Re: wined3d: Replace inline static with static inline

2007-03-17 Thread Andrew Talbot
Ivan Gyurdiev wrote: > Why should "inline static" be replaced with "static inline". > Does it improve compatibility with certain compilers? > > Also, does wine aim to be compliant with ANSI, C99, or somewhere in > between (-gnu89)? Hi Ivan, Although declaration specifiers (i.e., storage-class

Re: WineCfg and DirectX options

2007-03-17 Thread H. Verbeet
On 17/03/07, Louis Lenders <[EMAIL PROTECTED]> wrote: I completely agree with this.This fiddling around with regedit is really annoying, and moreover you cannot see what keys actually can be added or changed. Adding it to winecfg is quite simple, so i wonder what the reason is, why it's never bee

DirectDrawRenderer - opengl non power of 2 windows

2007-03-17 Thread Nathan Williams
I'm working on fixing the menus in carmageddon and I have a question. I have set the DirectDrawRenderer to opengl and it all crashes (where it works under gdi, just displays incorrectly). Now I traced the problem down to: dlls/wined3d/surface.c d3dfmt_convert_surface The loop at: http://source.

Re: WineCfg and DirectX options

2007-03-17 Thread Louis Lenders
Bryan Haskins gmail.com> writes: > > > Completely seconded, some nice UI love is the only thing we have under Transgaming right now, really. But a native Exec. UI is > a python buggy UI. > > On 3/17/07, > Michael Lothian fireburn.co.uk> wrote: > HiHas anyone thought about adding the directx

Re: Bug [219] questions

2007-03-17 Thread Vitaliy Margolen
Alexandre Julliard wrote: > Vitaliy Margolen <[EMAIL PROTECTED]> writes: > >> Can we get the "official" view on this? I'm tired of answering this sort >> of questions myself not knowing the exact reasoning behind. I know that >> there were plenty of "hacks" but there were number of reasonable piec

Re: WineCfg and DirectX options

2007-03-17 Thread Bryan Haskins
Completely seconded, some nice UI love is the only thing we have under Transgaming right now, really. But a native Exec. UI is > a python buggy UI. On 3/17/07, Michael Lothian <[EMAIL PROTECTED]> wrote: Hi Has anyone thought about adding the directx options to the Graphics tab in WineCfg Just

WineCfg and DirectX options

2007-03-17 Thread Michael Lothian
Hi Has anyone thought about adding the directx options to the Graphics tab in WineCfg Just now I've been testing all the work been done on the graphics layer on different games so I've been switching on and off GLSL and changing backbuffer to fbo etc using regedit Would it not be better to chan

re: Hey all!!!!

2007-03-17 Thread Dan Kegel
Stepha wrote: To give a little info on my background, I've been programming for roughly 10 years now...everything ranging from embedded & microcontroller stuff (PIC / ARM) to high end MS Sloth Applications. Familiar with DirectX, OpenGL, C/C++, C#, x86/ARM/PIC Assembly... I am of course unfamil

Re: Bug [219] questions

2007-03-17 Thread Alexandre Julliard
Vitaliy Margolen <[EMAIL PROTECTED]> writes: > Can we get the "official" view on this? I'm tired of answering this sort > of questions myself not knowing the exact reasoning behind. I know that > there were plenty of "hacks" but there were number of reasonable pieces > that could have been committ

Re: wined3d: Replace inline static with static inline

2007-03-17 Thread Ivan Gyurdiev
Why should "inline static" be replaced with "static inline". Does it improve compatibility with certain compilers? Also, does wine aim to be compliant with ANSI, C99, or somewhere in between (-gnu89)?

Re: [2/3] comctl32: Never draw item text with OPAQUE.

2007-03-17 Thread Felix Nawothnig
Dimi Paun wrote: Depends. Right now this code does nothing (and I was going to remove it anyway) - the only place where clrTextBk is read from is in prepaint_setup() - but prepaint_setup() is not called for subitems (and the CLR_NONE override is only done for subitems). Well, but that's the poin

Re: This patch fixes bugzilla bug number 1001

2007-03-17 Thread Carl Fongheiser
On 3/17/07, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote: "Giles Cameron" <[EMAIL PROTECTED]> wrote: > +#define STATUS_DISCONNECTED ((NTSTATUS) 0x0037) > +#define STATUS_NONEXISTENT_NET_NAME ((NTSTATUS) 0x0037) > +#define STATUS_ENDPOINT_CLOSED ((NTSTATUS) 0x00

comctl32/tests: test failures

2007-03-17 Thread Joris Huizer
I was looking at comctl32 files for signedness fixes (there's a lot of signedness warnings, though many can't be fixed easily) Just to be sure, I now and then check with `make test` just to catch mistakes I might have made -- though on this dll 'header' tests fail: header.c:1310: Test failed: Tes

Re: This patch fixes bugzilla bug number 1001

2007-03-17 Thread Dmitry Timoshkov
"Giles Cameron" <[EMAIL PROTECTED]> wrote: +#define STATUS_DISCONNECTED ((NTSTATUS) 0x0037) +#define STATUS_NONEXISTENT_NET_NAME ((NTSTATUS) 0x0037) +#define STATUS_ENDPOINT_CLOSED ((NTSTATUS) 0x0037) These defines don't look like proper status values, w

Hey all!!

2007-03-17 Thread Stephan Rose
Ok guys, something's gotta change. I gotta stop logging into MS Sloth to play Supreme Commander ;) So that said, what can I do, where can I help? =) To give a little info on my background, I've been programming for roughly 10 years now...everything ranging from embedded & microcontroller stuff (P

fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture Surface in texture is only supported for level 0

2007-03-17 Thread Kapila De Silva
Hi All, Im getting a lot of these errors when trying to run Everquest 2, and I was wondering if its something I could fix. Does anyone know why only level 0 is supported for this? I put some additional debug, and find EQ2 is calling this with levels up 1 - 9. Thanks in advance Kapila.

Re: Benchmark quandary

2007-03-17 Thread Tom Wickline
On 3/16/07, Dan Kegel <[EMAIL PROTECTED]> wrote: Tom wrote: >I have some benchmarks posted here: >http://wiki.winehq.org/BenchMark-0.9.5 >as well as here: http://wiki.winehq.org/BenchMark-0.9.6 > >And I have all the Graphics test in PCMark 04 running, >but the app is crashing between test, but if