"Peter Beutner" <[EMAIL PROTECTED]> wrote:
-ok( (context->Dr6 & 0xf) == 0, "B0...3 flags in Dr6 shouldn't be
set\n");
+/* depending on the win version the B0 bit is already set here as well
*/
+
Please leave an original line of code in place, just enclose it in the comment.
"Peter Beutner" <[EMAIL PROTECTED]> wrote:
Make behaviour consistent with GetEnvironmentStringsA.
Prevents crash for confused applications which first call
GetEnvironmentStringsW and then want to free it with FreeEnvironmentStringsA.
This patch is wrong:
http://blogs.msdn.com/matt_pietrek/arc
"Dennis Schridde" <[EMAIL PROTECTED]> wrote:
> I actually meant
> winedump dump -x debug -G warzone2100.exe
Still does not work...
"Only one file can be treated at once"
'winedump dump -j debug -G warzone2100.exe' should work.
--
Dmitry.
Hey folks,
it looks like we might need a few more mentors; anyone else interested?
- Dan
Am Samstag, 31. März 2007 schrieb Eric Pouech:
> >> what does 'winedbg -x debug -g warzone2100.exe' give ?
> >
> > Usage information...
> >
> > winedbg has neither a -x nor a -g parameter.
> > winedump has a -x parameter (which takes no option) and a -G parameter.
> > It complains about not being a
Dennis Schridde a écrit :
Am Freitag, 30. März 2007 schrieb Eric Pouech:
2007/3/29, Dennis Schridde <[EMAIL PROTECTED]>:
Am Donnerstag, 29. März 2007 schrieb Eric Pouech:
Dennis Schridde a écrit :
Hello Wine users!
I've got a minidump from a ("real") Windows user of o
Lørdag 31 mars 2007 14:42, skrev Markus:
> Hi,
>
> I just noticed that submitting test data to AppDB does not work. After
> submitting, the result page shows several e-mails sent but also an error
> "No test id defined!". The test data does not show up in the result list
> either. In addition, the
Hi,
I just noticed that submitting test data to AppDB does not work. After
submitting, the result page shows several e-mails sent but also an error "No
test id defined!". The test data does not show up in the result list either.
In addition, the .34 release is not available for selection yet.
R
On 3/30/07, Louis. Lenders <[EMAIL PROTECTED]> wrote:
Hi, while working through the test reports in the appdb, i saw users
submitting crashes with applications , all similar to bug 7380, so i
decided to take it here. The applications that crash are
*WinMerge (newest version)
*BookWorms Adven
Am Samstag 31 März 2007 13:05 schrieb Nathan Williams:
> Hmm, ok it seems I'm going to have to put some more time and thought
> into this patch before I try again!
>
> Thanks for all your help, I'll see what I can work out.
> Do you know of any games that create power of 2 surfaces, so any
> change
Hmm, ok it seems I'm going to have to put some more time and thought
into this patch before I try again!
Thanks for all your help, I'll see what I can work out.
Do you know of any games that create power of 2 surfaces, so any
changes I make, I can test them against?
Or should I just fire up wind
Am Samstag 31 März 2007 11:56 schrieb Nathan Williams:
> > This->Flags |= SFLAG_NONPOW2
This also isn't correct in that case :-)
This will set the NONPOW2 flag unconditionally, even for surfaces which have
power of 2 sizes. If there is a surface which has non power of 2 sizes, and
the non power
Sorry about the last patch, I slipped up on my bitwise operators.
This should be correct to my intentions at least!
(I forgot to hit reply all, agh, i should probably power off my
computer now :P )
On 3/31/07, Chris Bandy <[EMAIL PROTECTED]> wrote:
Stefan Dösinger wrote:
>> @@ -3194,6 +3193,
Stefan Dösinger wrote:
@@ -3194,6 +3193,7 @@ static HRESULT WINAPI
IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
} else {
/* No oversize, gl rect is the full texture size */
This->Flags &= ~SFLAG_OVERSIZE;
+This->Flags &= SFLAG_NONPOW2;
Actually I needed to set that flag, otherwise other code further on
fails, using the incorrect height. And now that I look at it, all my
bitwise operator knowledge is coming back from university, that should
have been a bitwise or!
so:
This->Flags |= SFLAG_NONPOW2;
I'll fix it and resend an upda
> You'll probably need to wait for Stefan or Henri to respond to figure out
> what to do. Though, it appears DDraw can be patched to do a second
> enumeration loop with WINED3DFORMAT_P8 if the first was with
> WINED3DFMT_UNKNOWN.. whether or not this is acceptable, I'm not sure, but
> it's an idea
> @@ -3194,6 +3193,7 @@ static HRESULT WINAPI
IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
> } else {
> /* No oversize, gl rect is the full texture size */
> This->Flags &= ~SFLAG_OVERSIZE;
> +This->Flags &= SFLAG_NONPOW2;
This is not correct. This rem
Paul Vriens <[EMAIL PROTECTED]> writes:
> It turns out we had a lof of failures with this test on win98. It looks like
> win98 doesn't assign a new handle when the same registry key is opened. This
> means that the close test close the main handle and we thus have an issue in
> the
> first test a
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