On Mon, 2007-07-09 at 00:45 +0200, Jacek Caban wrote:
> Hi Misha,
>
> Misha Koshelev wrote:
> > Just wanted to let y'all know (so hopefully I'm not duplicating any
> > effort) I'm working on an HttpProtocol implementation for urlmon (Vector
> > NTI has a bug that requires POST to work for url moni
Hi,
--- Additional Comment #3 From Austin English 2007-07-08 21:16 ---
Works fine in wine 0.9.40.
--- Additional Comment #4 From Lei Zhang 2007-07-08 21:32 ---
Works here as well with wine 0.9.40 and a clean .wine directory.
Ok folks, if you run an installer and it works f
Hi David,
David Anderson wrote:
> What if the above simply returned S_OK with a FIXME instead
> of E_NOTIMPL??? Would that be an acceptable hack for the official
> source?
Sure, that'd be fine in this case. Feel free to send a patch.
Thanks,
Jacek
Hi Misha,
Misha Koshelev wrote:
> Just wanted to let y'all know (so hopefully I'm not duplicating any
> effort) I'm working on an HttpProtocol implementation for urlmon (Vector
> NTI has a bug that requires POST to work for url monikers, and I don't
> want to submit patches to a function that has
Just wanted to let y'all know (so hopefully I'm not duplicating any
effort) I'm working on an HttpProtocol implementation for urlmon (Vector
NTI has a bug that requires POST to work for url monikers, and I don't
want to submit patches to a function that has _hack at the end of
it :) ).
Right now I
On Sunday 08 July 2007 14:35:46 Rolf Kalbermatter wrote:
> >@@ -256,3 +256,11 @@ DWORD WINAPI GetTickCount(void)
> > {
> > return NtGetTickCount();
> > }
>
> Is there a particular reason not to call NtGetTickCount64() directly here
> as is also done in NtGetTickCount().
No, but I didn't want
How does one delete just one test report?
There's a 'delete version' button but no
'delete test data' button, and clicking on 'edit'
for the test data also doesn't offer a way to
delete the test data.
Hans Leidekker wrote:
>Changelog
> Implement GetTickCount64.
>--- a/dlls/kernel32/kernel_main.c
>+++ b/dlls/kernel32/kernel_main.c
>@@ -256,3 +256,11 @@ DWORD WINAPI GetTickCount(void)
> {
> return NtGetTickCount();
> }
Is there a particular reason not to call NtGetTickCount64() directl
As I don't have that game, can you e-mail me a WINEDEBUG=+wave,+dsound
log? The problem is probably somewhere else then. There should probably
be a small performance hit, but nothing to the extent that currently
happens.