Re: Deadline for Summer of Code is March 26th!

2007-03-21 Thread Kai Blin
On Thursday 22 March 2007 06:49, Dan Kegel wrote: > On 3/20/07, Dan Kegel <[EMAIL PROTECTED]> wrote: > > Watch out, those deadlines can creep up on you! > > If you're a student interested in working on Wine > > as part of Google's Summer of Code, you have > > only five or so more days to apply. Se

Re: x11drv: XDND: Fix file drop to properly support file:/// URIs(debugging problem)

2007-03-21 Thread Robert Shearman
Dmitry Timoshkov wrote: -strcpy(((char*)lpDrop)+lpDrop->pFiles, path); +memcpy(((char*)lpDrop)+lpDrop->pFiles, (char*)wpath, fullpathlen * sizeof(WCHAR)); Use lstrcpyW here instead of memcpy. Why? Maciej has already got the length, so why not do the appropriate calculation

SoC idea: pressure sensitive tablet support

2007-03-21 Thread Dan Kegel
While looking around for a project idea, I noticed that people are starting to ask for pressure sensitive tablet support in Photoshop on Wine. Seems like it could be a fun project for some Summer of Code student. - Dan

Re: Deadline for Summer of Code is March 26th!

2007-03-21 Thread Dan Kegel
On 3/20/07, Dan Kegel <[EMAIL PROTECTED]> wrote: Watch out, those deadlines can creep up on you! If you're a student interested in working on Wine as part of Google's Summer of Code, you have only five or so more days to apply. See http://code.google.com/soc We still only have a couple applic

Re: x11drv: XDND: Fix file drop to properly support file:/// URIs(debugging problem)

2007-03-21 Thread Dmitry Timoshkov
Maciej Katafiasz <[EMAIL PROTECTED]> wrote: + if(!strncasecmp(p, "://localhost/", 13)) + { + i = 12; + } else if (!strncasecmp(p, ":///", 4)) + { + i = 3; + } else + { + TRACE("Not a valid file: URI: %s\n", (char*)data); + return count; + } P

Re: automatically running wineprefixcreate

2007-03-21 Thread Jan Zerebecki
On Wed, Mar 21, 2007 at 12:24:23PM -0500, Tom Spear wrote: > Well, Im just wanting to have winecfg run wineprefixcreate after the > ok and apply buttons are pressed, so that the files and folders > created by wineprefixcreate are created in the location of the fake c > drive (in the event a user mo

x11drv: XDND: Fix file drop to properly support file:/// URIs (debugging problem)

2007-03-21 Thread Maciej Katafiasz
Hi, (please ignore the other copy I sent from the wrong address by accident) I'm working on a bug in winex11drv/xdnd.c, where file:/// URIs are not correctly interpreted, resulting in DnD broken most of the time. There are two parts of that bug: 1) X11DRV_XDND_BuildDropFiles() fails to properly

Re: Regedit output to STDOUT / force registry files sync

2007-03-21 Thread Detlef Riekenberg
On Di, 2007-03-20 at 21:12 +0100, Vit Hrachovy wrote: > Hi Bill, > that's not the case I'm searching for. I'm aware that regedit can export > into files. I simply want registry export to STDOUT nothing else. Did you test reg.exe / regini.exe ? > I'm going to submit a patch with some sort of n

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Scott Ritchie
On Wed, 2007-03-21 at 20:32 +0100, Stefan Dösinger wrote: > The other issue is render target locking. This is essentially something that > is not well supported by OpenGL. There are 2 extensions which can help to > improve that, one is the pixel buffer objects extension, the other one is a > nvi

Re: [3/4] WineD3D: Store the pixel format in the texture

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet: > Shouldn't this be done for volume textures as well? It is done, unless I missed something: @@ -896,6 +898,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa object->width = Width; object->height = H

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes: > Greetings, > > i am thinking about participating in the Summer of Code, and thought it > would be interesting to improve DirectDraw such that Command & Conquer > Tiberian Sun & Red Alert 2 run faster. Currently, they crash once

Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Alexander Nicolaysen Sørnes
Greetings, i am thinking about participating in the Summer of Code, and thought it would be interesting to improve DirectDraw such that Command & Conquer Tiberian Sun & Red Alert 2 run faster. Currently, they crash once the mouse is moved in-game when OpenGL rendering is enabled. Thus the pro

Review of wine/crossover

2007-03-21 Thread Dan Kegel
Another "jouralist tries linux" article. This one's pretty good. http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9013280 Her first complaint is that NoteTab Pro doesn't start when installed with Crossover. The app is $30 at http://www.notetab.com/ and sadly the

Re: automatically running wineprefixcreate

2007-03-21 Thread Tom Spear
On 3/21/07, Marcus Meissner <[EMAIL PROTECTED]> wrote: On Wed, Mar 21, 2007 at 09:31:23AM -0500, Tom Spear wrote: > I was looking into my issues with menubuilder and trying to figure out > ways to make the setup automatic so that everything would go where it > should (since I know how to manually

Re: [3/4] WineD3D: Store the pixel format in the texture

2007-03-21 Thread H. Verbeet
Shouldn't this be done for volume textures as well?

Re: automatically running wineprefixcreate

2007-03-21 Thread Marcus Meissner
On Wed, Mar 21, 2007 at 09:31:23AM -0500, Tom Spear wrote: > I was looking into my issues with menubuilder and trying to figure out > ways to make the setup automatic so that everything would go where it > should (since I know how to manually make wine put things in the > proper place), and I notic

Re: Supreme Commander Up and running!

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet: > On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote: > > fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4 > > That'll do it. Looks like it's not so much the GLSL implementation as > the different caps we return when GLSL is used

automatically running wineprefixcreate

2007-03-21 Thread Tom Spear
I was looking into my issues with menubuilder and trying to figure out ways to make the setup automatic so that everything would go where it should (since I know how to manually make wine put things in the proper place), and I noticed that no matter how wine is invoked (wine, winecfg, wineboot, wi

Re: Accessing File > 4gb problem (was: Debugging Supreme Commander)

2007-03-21 Thread Carl-Daniel Hailfinger
On 20.03.2007 15:08, Stephan Rose wrote: > So apparently the issue comes down the lseek failing with > 4 gig files only > on cd-rom drives and ends up not being a wine bug after all as far as I can > tell. I will try to install it from the hard drive in a little bit and see > if it succeeds then. I

Accessing File > 4gb problem (was: Debugging Supreme Commander)

2007-03-21 Thread Stephan Rose
Allright, I've got the bug nailed to the wall with all of its 6 legs. What I don't know though is what to do about it. Still trying to find the right sledgehammer to squash it with Problem boils down to this: Supreme Commander has a .cab file that is just under 6 gigs in size. 0x178d42fce b

Re: Debugging Supreme Commander Installer

2007-03-21 Thread Tom Spear
On 3/19/07, Stephan Rose <[EMAIL PROTECTED]> wrote: On Mon, 2007-03-19 at 09:40 +0100, Stefan Dösinger wrote: > Am Montag 19 März 2007 01:49 schrieb Stephan Rose: > > I've been playing around with the supreme commander install most of > > today trying to figure out why it does not want to install

Re: Makefiles: Be less verbose when performing make rules by only printing the command being executed and the source and/or target file.

2007-03-21 Thread Alexandre Julliard
Robert Shearman <[EMAIL PROTECTED]> writes: > Alexandre Julliard wrote: >> The MAKEFLAGS hack is certainly non portable, and won't behave right >> on other makes. Using a shell script will also cause trouble on >> Windows. The extra shell evaluation will also require some extra >> quoting, that ma

Re: Link creation not working _properly_ under 2.6 kernel?

2007-03-21 Thread Tom Spear
On 3/20/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote: Tom Spear wrote: >> > 2) Is the menu location (~/.local/share/applications) pretty much >> > universal? In other words IF a patch were submitted to add Start Menu >> See: http://standards.freedesktop.org/menu-spec/menu-spec-1.0.html#paths >

Re: Link creation not working _properly_ under 2.6 kernel?

2007-03-21 Thread Tom Spear
On 3/19/07, Tom Spear <[EMAIL PROTECTED]> wrote: On 3/19/07, Tom Spear <[EMAIL PROTECTED]> wrote: > > On 3/16/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote: > > > Tom Spear wrote: > > > > I did some more checking into this just now. I'm not sure why or how, > > > > but when I installed Worms 2,

Re: Regedit output to STDOUT / force registry files sync

2007-03-21 Thread Vit Hrachovy
Lei Zhang wrote: Believe it or not, there are UNIXes without /dev/stderr and /dev/stdout. Having regedit option to flush its output to STDOUT (and to get its input from STDIN) would be very helpful - and in case of STDOUT output very easy to implement. Regards Vit Hrachovy Sure, but Unices th

RE: Enlarge max. length of PATH variable in programs/cmd/wcmdmain.c

2007-03-21 Thread Alexander.Farber
Hello Jason, >>PS: I think char string[1024]; in the main() should be extended >>to char string[2048]; as well! (please see the MS note above) >Yes, I'd agree (to MAXSTRING, but change the 1024 in at least one of the calls appropriately as well) yes, there are several places in wcmdma

Re: Supreme Commander Up and running!

2007-03-21 Thread H. Verbeet
On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote: fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4 That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.

Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread H. Verbeet
On 21/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: > On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > Move the checks for float texture formats into the correct location. > > This allows some Direct3D sample applications to start

Re: Supreme Commander Up and running!

2007-03-21 Thread Markus
On Wednesday 21 March 2007 13:26, Wojciech 'arab' Arabczyk wrote: > > http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and > > this is part of messages when playing demo game: > > > > fixme:d3d_draw:drawStridedInstanced > 0x502 from > > glDrawElements @ drawprim.c

Re: Supreme Commander Up and running!

2007-03-21 Thread Wojciech 'arab' Arabczyk
Hello > http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and > this is part of messages when playing demo game: > > fixme:d3d_draw:drawStridedInstanced > 0x502 from > glDrawElements @ drawprim.c / 991 > fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLT

Re: Supreme Commander Up and running!

2007-03-21 Thread Mirek
Stefan Dösinger napsal(a): Which font patch? http://bugs.winehq.org/show_bug.cgi?id=7507 Oh, not d3d related. According to the system requirements the highest it uses is 2.0. I am also wondering if some of the other bugs, such as geometry being in the wrong place may be resulting from the d3

Re: Sugestion: A few changes to the

2007-03-21 Thread Robert Shearman
Giles Cameron wrote: After learning about the wine debuging output's level system, and seeing it be used for a while, I think its time we make a couple of new channels. They would be like the 'trace' channel, only for more spefic purposes, these could by default be compiled out, but when needed

Re: Road to 1.0

2007-03-21 Thread Tim Schmidt
On 3/20/07, Kai Blin <[EMAIL PROTECTED]> wrote: http://code.google.com/soc/wine/about.html Like that? Yeah. That was me attempting something resembling humor. GSoC is exactly what I meant. --tim

Re: Test framework for authentication testing

2007-03-21 Thread Detlef Riekenberg
On So, 2007-03-18 at 18:18 +0100, Kai Blin wrote: > > > What I'd want to do would be the following: > > > * add a user > > > > You must handle the case, that the user has no rights > > to do that (User is not an Administrator). > > Sure. In that case, we just skip the tests like we do now. Nothin

Re: Makefiles: Be less verbose when performing make rules by only printing the command being executed and the source and/or target file.

2007-03-21 Thread Robert Shearman
Alexandre Julliard wrote: Robert Shearman <[EMAIL PROTECTED]> writes: I don't see how. It doesn't change the portability with other versions of make, and although I'm not an expert on shell programmings, I don't think I used an non-portable constructs there. The MAKEFLAGS hack is cert

Re: wine opinion of a user

2007-03-21 Thread Robert Shearman
Dan Kegel wrote: On 3/20/07, Dan Kegel <[EMAIL PROTECTED]> wrote: >> Sage Line 50 already has a bug filed: >> http://bugs.winehq.org/show_bug.cgi?id=2956 >> but we're hampered because there's no free demo for us to test. >> >You could register for a free trial cd? >http://www.sage.co.uk/consider

Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: > On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > Move the checks for float texture formats into the correct location. > > This allows some Direct3D sample applications to start up which check > > for any of the float formats together w