Am Donnerstag, 19. Juli 2007 00:13 schrieb H. Verbeet:
> On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > This code does not really have a home. For one part the device is in
> > charge of managing the gl fbos, on the other hand this is gl surface
> > specific code and should go into IWi
On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
This code does not really have a home. For one part the device is in
charge of managing the gl fbos, on the other hand this is gl surface
specific code and should go into IWineD3DSurface::Release.
No, the surface release code shouldn't kno
Greetings!
I have been chasing down a bug and was hoping to get a few suggestions as to
what to look at next.
In an application's main message loop it calls GetMessage. Occasionally this
call would hit an assert within Wine code. Tracking this down I have found a
problem in the call to the wine
Stéphan Kochen wrote the following on 04/02/2007 06:11 AM:
> Hello everyone,
>
> I've been working on a PulseAudio driver for Wine for a couple of days
> now. It was suggested I should drop a note on to wine-devel, so here I
> am. :) I also cc'd pulseaudio-discuss. (And subscribed to both.)
Thanks
Am Mittwoch, 18. Juli 2007 15:45 schrieb H. Verbeet:
> I'd rather fix the handling of the format table. Floating point
> formats are another case where we should be doing extension checks,
> rather than having entries for those and only doing the extension
> check in CheckDeviceFormat. We may even
On 7/18/07, Paul Vriens <[EMAIL PROTECTED]> wrote:
Paul Vriens wrote:
> James Hawkins wrote:
>> On 7/17/07, Paul Vriens <[EMAIL PROTECTED]> wrote:
>>> Hi,
>>>
>>> Another test that shows that windows checks if the displayname
>>> already exists.
>>>
>>> Changelog
>>> Test for duplicate displa
Yes, I thought it might be that commit, didn't see the bug report.
On 7/18/07, Lei Zhang <[EMAIL PROTECTED]> wrote:
Is this related to bug 8963?
http://bugs.winehq.org/show_bug.cgi?id=8983
On 7/18/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
> A user complained that with wine-0.9.41, the font chos
Is this related to bug 8963?
http://bugs.winehq.org/show_bug.cgi?id=8983
On 7/18/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
A user complained that with wine-0.9.41, the font chosen
by Winefile looks bad:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/69569/comments/4
http://launchpadlibraria
A user complained that with wine-0.9.41, the font chosen
by Winefile looks bad:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/69569/comments/4
http://launchpadlibrarian.net/8517354/Screenshot-Wine%20File.png
I'm guessing it's because vgasys.fon was chosen as the system font:
trace:font:Win
On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Not really, you can still attach a regular depth format in that cause.
> Not all applications that use D24S8 actually use the stencil buffer.
Good point.
The check could be done when setting glDescription.glInternal. I can't find it
right
Am Mittwoch, 18. Juli 2007 14:17 schrieb H. Verbeet:
> On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > Renderbuffers might be ok, but I'm not completely sure.
> >
> > Apparently not :-(
> >
> > I tried to get it working, but I didn't have any luck. Either I am
> > missing something, o
On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Renderbuffers might be ok, but I'm not completely sure.
Apparently not :-(
I tried to get it working, but I didn't have any luck. Either I am missing
something, or it just doesn't work. My attempt is attached
+GL_EXTCALL(glFram
Am Mittwoch, 18. Juli 2007 12:34 schrieb H. Verbeet:
> On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Does that affect only texture attachments, or even renderbuffers? The
> > sample code in GL_EXT_framebuffer_object uses two different renderbuffers
> > for depth and stencil. If even r
Paul Vriens wrote:
James Hawkins wrote:
On 7/17/07, Paul Vriens <[EMAIL PROTECTED]> wrote:
Hi,
Another test that shows that windows checks if the displayname
already exists.
Changelog
Test for duplicate displayname
Cheers,
+/* To find an existing displayname we check the 'Spoole
James Hawkins wrote:
On 7/17/07, Paul Vriens <[EMAIL PROTECTED]> wrote:
Hi,
Another test that shows that windows checks if the displayname already
exists.
Changelog
Test for duplicate displayname
Cheers,
+/* To find an existing displayname we check the 'Spooler'
service. Although
On 18/07/07, Chris Robinson <[EMAIL PROTECTED]> wrote:
On Wednesday 18 July 2007 03:34:05 am H. Verbeet wrote:
> > Does that affect only texture attachments, or even renderbuffers? The
> > sample code in GL_EXT_framebuffer_object uses two different renderbuffers
> > for depth and stencil. If even
On Wednesday 18 July 2007 03:34:05 am H. Verbeet wrote:
> > Does that affect only texture attachments, or even renderbuffers? The
> > sample code in GL_EXT_framebuffer_object uses two different renderbuffers
> > for depth and stencil. If even render buffers do not work we're screwed
> > on fglrx(no
On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Setting the stencil attachment isn't very hard. The problem is that we
> currently can't do much with extensions in the texture format table,
> and that we can't detect whether we should attach / detach the stencil
> attachment. (Except fo
Misha Koshelev <[EMAIL PROTECTED]> writes:
> #define CHECK_EXPECT(func) \
> do { \
> -ok(expect_ ##func, "unexpected call " #func "\n"); \
> -expect_ ## func = FALSE; \
> +if (!expect_ ##func && wine_allow_ ##func) \
> +{ \
> +todo_wine ok(expect_
> Setting the stencil attachment isn't very hard. The problem is that we
> currently can't do much with extensions in the texture format table,
> and that we can't detect whether we should attach / detach the stencil
> attachment. (Except for checking the surface format in
> set_depth_stencil_fbo,
On 18/07/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Hi Henri,
Apparently I have debugged Splinter Cell in a wrong direction. The depth copy
can hardly be the problem because splinter cell renders everything offscreen,
except the final composition and the HUD.
I think the problem is the lack
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