On Thursday 22 March 2007 06:49, Dan Kegel wrote:
> On 3/20/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
> > Watch out, those deadlines can creep up on you!
> > If you're a student interested in working on Wine
> > as part of Google's Summer of Code, you have
> > only five or so more days to apply. Se
Dmitry Timoshkov wrote:
-strcpy(((char*)lpDrop)+lpDrop->pFiles, path);
+memcpy(((char*)lpDrop)+lpDrop->pFiles, (char*)wpath,
fullpathlen * sizeof(WCHAR));
Use lstrcpyW here instead of memcpy.
Why? Maciej has already got the length, so why not do the appropriate
calculation
While looking around for a project idea, I noticed that people
are starting to ask for pressure sensitive tablet support in
Photoshop on Wine. Seems like it could be a fun project
for some Summer of Code student.
- Dan
On 3/20/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
Watch out, those deadlines can creep up on you!
If you're a student interested in working on Wine
as part of Google's Summer of Code, you have
only five or so more days to apply. See
http://code.google.com/soc
We still only have a couple applic
Maciej Katafiasz <[EMAIL PROTECTED]> wrote:
+ if(!strncasecmp(p, "://localhost/", 13))
+ {
+ i = 12;
+ } else if (!strncasecmp(p, ":///", 4))
+ {
+ i = 3;
+ } else
+ {
+ TRACE("Not a valid file: URI: %s\n", (char*)data);
+ return count;
+ }
P
On Wed, Mar 21, 2007 at 12:24:23PM -0500, Tom Spear wrote:
> Well, Im just wanting to have winecfg run wineprefixcreate after the
> ok and apply buttons are pressed, so that the files and folders
> created by wineprefixcreate are created in the location of the fake c
> drive (in the event a user mo
Hi,
(please ignore the other copy I sent from the wrong address by accident)
I'm working on a bug in winex11drv/xdnd.c, where file:/// URIs are not
correctly interpreted, resulting in DnD broken most of the time. There
are two parts of that bug:
1) X11DRV_XDND_BuildDropFiles() fails to properly
On Di, 2007-03-20 at 21:12 +0100, Vit Hrachovy wrote:
> Hi Bill,
> that's not the case I'm searching for. I'm aware that regedit can export
> into files. I simply want registry export to STDOUT nothing else.
Did you test reg.exe / regini.exe ?
> I'm going to submit a patch with some sort of n
On Wed, 2007-03-21 at 20:32 +0100, Stefan Dösinger wrote:
> The other issue is render target locking. This is essentially something that
> is not well supported by OpenGL. There are 2 extensions which can help to
> improve that, one is the pixel buffer objects extension, the other one is a
> nvi
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet:
> Shouldn't this be done for volume textures as well?
It is done, unless I missed something:
@@ -896,6 +898,7 @@ static HRESULT WINAPI
IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
object->width = Width;
object->height = H
Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes:
> Greetings,
>
> i am thinking about participating in the Summer of Code, and thought it
> would be interesting to improve DirectDraw such that Command & Conquer
> Tiberian Sun & Red Alert 2 run faster. Currently, they crash once
Greetings,
i am thinking about participating in the Summer of Code, and thought it would
be interesting to improve DirectDraw such that Command & Conquer Tiberian Sun
& Red Alert 2 run faster. Currently, they crash once the mouse is moved
in-game when OpenGL rendering is enabled. Thus the pro
Another "jouralist tries linux" article. This one's pretty good.
http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9013280
Her first complaint is that NoteTab Pro doesn't start when installed
with Crossover.
The app is $30 at http://www.notetab.com/ and sadly the
On 3/21/07, Marcus Meissner <[EMAIL PROTECTED]> wrote:
On Wed, Mar 21, 2007 at 09:31:23AM -0500, Tom Spear wrote:
> I was looking into my issues with menubuilder and trying to figure out
> ways to make the setup automatic so that everything would go where it
> should (since I know how to manually
Shouldn't this be done for volume textures as well?
On Wed, Mar 21, 2007 at 09:31:23AM -0500, Tom Spear wrote:
> I was looking into my issues with menubuilder and trying to figure out
> ways to make the setup automatic so that everything would go where it
> should (since I know how to manually make wine put things in the
> proper place), and I notic
Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet:
> On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote:
> > fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
>
> That'll do it. Looks like it's not so much the GLSL implementation as
> the different caps we return when GLSL is used
I was looking into my issues with menubuilder and trying to figure out
ways to make the setup automatic so that everything would go where it
should (since I know how to manually make wine put things in the
proper place), and I noticed that no matter how wine is invoked (wine,
winecfg, wineboot, wi
On 20.03.2007 15:08, Stephan Rose wrote:
> So apparently the issue comes down the lseek failing with > 4 gig files only
> on cd-rom drives and ends up not being a wine bug after all as far as I can
> tell. I will try to install it from the hard drive in a little bit and see
> if it succeeds then. I
Allright, I've got the bug nailed to the wall with all of its 6 legs.
What I don't know though is what to do about it. Still trying to find
the right sledgehammer to squash it with
Problem boils down to this:
Supreme Commander has a .cab file that is just under 6 gigs in size.
0x178d42fce b
On 3/19/07, Stephan Rose <[EMAIL PROTECTED]> wrote:
On Mon, 2007-03-19 at 09:40 +0100, Stefan Dösinger wrote:
> Am Montag 19 März 2007 01:49 schrieb Stephan Rose:
> > I've been playing around with the supreme commander install most of
> > today trying to figure out why it does not want to install
Robert Shearman <[EMAIL PROTECTED]> writes:
> Alexandre Julliard wrote:
>> The MAKEFLAGS hack is certainly non portable, and won't behave right
>> on other makes. Using a shell script will also cause trouble on
>> Windows. The extra shell evaluation will also require some extra
>> quoting, that ma
On 3/20/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
Tom Spear wrote:
>> > 2) Is the menu location (~/.local/share/applications) pretty much
>> > universal? In other words IF a patch were submitted to add Start Menu
>> See: http://standards.freedesktop.org/menu-spec/menu-spec-1.0.html#paths
>
On 3/19/07, Tom Spear <[EMAIL PROTECTED]> wrote:
On 3/19/07, Tom Spear <[EMAIL PROTECTED]> wrote:
> > On 3/16/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
> > > Tom Spear wrote:
> > > > I did some more checking into this just now. I'm not sure why or how,
> > > > but when I installed Worms 2,
Lei Zhang wrote:
Believe it or not, there are UNIXes without /dev/stderr and /dev/stdout.
Having regedit option to flush its output to STDOUT (and to get its
input from STDIN) would be very helpful - and in case of STDOUT output
very easy to implement.
Regards
Vit Hrachovy
Sure, but Unices th
Hello Jason,
>>PS: I think char string[1024]; in the main() should be extended
>>to char string[2048]; as well! (please see the MS note above)
>Yes, I'd agree (to MAXSTRING, but change the 1024 in at least one of
the calls appropriately as well)
yes, there are several places in wcmdma
On 21/03/07, Mirek <[EMAIL PROTECTED]> wrote:
fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4
That'll do it. Looks like it's not so much the GLSL implementation as
the different caps we return when GLSL is used.
On 21/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet:
> On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> > Move the checks for float texture formats into the correct location.
> > This allows some Direct3D sample applications to start
On Wednesday 21 March 2007 13:26, Wojciech 'arab' Arabczyk wrote:
> > http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and
> > this is part of messages when playing demo game:
> >
> > fixme:d3d_draw:drawStridedInstanced > 0x502 from
> > glDrawElements @ drawprim.c
Hello
> http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and
> this is part of messages when playing demo game:
>
> fixme:d3d_draw:drawStridedInstanced > 0x502 from
> glDrawElements @ drawprim.c / 991
> fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLT
Stefan Dösinger napsal(a):
Which font patch?
http://bugs.winehq.org/show_bug.cgi?id=7507
Oh, not d3d related.
According to the system requirements the highest it uses is 2.0.
I am also wondering if some of the other bugs, such as geometry being in
the wrong place may be resulting from the d3
Giles Cameron wrote:
After learning about the wine debuging output's level system, and seeing
it be used for a while, I think its time we make a couple of new channels.
They would be like the 'trace' channel, only for more spefic purposes,
these could by default be compiled out, but when needed
On 3/20/07, Kai Blin <[EMAIL PROTECTED]> wrote:
http://code.google.com/soc/wine/about.html
Like that?
Yeah. That was me attempting something resembling humor. GSoC is
exactly what I meant.
--tim
On So, 2007-03-18 at 18:18 +0100, Kai Blin wrote:
> > > What I'd want to do would be the following:
> > > * add a user
> >
> > You must handle the case, that the user has no rights
> > to do that (User is not an Administrator).
>
> Sure. In that case, we just skip the tests like we do now. Nothin
Alexandre Julliard wrote:
Robert Shearman <[EMAIL PROTECTED]> writes:
I don't see how. It doesn't change the portability with other versions
of make, and although I'm not an expert on shell programmings, I don't
think I used an non-portable constructs there.
The MAKEFLAGS hack is cert
Dan Kegel wrote:
On 3/20/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
>> Sage Line 50 already has a bug filed:
>> http://bugs.winehq.org/show_bug.cgi?id=2956
>> but we're hampered because there's no free demo for us to test.
>>
>You could register for a free trial cd?
>http://www.sage.co.uk/consider
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet:
> On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> > Move the checks for float texture formats into the correct location.
> > This allows some Direct3D sample applications to start up which check
> > for any of the float formats together w
37 matches
Mail list logo