Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Fabian Bieler
On Tuesday 06 March 2007 05:02, Markus wrote: > On Monday 05 March 2007 17:30, you wrote: > > > I already updated the Wiki to reflect the settings I had to use under > > > 10.2. > > > > -m32 is fully automatic detected in configure, it is not necessary to > > mention. > > I cannot confirm this. Whe

Re: HtmlHelp status, winecfg and SoC proposal

2007-03-05 Thread Paul Wise
[please CC me on replies, I'm not subscribed to wine-devel] On Mon, 2007-03-05 at 19:30 +0200, Saulius Krasuckas wrote: > * On Sun, 4 Mar 2007, Jacek Caban wrote: > > HtmlHelp maker (hhc, see [1]) doesn't create internal files (parts of > > chm that describes stuff like index or default topic)

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Markus
On Monday 05 March 2007 17:30, you wrote: > > I already updated the Wiki to reflect the settings I had to use under > > 10.2. > > -m32 is fully automatic detected in configure, it is not necessary to > mention. I cannot confirm this. When not setting -m32 manually, I am getting the previously post

Re: Code audit

2007-03-05 Thread Jeremy White
> BTW, has the Wine code audit ever been finished or was it just aborted > when media attention faded? The last statement I found was from Alexandre > in March 2006 where he stated that 50% of the code were covered. The code audit continues. However, the SFLC has turned its attention to building

Code audit (was: Re: Working on DIBEngine for SOC)

2007-03-05 Thread Carl-Daniel Hailfinger
On 05.03.2007 22:57, Rolf Kalbermatter wrote: > > ReactOS you better don't mention here in Wine. As long as ReactOS has not > been fully audited from an independent organization to not contain any > copied code not under a compatible open source license, Wine will not > accept any code that looks

Re: AppDB performance issue

2007-03-05 Thread Chris Morgan
On 3/5/07, Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> wrote: Mandag 05 mars 2007 03:27, skrev Nick Law: > Tony Lambregts wrote: > > Nick Law wrote: > >> I still find appdb really slow 60 seconds to view some pages, post on > >> the forums etc It's driving me nuts to the point I've gone b

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > For half-life 2 I'd suggest back buffer for now > because nowadays it renders on > AUX buffers which is faster than the context switch > for pbuffers. Once fbos > work with that game they should be used. Thanks - backbuffer indeed works fine with

Re: AppDB performance issue

2007-03-05 Thread Alexander Nicolaysen Sørnes
Mandag 05 mars 2007 03:27, skrev Nick Law: > Tony Lambregts wrote: > > Nick Law wrote: > >> I still find appdb really slow 60 seconds to view some pages, post on > >> the forums etc It's driving me nuts to the point I've gone back to > >> real life for a while as it's less frustrating. BTW this

RE: Working on DIBEngine for SOC

2007-03-05 Thread Rolf Kalbermatter
Ivan de Jesus Deras Tabora [mailto:[EMAIL PROTECTED] wrote: Welcome here, Ivan! >From what I understood the hard part of this project is INTEGRATION. >I mean integrating the new code into the Wine repository without >breaking everything? Am I right? Yes this will be a challenge and it is not abo

Re: Working on DIBEngine for SOC

2007-03-05 Thread Stefan Dösinger
Am Montag 05 März 2007 21:35 schrieb Ivan de Jesus Deras Tabora: > Hello everyone. > > I'm thinking about participating in the Google SOC 2007. Given that > Wine in one of my favorite Open Source projects I find interesting the > idea of implementing the DIBEngine. In the past I've worked in some

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hello > Don't worry, I'm working on sRGB read and write support right now :D > > I'm not sure when it will be completed but you'll see something soon (next > few days / weeks) That's great news! Keep 'em comming ;-) -- Best regards Wojciech Arabczyk

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Am Montag 05 März 2007 20:28 schrieb Wojciech 'arab' Arabczyk: > Hello > > > If changing the fsaa setting in hl2 changes anything that is just > > imagination - it doesn't do anything yet, the multisample setting is just > > ignored right now. > > I've not changed the FSAA setting trough the game o

Re: mingw linking problem

2007-03-05 Thread Robert Shearman
Stefan Leichter wrote: Am Tuesday 27 February 2007 19:43 schrieb Paul Millar: On Sunday 25 February 2007 18:13, Stefan Leichter wrote: The set of patches I have includes a definition for this GUID (as well as many, many others). The complete set of patches (against w32api v3.8) is avai

Re: mingw linking problem

2007-03-05 Thread Stefan Leichter
Am Tuesday 27 February 2007 19:43 schrieb Paul Millar: > Hi Stefan, > > On Sunday 25 February 2007 18:13, Stefan Leichter wrote: > > This fail for some dlls at the linking, eg. comdlg32.dll misses the > > imports > > > > _IID_IContextMenu, _IID_IShellFolder, _IID_IPersistFolder2, > > _IID_IShellBr

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Am Montag 05 März 2007 20:14 schrieb Ken Thomases: > Is UseGLSL=enabled and -dxlevel 80 a meaningful combination that > produces better results? It should produce the same results as ARB and 80. (I know it doesn't work on the mac though. The mac falls back to sw rendering) pgpAhouItZvX0.pgp Desc

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Phil Costin
Wojciech 'arab' Arabczyk wrote: > Hello > >> If changing the fsaa setting in hl2 changes anything that is just >> imagination - it doesn't do anything yet, the multisample setting is just >> ignored right now. > > I've not changed the FSAA setting trough the game options. I've forced it > on a l

Working on DIBEngine for SOC

2007-03-05 Thread Ivan de Jesus Deras Tabora
Hello everyone. I'm thinking about participating in the Google SOC 2007. Given that Wine in one of my favorite Open Source projects I find interesting the idea of implementing the DIBEngine. In the past I've worked in some Open Source projects, one of them QT-Win32 and also I did little contrib

Re: Visualizing skip on test.winehq.org (and getting rid of visible desktop border)

2007-03-05 Thread Detlef Riekenberg
On Mo, 2007-03-05 at 12:07 +0100, Paul Vriens wrote: > My idea is to visualize the skipped tests by using the blue border at the > single > test level to indicate tests are skipped (see attached picture). > > Comments, idea's, thoughts? Nice Idea. -- By by ... Detlef

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hello > If changing the fsaa setting in hl2 changes anything that is just > imagination - it doesn't do anything yet, the multisample setting is just > ignored right now. I've not changed the FSAA setting trough the game options. I've forced it on a lower level, that is on the graphics card driv

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Ken Thomases
On Mar 5, 2007, at 12:00 PM, Stefan Dösinger wrote: Hi! I've made also the glsl test. The same problem is here - there is too much shine all over the game. Not only barrels and weapons, but also faces, dresses, walls.. It looks like covered by the oil film. There are also some strange sh

Re: Visualizing skip on test.winehq.org (and getting rid of visible desktop border)

2007-03-05 Thread Ferenc Wagner
Paul Vriens <[EMAIL PROTECTED]> writes: > My idea is to visualize the skipped tests by using the blue border > at the single test level to indicate tests are skipped. Hey, I like it! That blue border was already obsolete when I last touched the code, but I found it so neat that I couldn't kill i

Re: fc4 rpms

2007-03-05 Thread Vitaly Lipatov
В сообщении от 28 февраля 2007 05:17 Bill Medland написал(a): > Is there any chance that someone with the ability can create the fedora > core 4 wine rpms for version 0.9.30? http://ftp.freesource.info/etersoft/WINE%40Etersoft-1.0/WINE/FedoraCore/4/ > Bill Medland -- Lav Виталий Липатов Россия,

Re: Problems with Alice

2007-03-05 Thread gslink
After considerable digging the problems with sound in Alice were traced to a bad software load. While digging another thing came to our attention that may be of interest to others. When we put in the latest fixes to FC6 Wine quit running. This was traced to the fact that the latest fixes con

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
> Hi! > I've made also the glsl test. The same problem is here - there is too > much shine all over the game. Not only barrels and weapons, but also faces, > dresses, walls.. It looks like covered by the oil film. There are also some > strange shadow effects - like that the top of the hand is dar

Re: 0001-server-main.c-fixed-command-line-parsing-using-GNU-getopt

2007-03-05 Thread Dmitry Timoshkov
"Srivatsa Kanchi, R" <[EMAIL PROTECTED]> wrote: replaced the custom 'parse_args' function with GNU getopt And what's wrong with current parser, except it being custom? applied some coding style to limit code 80 characters /line Please leave existing style alone, even if you don't like it.

Re: HtmlHelp status, winecfg and SoC proposal

2007-03-05 Thread Saulius Krasuckas
* On Sun, 4 Mar 2007, Jacek Caban wrote: > HtmlHelp maker (hhc, see [1]) doesn't create internal files (parts of > chm that describes stuff like index or default topic) and it's GPLed so > it's useless for Wine (unless author would relicense it for us). Quoting Paul Wise resume from the [1]: |

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Montag 05 März 2007 06:56 schrieb Pavel Troller: > > > > without an annoying graphics glitch causing > parts of > > > > > > skies to be > > > > > > > replaced with some bogus contents like white, > black, > > > > > > mirrors of a part of > > > >

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech Arabczyk
Hello >   We just tried it and we can't reproduce your problem. We were even going > in the water itself and the display was smooth and without any distortion. > We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers t

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Dmitry Timoshkov
"Dmitry Timoshkov" <[EMAIL PROTECTED]> wrote: Marcus, you seem to be a knowledgeable person how to set up X11 in a 64-bit environment. Perhaps you have a clue what might be needed to properly setup locale support in that case? See for instance the bug http://bugs.winehq.org/show_bug.cgi?id=4704

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Marcus Meissner
On Mon, Mar 05, 2007 at 05:11:10PM +0100, Markus wrote: > On Monday 05 March 2007 15:55, Kai Blin wrote: > > > Ok, got compiling to work. The Wiki was quite far off as to which > > > settings are needed for compiling under 64bit SUSE. > > > > The X libraries moved elsewhere in openSUSE 10.2. Fixes

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Dmitry Timoshkov
"Marcus Meissner" <[EMAIL PROTECTED]> wrote: Marcus, you seem to be a knowledgeable person how to set up X11 in a 64-bit environment. Perhaps you have a clue what might be needed to properly setup locale support in that case? See for instance the bug http://bugs.winehq.org/show_bug.cgi?id=4704

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Markus
On Monday 05 March 2007 15:55, Kai Blin wrote: > > Ok, got compiling to work. The Wiki was quite far off as to which > > settings are needed for compiling under 64bit SUSE. > > The X libraries moved elsewhere in openSUSE 10.2. Fixes to the Wiki > welcome. I already updated the Wiki to reflect the s

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Pavel Troller
> Hi > > > We just tried it and we can't reproduce your problem. We were even going > > in the water itself and the display was smooth and without any distortion. > > We set the DX9 mode in the game command line (parameter -dxlevel 90). > > To say even more - with this new version all the rando

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Marcus Meissner
On Mon, Mar 05, 2007 at 11:53:07PM +0800, Dmitry Timoshkov wrote: > "Marcus Meissner" <[EMAIL PROTECTED]> wrote: > > >>Ok, got compiling to work. The Wiki was quite far off as to which > >>settings are needed for compiling under 64bit SUSE. > > > >I reviewed and adjusted the page a bit. > > Marc

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Dmitry Timoshkov
"Marcus Meissner" <[EMAIL PROTECTED]> wrote: Ok, got compiling to work. The Wiki was quite far off as to which settings are needed for compiling under 64bit SUSE. I reviewed and adjusted the page a bit. Marcus, you seem to be a knowledgeable person how to set up X11 in a 64-bit environment.

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Marcus Meissner
On Mon, Mar 05, 2007 at 03:23:39PM +0100, Markus wrote: > On Sunday 04 March 2007 23:24, Markus wrote: > > On Sunday 04 March 2007 21:12, you wrote: > > > Unlikely, dplay is rather old. Can you do a regression test? Most likely > > > one of my d3d patches killed it. > > > > I would, but unfortunate

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Kai Blin
On Monday 05 March 2007 15:23, Markus wrote: > Ok, got compiling to work. The Wiki was quite far off as to which settings > are needed for compiling under 64bit SUSE. The X libraries moved elsewhere in openSUSE 10.2. Fixes to the Wiki welcome. Kai -- Kai Blin, WorldForge developerhttp://w

Re: secur32: NTLM's AcquireCredentialHandleA/W should accept domains and usernames with lengths of 0.

2007-03-05 Thread Robert Shearman
Kai Blin wrote: On Monday 05 March 2007 13:02, Robert Shearman wrote: +if(pQuerySecurityPackageInfoA(sec_pkg_name, &pkg_info) != SEC_E_OK) +{ +trace("NTLM package not installed, skipping test\n"); +return; +} I've just started using skip() for skipping tests

Re: secur32: NTLM's AcquireCredentialHandleA/W should accept domains and usernames with lengths of 0.

2007-03-05 Thread Kai Blin
On Monday 05 March 2007 13:02, Robert Shearman wrote: > +    if(pQuerySecurityPackageInfoA(sec_pkg_name, &pkg_info) != SEC_E_OK) > +    { > +        trace("NTLM package not installed, skipping test\n"); > +        return; > +    } I've just started using skip() for skipping tests. Cheers, Kai -

Re: Settlers II: 10th Anniversary regression?

2007-03-05 Thread Markus
On Sunday 04 March 2007 23:24, Markus wrote: > On Sunday 04 March 2007 21:12, you wrote: > > Unlikely, dplay is rather old. Can you do a regression test? Most likely > > one of my d3d patches killed it. > > I would, but unfortunately I cannot compile Wine myself under (SUSE) x86_64 > even though I

Re: Writing IDL and other definition files

2007-03-05 Thread Jeff L
Robert Shearman wrote: Jeff L wrote: I am looking at writing a piece of IDL and a header file I am wrestling with how to do it without infringing copyright. IDL looks particularly hard to write from first principles and is probably hard to write in a different way as the functions being imple

Re: Writing IDL and other definition files

2007-03-05 Thread Robert Shearman
Jeff L wrote: I am looking at writing a piece of IDL and a header file I am wrestling with how to do it without infringing copyright. IDL looks particularly hard to write from first principles and is probably hard to write in a different way as the functions being implemented are defined and

Visualizing skip on test.winehq.org (and getting rid of visible desktop border)

2007-03-05 Thread Paul Vriens
Hi, currently all tests on test.winehq.org show the blue border to indicate the test is running on a visible desktop. I think we can get rid of this one as winetest will not run if we don't have a visible desktop. My idea is to visualize the skipped tests by using the blue border at the singl

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
> Could any of you test again with: > OffscreenRenderingMode=fbo > turned on? fbos are broken with half life 2. It is broken because it uses a different depth stencil buffer size than the color buffer size. > I just turned that off (so it defaulted to > backbuffer), and the problem actually went

Writing IDL and other definition files

2007-03-05 Thread Jeff L
I am looking at writing a piece of IDL and a header file I am wrestling with how to do it without infringing copyright. IDL looks particularly hard to write from first principles and is probably hard to write in a different way as the functions being implemented are defined and require IDL sim

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hi > We just tried it and we can't reproduce your problem. We were even going > in the water itself and the display was smooth and without any distortion. > We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers that