James Hawkins wrote:
> Read Andrew's last sentence. Technically no return is needed, but it
> can be added for aesthetics.
>
Thanks, James (and everyone). If the patch gets rejected, I shall resubmit
it with added returns.
-- Andy.
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> wrote:
>What your test app is doing? It probably needs a test under Windows to
>see in which encoding (ANSI/OEM) a not unicode app should receive input
>via a pipe.
Sorry, just realized I had not addressed your last comment - Can you expand
on this sam
Stefan Dösinger wrote:
Honestly I do not really agree with getter methods like this inside WineD3D.
Yes, they do hide the implementation details, namely how the flag is stored.
Yes, they do encapsulate data, like the Object Oriented Programming model
says. But honestly, how much use is it to do
On 4/12/07, Brian Gerst <[EMAIL PROTECTED]> wrote:
Andrew Talbot wrote:
> Robert Shearman wrote:
>
>> Andrew Talbot wrote:
>>> diff -urN a/dlls/ole32/rpc.c b/dlls/ole32/rpc.c
>>> --- a/dlls/ole32/rpc.c 2007-03-28 12:43:32.0 +0100
>>> +++ b/dlls/ole32/rpc.c 2007-04-12 20:20:48.
Andrew Talbot wrote:
> Robert Shearman wrote:
>
>> Andrew Talbot wrote:
>>> diff -urN a/dlls/ole32/rpc.c b/dlls/ole32/rpc.c
>>> --- a/dlls/ole32/rpc.c 2007-03-28 12:43:32.0 +0100
>>> +++ b/dlls/ole32/rpc.c 2007-04-12 20:20:48.0 +0100
>>> @@ -1352,7 +1352,7 @@
>>> T
Just some thoughts in hope they would help:
There is special utility called 'mode' in Windows.
I can select output locale:
mode con cp prepare ...
mode con cp select ...
I think it would solve many problems if similiar tool will be implemented in
wine.
[bug #8022 comment #7]
--
Kirill
>What your test app is doing? It probably needs a test under Windows to
>see in which encoding (ANSI/OEM) a not unicode app should receive input
>via a pipe.
Sorry, just realized I had not addressed your last comment - Can you expand
on this sample test please and I'll do some experimenting. How d
Robert Shearman wrote:
> Andrew Talbot wrote:
>> diff -urN a/dlls/ole32/rpc.c b/dlls/ole32/rpc.c
>> --- a/dlls/ole32/rpc.c 2007-03-28 12:43:32.0 +0100
>> +++ b/dlls/ole32/rpc.c 2007-04-12 20:20:48.0 +0100
>> @@ -1352,7 +1352,7 @@
>> TRACE("ipid = %s, iMethod = %d\n
Andrew Talbot wrote:
diff -urN a/dlls/ole32/rpc.c b/dlls/ole32/rpc.c
--- a/dlls/ole32/rpc.c 2007-03-28 12:43:32.0 +0100
+++ b/dlls/ole32/rpc.c 2007-04-12 20:20:48.0 +0100
@@ -1352,7 +1352,7 @@
TRACE("ipid = %s, iMethod = %d\n", debugstr_guid(&ipid), msg->ProcNum);
pa
Am Donnerstag 12 April 2007 16:59 schrieb Ivan Gyurdiev:
> Looks good, but this comment is misleading - s/"second"/"first".
>
> +/* The contents should correspond to the second conversion */
> +VDECL_CHECK(compare_elements(result_decl1, test_elements1));
>
> Also, I thought when Henri was t
Jacek Caban wrote:
>
> ---
> dlls/mshtml/htmlbody.c | 70
>
> 1 files changed, 35 insertions(+), 35 deletions(-)
>
>
>
>
> diff --git a/dlls/mshtml/htmlbody.c b/dlls/msht
>>> Apparently you need to use appropriate console output APIs directly
(that
>>> take into account the console input/output code page) instead of using
>>> MSVCRT APIs.
>>>
>> Unfortunately just using the wide console function will only help the
>> output to the screen, but as my test program sh
Am Donnerstag 12 April 2007 19:49 schrieb Fabian Bieler:
> Remove the usesFog flag and replace it with a 'method' as suggested by Ivan
> Gyurdiev.
So I'm ready to start yet another design flamewar here :-)
Honestly I do not really agree with getter methods like this inside WineD3D.
Yes, they do h
Am Donnerstag 12 April 2007 17:01 schrieb Tom Wickline:
> On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > I guess some hl2 timedemos may be good too
>
> Was this what you had in mind? :
> http://www.hocbench.com/hl2.html
I don't think we need anything that complex really. I think just a
Am Donnerstag 12 April 2007 16:57 schrieb Tom Wickline:
> On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > Nvidia SDK D3D Demos?
> > > Nvidia SDK OpenGL Demos?
> >
> > I don't think SDK demos are good performance benchmarks for overall
> > performance. They can find bottlenecks, but not
On Thu, Apr 12, 2007 at 11:47:05AM +0100, Robert Shearman wrote:
> Dan Hipschman wrote:
> >@@ -94,7 +95,8 @@ struct connection_ops {
> > RpcConnection *(*alloc)(void);
> > RPC_STATUS (*open_connection_client)(RpcConnection *conn);
> > RPC_STATUS (*handoff)(RpcConnection *old_conn, RpcConnecti
On 12/04/07, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
I'm not sure what needs to be done instead, since it all looks so broken...
- I would say this type of analysis about shader usage needs to go into
pass 1 (baseshader), since it is backend independent. It's kind of
vertex-shader specific, but
Here is how this was meant to work at some point [ since I see all kinds
of incorrect things being done ]:
Entry point Code generation
==
Pixelshader Baseshader --- ARB backend
Vertexshader ---
Fabian Bieler wrote:
Vertex shaders are marked as 'foggy shaders' in wined3d if they write out the
fog coord. Previously this was not done for vertex shaders 3.0. This patch
corrects this problem.
Please don't do that - the design is flawed enough as it is (GLSL being
invoked from vertexshad
On 12/04/07, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 12/04/07, Kovács András <[EMAIL PROTECTED]> wrote:
> This patch is needed, because DirectX 10 is Vindows Vista only feature.
>
You'll need to change more than that, eg. see my attachment to bug 7558.
Note that I only guessed the values used in
On 4/12/07, Tom Wickline <[EMAIL PROTECTED]> wrote:
Performance Mark 5.0
Lets kick in 6.1 as well.
http://wiki.winehq.org/BenchMark-0.9.6?action=AttachFile&do=get&target=PerformanceTest6.1.png
--
Tom Wickline
Respectable computing - Linux/FOSS
On 4/11/07, Felix Nawothnig <[EMAIL PROTECTED]> wrote:
Okay, I've spent the last days looking into this matter and I'd like to
suggest a way to get it started. So. This is the plan:
Now I see the emails. I found it in the gmail trash. I don't know why
it was there. Anyway yesterday was a long
On 12/04/07, Kovács András <[EMAIL PROTECTED]> wrote:
This patch is needed, because DirectX 10 is Vindows Vista only feature.
You'll need to change more than that, eg. see my attachment to bug 7558.
Note that I only guessed the values used in that patch, to make the dx
sdk installer happy. They
Marcus Meissner wrote:
Hi Maarten,
I'm using esd actively. There are some audiocard drivers OSS provide and
ALSA don't.
I haven't used NAS at all and the winecfg delay annoys me too.
Regards
Vit
What has esound (esd) to do with OSS?
If you have soundcard only OSS supports, you cant
Well the patch definitely works, so if it hasn't been submitted, please do so.
There are still crashes in random spots, but that is documented on
Paul's wiki page.
Tom
On 4/11/07, Tom Spear <[EMAIL PROTECTED]> wrote:
I just tried the patch is it fails, but I copied and pasted the code
into the
On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
I guess some hl2 timedemos may be good too
Was this what you had in mind? :
http://www.hocbench.com/hl2.html
--
Tom Wickline
Respectable computing - Linux/FOSS
Looks good, but this comment is misleading - s/"second"/"first".
+/* The contents should correspond to the second conversion */
+VDECL_CHECK(compare_elements(result_decl1, test_elements1));
Also, I thought when Henri was testing this that the object kept changing
between sequential Get(
On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Nvidia SDK D3D Demos?
> Nvidia SDK OpenGL Demos?
I don't think SDK demos are good performance benchmarks for overall
performance. They can find bottlenecks, but not predict how good something is
for games.
They could show which features wo
> Nvidia SDK D3D Demos?
> Nvidia SDK OpenGL Demos?
I don't think SDK demos are good performance benchmarks for overall
performance. They can find bottlenecks, but not predict how good something is
for games.
They could show which features work in Wine / Cedega, but I think that would
be unfair
Am Donnerstag 12 April 2007 16:22 schrieb Tom Wickline:
> On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > But I agree with Henri that a Direct3D performance comparison will be
> > much more interesting.
>
> Well were all three in agreement, I believe a well rounded benchmark
> review is
Tom Wickline napsal(a):
On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
But I agree with Henri that a Direct3D performance comparison will be
much
more interesting.
Well were all three in agreement, I believe a well rounded benchmark
review is in order ;)
Some test software:
Disk
On 4/12/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
But I agree with Henri that a Direct3D performance comparison will be much
more interesting.
Well were all three in agreement, I believe a well rounded benchmark
review is in order ;)
Some test software:
Disk I/O Memory:
Performance Mar
Am Donnerstag 12 April 2007 15:57 schrieb Phil Lodwick:
> > What is the problem with running the whole app as a winelib app?
> > You don't save any resources by having the application outside
> > since you still have wine running, and you have the IPC overhead.
>
> I want to provide a library other
Felix Nawothnig [mailto:[EMAIL PROTECTED]
>Okay, I've spent the last days looking into this matter and I'd like to
>suggest a way to get it started. So. This is the plan:
>
>1. In winex11.drv:
>
>-INT X11DRV_LockDIBSection(X11DRV_PDEVICE *physDev, INT req, BOOL lossy)
>+HBITMAP X11DRV_LockDIBSect
> What is the problem with running the whole app as a winelib app?
> You don't save any resources by having the application outside
> since you still have wine running, and you have the IPC overhead.
I want to provide a library other developers can use without having them
worry about the intric
On 12.04.2007 15:25, Felix Nawothnig wrote:
> Kovács András wrote:
>> This patch is needed, because DirectX 10 is Vindows Vista only feature.
>
> Nothing wrong with adding Vista to the list but how is this needed? You
> don't want to disallow usage of dx10 unless Vista is selected, do you?
Apps m
Kovács András wrote:
This patch is needed, because DirectX 10 is Vindows Vista only feature.
Nothing wrong with adding Vista to the list but how is this needed? You
don't want to disallow usage of dx10 unless Vista is selected, do you?
Felix
>> why do you compile the drivers in - or why do have the files around for
>> them? my audio dialog just shows oss and alsa; the others get dropped at
>> compile time. also there might be other platforms that have to use those
>> audio drivers - why drop something that works?
> I was just proposing
Alexandre Julliard wrote:
2. Export LockDIBSection/Unlock to gdi32.
Adding more exports is not nice but there really is no way around
that, right?
No, LockDIBSection is a driver internal detail, gdi32 has no business
knowing about this.
In my code the call to LockDIBSection serves two p
"Jason Edmeades" <[EMAIL PROTECTED]> wrote:
Apparently you need to use appropriate console output APIs directly (that
take into account the console input/output code page) instead of using
MSVCRT APIs.
Unfortunately just using the wide console function will only help the
output to the screen
Christoph Frick schreef:
> why do you compile the drivers in - or why do have the files around for
> them? my audio dialog just shows oss and alsa; the others get dropped at
> compile time. also there might be other platforms that have to use those
> audio drivers - why drop something that works?
I
On 4/12/07, Vit Hrachovy <[EMAIL PROTECTED]> wrote:
Maarten Lankhorst wrote:
> There are 5 different audio drivers for linux, I think this is a bit
> overkill, so I propose to remove the esd and nas drivers, I don't think
> anyone uses esd, especially that since for that task alsa can be used
> n
On Thu, Apr 12, 2007 at 01:54:17PM +0200, Marcus Meissner wrote:
> On Thu, Apr 12, 2007 at 01:01:43PM +0200, Vit Hrachovy wrote:
> > I'm using esd actively. There are some audiocard drivers OSS provide and
> > ALSA don't.
> >
> > I haven't used NAS at all and the winecfg delay annoys me too.
> >
On Thu, Apr 12, 2007 at 10:02:31AM +0200, Maarten Lankhorst wrote:
> There are 5 different audio drivers for linux, I think this is a bit
> overkill, so I propose to remove the esd and nas drivers, I don't think
> anyone uses esd, especially that since for that task alsa can be used
> now since dm
On Thu, Apr 12, 2007 at 01:01:43PM +0200, Vit Hrachovy wrote:
> Maarten Lankhorst wrote:
> >There are 5 different audio drivers for linux, I think this is a bit
> >overkill, so I propose to remove the esd and nas drivers, I don't think
> >anyone uses esd, especially that since for that task alsa ca
On Thu, 12 Apr 2007, Maarten Lankhorst wrote:
[...]
> I'm not sure what nas is for, but it seems to be 'network audio system',
> I haven't seen any use for it, except that it causes a 30 seconds
> slowdown at showing 'audio' tab in winecfg. I don't think anyone uses it.
>
> For esd I think it's be
Maarten Lankhorst wrote:
There are 5 different audio drivers for linux, I think this is a bit
overkill, so I propose to remove the esd and nas drivers, I don't think
anyone uses esd, especially that since for that task alsa can be used
now since dmix addon.
I'm not sure what nas is for, but it s
Dan Hipschman wrote:
@@ -94,7 +95,8 @@ struct connection_ops {
RpcConnection *(*alloc)(void);
RPC_STATUS (*open_connection_client)(RpcConnection *conn);
RPC_STATUS (*handoff)(RpcConnection *old_conn, RpcConnection *new_conn);
- int (*read)(RpcConnection *conn, void *buffer, unsigned int
Scott Ritchie <[EMAIL PROTECTED]> writes:
> When Wine detects that it's about to launch an app with special
> configurations set in winecfg, why can't it launch a new desktop as
> though we were calling an entirely new Wine instance?
Because usually when an app launches another one it expects to
Felix Nawothnig <[EMAIL PROTECTED]> writes:
> 2. Export LockDIBSection/Unlock to gdi32.
>
>Adding more exports is not nice but there really is no way around
>that, right?
No, LockDIBSection is a driver internal detail, gdi32 has no business
knowing about this.
> 3. Move dc->funcs to dc->
Dmitry Timoshkov wrote:
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> wrote:
Bug 8022 (http://bugs.winehq.org/show_bug.cgi?id=8022) has highlighted
something interesting which has me puzzled...
Basically lets take xcopy as an example command line application. It
issues
messages to the screen us
> Tbh, I don't think an OpenGL performance comparison is particularly
> interesting in the first place.
Though the interesting thing is that I did my own native Linux vs native MacOS
vs Wine benchmarks with glExcess a few days ago. I got pretty much the
opposite result. Granted, my benchmarking c
On 12/04/07, Tom Wickline <[EMAIL PROTECTED]> wrote:
Those guys ran 5 game test and Wine's performance is clearly superior
to that of Cedega on benchmarks where Wine was run, they give no
details of the Wine configuration, So I can only presume it's a
default setup. And since there *trying* to pa
There are 5 different audio drivers for linux, I think this is a bit
overkill, so I propose to remove the esd and nas drivers, I don't think
anyone uses esd, especially that since for that task alsa can be used
now since dmix addon.
I'm not sure what nas is for, but it seems to be 'network audio s
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