Ivan Gyurdiev wrote:
> Why should "inline static" be replaced with "static inline".
> Does it improve compatibility with certain compilers?
>
> Also, does wine aim to be compliant with ANSI, C99, or somewhere in
> between (-gnu89)?
Hi Ivan,
Although declaration specifiers (i.e., storage-class
On 17/03/07, Louis Lenders <[EMAIL PROTECTED]> wrote:
I completely agree with this.This fiddling around with regedit is really
annoying, and moreover you cannot see what keys actually can be added or
changed. Adding it to winecfg is quite simple, so i wonder what the reason is,
why it's never bee
I'm working on fixing the menus in carmageddon and I have a question.
I have set the DirectDrawRenderer to opengl and it all crashes (where
it works under gdi, just displays incorrectly).
Now I traced the problem down to:
dlls/wined3d/surface.c
d3dfmt_convert_surface
The loop at:
http://source.
Bryan Haskins gmail.com> writes:
>
>
> Completely seconded, some nice UI love is the only thing we have under
Transgaming right now, really. But a native Exec. UI is > a python buggy UI.
>
> On 3/17/07,
> Michael Lothian fireburn.co.uk> wrote:
> HiHas anyone thought about adding the directx
Alexandre Julliard wrote:
> Vitaliy Margolen <[EMAIL PROTECTED]> writes:
>
>> Can we get the "official" view on this? I'm tired of answering this sort
>> of questions myself not knowing the exact reasoning behind. I know that
>> there were plenty of "hacks" but there were number of reasonable piec
Completely seconded, some nice UI love is the only thing we have under
Transgaming right now, really. But a native Exec. UI is > a python buggy UI.
On 3/17/07, Michael Lothian <[EMAIL PROTECTED]> wrote:
Hi
Has anyone thought about adding the directx options to the Graphics
tab in WineCfg
Just
Hi
Has anyone thought about adding the directx options to the Graphics
tab in WineCfg
Just now I've been testing all the work been done on the graphics
layer on different games so I've been switching on and off GLSL and
changing backbuffer to fbo etc using regedit
Would it not be better to chan
Stepha wrote:
To give a little info on my background, I've been programming for
roughly 10 years now...everything ranging from embedded &
microcontroller stuff (PIC / ARM) to high end MS Sloth Applications.
Familiar with DirectX, OpenGL, C/C++, C#, x86/ARM/PIC Assembly...
I am of course unfamil
Vitaliy Margolen <[EMAIL PROTECTED]> writes:
> Can we get the "official" view on this? I'm tired of answering this sort
> of questions myself not knowing the exact reasoning behind. I know that
> there were plenty of "hacks" but there were number of reasonable pieces
> that could have been committ
Why should "inline static" be replaced with "static inline".
Does it improve compatibility with certain compilers?
Also, does wine aim to be compliant with ANSI, C99, or somewhere in
between (-gnu89)?
Dimi Paun wrote:
Depends. Right now this code does nothing (and I was going to remove it
anyway) - the only place where clrTextBk is read from is in
prepaint_setup() - but prepaint_setup() is not called for subitems (and
the CLR_NONE override is only done for subitems).
Well, but that's the poin
On 3/17/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
"Giles Cameron" <[EMAIL PROTECTED]> wrote:
> +#define STATUS_DISCONNECTED ((NTSTATUS) 0x0037)
> +#define STATUS_NONEXISTENT_NET_NAME ((NTSTATUS) 0x0037)
> +#define STATUS_ENDPOINT_CLOSED ((NTSTATUS) 0x00
I was looking at comctl32 files for signedness fixes
(there's a lot of signedness warnings, though many
can't be fixed easily)
Just to be sure, I now and then check with `make test`
just to catch mistakes I might have made -- though on
this dll 'header' tests fail:
header.c:1310: Test failed: Tes
"Giles Cameron" <[EMAIL PROTECTED]> wrote:
+#define STATUS_DISCONNECTED ((NTSTATUS) 0x0037)
+#define STATUS_NONEXISTENT_NET_NAME ((NTSTATUS) 0x0037)
+#define STATUS_ENDPOINT_CLOSED ((NTSTATUS) 0x0037)
These defines don't look like proper status values, w
Ok guys, something's gotta change. I gotta stop logging into MS Sloth to
play Supreme Commander ;)
So that said, what can I do, where can I help? =)
To give a little info on my background, I've been programming for
roughly 10 years now...everything ranging from embedded &
microcontroller stuff (P
Hi All,
Im getting a lot of these errors when trying to run Everquest 2, and I
was wondering if its something I could fix. Does anyone know why only
level 0 is supported for this? I put some additional debug, and find EQ2
is calling this with levels up 1 - 9.
Thanks in advance
Kapila.
On 3/16/07, Dan Kegel <[EMAIL PROTECTED]> wrote:
Tom wrote:
>I have some benchmarks posted here:
>http://wiki.winehq.org/BenchMark-0.9.5
>as well as here: http://wiki.winehq.org/BenchMark-0.9.6
>
>And I have all the Graphics test in PCMark 04 running,
>but the app is crashing between test, but if
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