Re: Prompts on what to do next after an install

2007-03-16 Thread Chris Robinson
> Running winecfg/wineprefixcreate isn't a part of the build routine, > and I've never seen a build routine that said, now run our application > using 'xyz'. This is the same thing. It doesn't even make sense in > the first place though. If you run wine and there is no existing > directory at WI

Bug [219] questions

2007-03-16 Thread Vitaliy Margolen
I think people still having lots and lots of questions about why safedisc support is still not in Wine: > --- Additional Comments From Speeddymon 2007-16-03 14:37 --- > I think the problem (as is with most times a safedisc patch has been written) > is > that the patch is either way too h

Re: IDirectInputAImpl_GetDeviceStatus

2007-03-16 Thread Vitaliy Margolen
Tom Spear wrote: > Hi all, I was looking at bug 3747, about the game Motorhead. This > game crashes because IDirectInputAImpl_GetDeviceStatus always returns > DI_OK due to being a stub.. The reporter came up with a <10 line hack > to fix it, but a proper implementation would be better. There may

Re: Link creation not working _properly_ under 2.6 kernel?

2007-03-16 Thread Vitaliy Margolen
Tom Spear wrote: > On 3/15/07, Tom Spear <[EMAIL PROTECTED]> wrote: >> On 3/15/07, Lei Zhang <[EMAIL PROTECTED]> wrote: >> > It looks like the icon bug has already been reported: >> > http://bugs.winehq.org/show_bug.cgi?id=7084 >> > >> > On my machine, wine puts WinRar.desktop in >> > ~/.local/shar

RSTs from winehq.org

2007-03-16 Thread Juan Lang
Anyone else getting lots of TCP resets from winehq.org since the maintenance? I don't see this at work - or, my connection there is too fast connection for them to appear - but at home, I have to have a great deal of patience to browse the site, as it takes repeated reloads to get a successful pag

Re: Prompts on what to do next after an install

2007-03-16 Thread James Hawkins
On 3/16/07, Tom Spear <[EMAIL PROTECTED]> wrote: I just came across another idea that might be nice, and would be trivial to accomplish After running ./configure the configure script tells you to run make depends && make After that, there is nothing telling you what to do.. Obviously most user

Prompts on what to do next after an install

2007-03-16 Thread Tom Spear
I just came across another idea that might be nice, and would be trivial to accomplish After running ./configure the configure script tells you to run make depends && make After that, there is nothing telling you what to do.. Obviously most users can figure out to run make install, but it would

Tomb Raider Legends wine segfault with /dev/input/event*

2007-03-16 Thread Tom Spear
Looking at bug 5721, the final comment has found the problem that causes this. The original issue in the bug is fixed, but a new one cropped up. Basically if the user doesn't have r/w access to /dev/input/event* then wine segfaults. What should happen is that wine should print an error on the c

IDirectInputAImpl_GetDeviceStatus

2007-03-16 Thread Tom Spear
Hi all, I was looking at bug 3747, about the game Motorhead. This game crashes because IDirectInputAImpl_GetDeviceStatus always returns DI_OK due to being a stub.. The reporter came up with a <10 line hack to fix it, but a proper implementation would be better. There may be other games that suf

Re: Question about adding a small change to bugzilla

2007-03-16 Thread Tom Spear
lol oh On 3/16/07, James Hawkins <[EMAIL PROTECTED]> wrote: On 3/16/07, Tom Spear <[EMAIL PROTECTED]> wrote: > Just wondering if it would be trivial (not require a complete > recompile) to add a link to the page that shows after you change > anything on a bug to take you back to the bug list tha

Re: Question about adding a small change to bugzilla

2007-03-16 Thread James Hawkins
On 3/16/07, Tom Spear <[EMAIL PROTECTED]> wrote: Just wondering if it would be trivial (not require a complete recompile) to add a link to the page that shows after you change anything on a bug to take you back to the bug list that you were last viewing.. Example: On the left there is a link to

Re: [2/3] comctl32: Never draw item text with OPAQUE.

2007-03-16 Thread Dimi Paun
On Fri, March 16, 2007 16:37, Felix Nawothnig wrote: >> It seems to me that this is a bit of a problem: >> >> 3783 if (nSubItem == 0 || (cdmode & CDRF_NOTIFYITEMDRAW)) >> 3784 prepaint_setup(infoPtr, hdc, &nmlvcd); >> 3785 >> 3786 /* in full row select, subitems, will just use main

Re: [2/3] comctl32: Never draw item text with OPAQUE.

2007-03-16 Thread Felix Nawothnig
(CCing wine-devel again) Dimi Paun wrote: Problem is that DrawText() for the subitems will also use the background color - which is wrong. Why is it wrong? Because the "background color" isn't the background color of the list. And it's definitly not the text bkclr in gdi-context either - I h

Re: Another GSoC idea

2007-03-16 Thread Bryan Haskins
A DX app packed nicely with winlib would be wonderful. It realistically isn't an enormous hurdle but the 'look what I did!' factor would be amazing. Now if only you could convince Blizzard for WoW =D On 3/15/07, Remco <[EMAIL PROTECTED]> wrote: I was thinking of a combined project between Ogre

Re: [2/3] comctl32: Never draw item text with OPAQUE.

2007-03-16 Thread Felix Nawothnig
Felix Nawothnig wrote: Well - yes. But other controls do this too (statusbar for example) and considering all the stuff we do during refresh this is hardly a bottleneck. And even if it is we should optimize this codepath in gdi32 instead (by caching solid brushs for example). ...looking at th

test.winehq.org (Re: comctl32: status bar test - Reorganization and Message Sequencing[2/2])

2007-03-16 Thread Detlef Riekenberg
On Mi, 2007-03-14 at 09:07 -0700, Lei Zhang wrote: > BTW, are we evert going to put up a better front page for > test.winehq.org? > It still says 403 Forbidden. Yes Please: http://bugs.winehq.org/show_bug.cgi?id=3187 -- By by ... Detlef

Re: [2/3] comctl32: Never draw item text with OPAQUE.

2007-03-16 Thread Felix Nawothnig
Dimi Paun wrote: But this ends up creating and deleting the brush for each of the cells Well - yes. But other controls do this too (statusbar for example) and considering all the stuff we do during refresh this is hardly a bottleneck. And even if it is we should optimize this codepath in gdi3

Re: [2/3] comctl32: Never draw item text with OPAQUE.

2007-03-16 Thread Dimi Paun
On Fri, March 16, 2007 11:39, Felix Nawothnig wrote: > This fixes a glitch (blue text background inside a red selected cell)) > in SuperGrid (http://flexo.popuserv.org/SuperGrid.exe) and appears to be > what native does. > > There is no need to use OPAQUE anyway since we always draw the selection

Re: Link creation not working _properly_ under 2.6 kernel?

2007-03-16 Thread Tom Spear
On 3/15/07, Tom Spear <[EMAIL PROTECTED]> wrote: On 3/15/07, Lei Zhang <[EMAIL PROTECTED]> wrote: > It looks like the icon bug has already been reported: > http://bugs.winehq.org/show_bug.cgi?id=7084 > > On my machine, wine puts WinRar.desktop in > ~/.local/shared/applications/wine/Programs/WinRa

Re: Another GSoC idea

2007-03-16 Thread Detlef Riekenberg
On Fr, 2007-03-16 at 10:30 +0100, Stefan Dösinger wrote: > Am Freitag 16 März 2007 02:49 schrieb Remco: > > I was thinking of a combined project between Ogre (graphics engine) and > > Wine. > Last I tried ogre on Wine I saw > that the gl backend mostly works, but the d3d9 and d3d7 backends are i

Re: MFDRV_ExtEscape

2007-03-16 Thread Detlef Riekenberg
On Fr, 2007-03-16 at 11:47 +, Nicolas wrote: > INT ret; > > + if (cbOutput) return 0; > len = sizeof(*mr) + sizeof(WORD) + ((cbInput + 1) & ~1); You mixed TAB and SPACE. (default idention in wine is 4 SPACE) Thanks. -- By by ... Detlef

re: Benchmark quandary

2007-03-16 Thread Dan Kegel
Tom wrote: I have some benchmarks posted here: http://wiki.winehq.org/BenchMark-0.9.5 as well as here: http://wiki.winehq.org/BenchMark-0.9.6 And I have all the Graphics test in PCMark 04 running, but the app is crashing between test, but if I run them one at a time they will complete. I'm int

Re: Another GSoC idea

2007-03-16 Thread Kai Blin
On Friday 16 March 2007 13:09, Remco wrote: > > I don't actually see the difference between running Ogre apps and other > > DirectX apps. > > > > Or am I getting you wrong and you're suggesting to make the DirectX > > backend work as a winelib app on native Linux without Wine? > > > > Cheers, > > K

Re: wined3d: Implement vertex fog with pixel shaders

2007-03-16 Thread H. Verbeet
On 16/03/07, Fabian Bieler <[EMAIL PROTECTED]> wrote: The clamping I removed in the vertexshader is not required: If we use opengl's fixed function rasterization pipeline in combination with a vertexshader the shader should pass the fog coordinate to the rasterizer (which is there used as input f

Re: wined3d: Implement vertex fog with pixel shaders

2007-03-16 Thread Stefan Dösinger
Am Freitag 16 März 2007 00:09 schrieb Fabian Bieler: This patch breaks the Dolphin DirectX8 sdk demo. It shows up completely blue(the fog color). pgp8j2ZwqD579.pgp Description: PGP signature

Re: Another GSoC idea

2007-03-16 Thread Remco
> I don't actually see the difference between running Ogre apps and other > DirectX apps. > > Or am I getting you wrong and you're suggesting to make the DirectX backend > work as a winelib app on native Linux without Wine? > > Cheers, > Kai Yeah, that's what I meant. I just thought it would be

Re: urlmon: Create one notif window per thread.

2007-03-16 Thread Alexandre Julliard
Jacek Caban <[EMAIL PROTECTED]> writes: > static HWND get_notif_hwnd(void) > { > +thread_data_t *thread_data = get_thread_data(TRUE); > + > static ATOM wnd_class = 0; > -HWND hwnd; > > static const WCHAR wszURLMonikerNotificationWindow[] = > {'U','R','L',' ','M','o',

Re: wined3d: Implement vertex fog with pixel shaders

2007-03-16 Thread Fabian Bieler
On Friday 16 March 2007 08:40, H. Verbeet wrote: > Did you check if the clamping is required? Which clamping do you mean, the clamping in the vertexshader I removed or the clamping in the fragmentshader I added? The clamping I removed in the vertexshader is not required: If we use opengl's fixed

Re: Another GSoC idea

2007-03-16 Thread Stefan Dösinger
Am Freitag 16 März 2007 02:49 schrieb Remco: > I was thinking of a combined project between Ogre (graphics engine) and > Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX > backend. Maybe a student could try to get the DirectX-backend working in > Linux with Wine. > > This would r

Re: Status of Wine & Mac OS X

2007-03-16 Thread Stefan Dösinger
Am Freitag 16 März 2007 09:42 schrieb Alexandre Julliard: > Methril <[EMAIL PROTECTED]> writes: > > Dear Wine deevlopers. > > > > I was looking thorugh the mailing list archives about the status of > > wine working in Intel-Macs. > > It should work pretty much the same as on Linux. You do need an X

Re: Status of Wine & Mac OS X

2007-03-16 Thread Alexandre Julliard
Methril <[EMAIL PROTECTED]> writes: > Dear Wine deevlopers. > > I was looking thorugh the mailing list archives about the status of > wine working in Intel-Macs. It should work pretty much the same as on Linux. You do need an X11 server since the quartz driver isn't functional yet. -- Alexandre

Re: Status of Wine & Mac OS X

2007-03-16 Thread Saulius Krasuckas
* On Fri, 16 Mar 2007, Methril wrote: > I was looking thorugh the mailing list archives about the status of wine > working in Intel-Macs. > I'd like to start helping the wine project making some effort in > Macintel computer, and i like to reach some 3D approach that works in > Mac. I guess you

Re: FDI: Constify some variables

2007-03-16 Thread Andrew Talbot
James Hawkins wrote: > That's not how it works. PFNOPEN, et al., has a specific definition > that is similar to, but not the same as, the corresponding low-level > file IO function. If you make a change to a public header, you need > to check the same header in the SDK and make sure that the cha