the extra white space your patch adds - git complains about those). Just left to make the same change to the other joystick interface :) BTW d

Re: dinput - Allow the use of the standard Joystick GUID when calling CreateDevice

2007-07-29 Thread Vitaliy Margolen
Peter Dons Tychsen wrote: On Sun, 2007-07-29 at 13:40 -0600, Vitaliy Margolen wrote: Peter Dons Tychsen wrote: On Sun, 2007-07-29 at 11:15 -0600, Vitaliy Margolen wrote: I have re-sent the patch with all your remarks fixed, except for the one regarding joystick_linuxinput.c, which cannot be

Re: wine3d3: Check the destination recangle when for FastBlt().

2007-07-29 Thread Peter Dons Tychsen
On Sun, 2007-07-29 at 23:08 +0200, Stefan Dösinger wrote: > Am Sonntag, 29. Juli 2007 21:28 schrieb Peter Dons Tychsen: > > Hello Wine! > > > > I have fixed a small bug in FastBlt(), which caused Wine to crash if the > > application tried to do FastBlt() to a surface using a bad destination > > set

Re: wine3d3: Check the destination recangle when for FastBlt().

2007-07-29 Thread Stefan Dösinger
Am Sonntag, 29. Juli 2007 21:28 schrieb Peter Dons Tychsen: > Hello Wine! > > I have fixed a small bug in FastBlt(), which caused Wine to crash if the > application tried to do FastBlt() to a surface using a bad destination > setup. The problem is already fixed in normal Blt(), but was broken for >

Re: [msi] Is there a potential problem with squash_guid in msi/registry.c ?

2007-07-29 Thread Paul Vriens
Paul Vriens wrote: Hi, I'm still looking into the fact why the msi.c tests fails for me (and succeeds when running with WINEDEBUG=+msi). A trace (+msi,+reg,+ole) revealed: trace:msi:MsiQueryProductStateW L"A938G02JF-2NF3N93-VN3-2NNF-3KGKALDNF93" trace:msi:MSIREG_OpenUserProductsKey L"A938G0

Re: wine3d3: Check the destination recangle when for FastBlt().

2007-07-29 Thread Vitaliy Margolen
Peter Dons Tychsen wrote: Hello Wine! I have fixed a small bug in FastBlt(), which caused Wine to crash if the application tried to do FastBlt() to a surface using a bad destination setup. The problem is already fixed in normal Blt(), but was broken for FastBlt(). This fixes a crash for the lit

Re: dinput - Allow the use of the standard Joystick GUID when calling CreateDevice

2007-07-29 Thread Vitaliy Margolen
Peter Dons Tychsen wrote: On Sun, 2007-07-29 at 11:15 -0600, Vitaliy Margolen wrote: Peter Dons Tychsen wrote: Hello again Wine! Here is a small fix for dinput which fixes application which call CreateDevice with the standard Joystick GUID instead of the GUID supplied in the enumeration callba

Re: dinput - Allow the use of the standard Joystick GUID when calling CreateDevice

2007-07-29 Thread Vitaliy Margolen
Peter Dons Tychsen wrote: Hello again Wine! Here is a small fix for dinput which fixes application which call CreateDevice with the standard Joystick GUID instead of the GUID supplied in the enumeration callback. The patch looks good, and I see what you trying to fix. It would be nice if you

Re: Usual non microsoft dlls

2007-07-29 Thread Stefan Dösinger
Am Sonntag, 29. Juli 2007 11:10 schrieb Luis C. Busquets Pérez: > Hello, > > There are a number of dlls which are of common us, e.g. mss32.dll or > binkw32.dll in the gaming industry. > > These are usually distributed with the game. Nevertheless, they relay in > other dlls of the system, e.g. zli

Usual non microsoft dlls

2007-07-29 Thread Luis C. Busquets Pérez
Hello, There are a number of dlls which are of common us, e.g. mss32.dll or binkw32.dll in the gaming industry. These are usually distributed with the game. Nevertheless, they relay in other dlls of the system, e.g. zlib1.dll goes through msvcrt.dll to perform its activities. Nevertheless,