On 6/18/07, Damjan Jovanovic <[EMAIL PROTECTED]> wrote:
only appear in +snoop, not in +relay. And is there a way for a builtin
DLL to LoadLibrary() the native DLL of the same name and call
functions in it? It would be very useful in narrowing down the bug.
You can definitely use LoadLibrary()
Hi
I've been looking at bug 4437, where a game demo works perfectly with
the native MSVCRT.DLL but dies on startup with the builtin due to a
division by zero.
The builtin doesn't have any fixmes, warnings or errors. Comparing
builtin +relay and native +snoop traces shows the divide by zero
doesn
> --- wine-0.9.39-cvs/dlls/quartz/videorenderer.c 2007-05-17
10:25:02.0 -0500
> +++ wine-0.9.39-cvs-patch/dlls/quartz/videorenderer.c 2007-06-17
00:47:15.0 -0500
You should really use git. It may be some effort to learn, but it makes your
life, and Alexandre's much easier i
I have no direct comment on the patch (it's not really my area), but there's
something I'd like to bring up.
On Sunday 17 June 2007 01:51:56 pm [EMAIL PROTECTED] wrote:
> This patch moves the blitting code into the message thread. This is a setup
> patch for the DirectDraw rewrite, but can be app
Please don't apply this patch. I will need to change few more things that
will affect parts of this patch.
Vitaliy.
Vitaliy Margolen wrote:
Please use this one instead. The other patch had accidentally escaped debug
statements.
Fixes bug 7129.
The whole idea here is to set/release hook only
В сообщении от 17 июня 2007 Dan Kegel написал(a):
> Vitaly Lipatov wrote:
> > INT21_CreateMagicDeviceHandle in winedos/int21.c uses the same dummy file
> > magic with open file with unix path from wine_get_server_dir().
> > I guess we could use NtCreateFile on unix path before.
> > Now we need sele