Re: Current wine and HL2 family - well done!

2007-03-04 Thread Stefan Dösinger
Am Montag 05 März 2007 06:56 schrieb Pavel Troller: > > > without an annoying graphics glitch causing parts of > > > > skies to be > > > > > replaced with some bogus contents like white, black, > > > > mirrors of a part of > > > > > ground etc. > > > > Are you finding no errors at all? In Counter-

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Pavel Troller
> > without an annoying graphics glitch causing parts of > skies to be > > replaced with some bogus contents like white, black, > mirrors of a part of > > ground etc. > > Are you finding no errors at all? In Counter-Strike: > Source, when running in anything above DX7 mode, on > the map "de_aztec

Re: AppDB performance issue

2007-03-04 Thread EA Durbin
From: Tony Lambregts <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] CC: wine-devel@winehq.com, Louis Lenders <[EMAIL PROTECTED]> Subject: Re: AppDB performance issue Date: Sun, 04 Mar 2007 18:49:54 -0700 Nick Law wrote: > I still find appdb really slow 60 seconds to view some pages, post on > the

Re: AppDB performance issue

2007-03-04 Thread Nick Law
Tony Lambregts wrote: Nick Law wrote: I still find appdb really slow 60 seconds to view some pages, post on the forums etc It's driving me nuts to the point I've gone back to real life for a while as it's less frustrating. BTW this problems exists on systems separated by over 100 miles (b

Re: AppDB performance issue

2007-03-04 Thread Tony Lambregts
Nick Law wrote: > I still find appdb really slow 60 seconds to view some pages, post on > the forums etc It's driving me nuts to the point I've gone back to > real life for a while as it's less frustrating. BTW this problems exists > on systems separated by over 100 miles (but same login accoun

Re: New opengl thread context selection patches for testing

2007-03-04 Thread Vitaliy Margolen
Stefan Dösinger wrote: > Hi, > Here is a new patchset for testing which implements duplicating gl contexts > for new threads in wined3d. Again, it does not implement any synchronisation > measures(except ENTER_GL and glFinish), so running multithreaded games is > still kinda a lottery. Awesome

Re: [msi, 1/5, try 5] msi: Add OLE automation conformance test.

2007-03-04 Thread Misha Koshelev
On Sun, 2007-03-04 at 16:18 -0600, James Hawkins wrote: > On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote: > > On Sun, 2007-03-04 at 15:50 -0600, James Hawkins wrote: > > > On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote: > > > > Changes: Ok, try 5. This time there are five patches, as this

Re: Settlers II: 10th Anniversary regression?

2007-03-04 Thread Markus
On Sunday 04 March 2007 21:12, you wrote: > Unlikely, dplay is rather old. Can you do a regression test? Most likely > one of my d3d patches killed it. I would, but unfortunately I cannot compile Wine myself under (SUSE) x86_64 even though I follow the instructions at http://wiki.winehq.org/WineOn

HtmlHelp status, winecfg and SoC proposal

2007-03-04 Thread Jacek Caban
Hello. As you may have noticed, I've been working on HtmlHelp lately. Currently it should generally work, but still there is a lot to do. HTML should be correctly displayed and content tab should work. I was thinking about making more use of it in Wine. I think winecfg could benefit from it. W

Re: [msi, 1/5, try 5] msi: Add OLE automation conformance test.

2007-03-04 Thread James Hawkins
On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote: On Sun, 2007-03-04 at 15:50 -0600, James Hawkins wrote: > On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote: > > Changes: Ok, try 5. This time there are five patches, as this first > > patch is a (moderately) comprehensive conformance test fo

Re: [msi, 1/5, try 5] msi: Add OLE automation conformance test.

2007-03-04 Thread Misha Koshelev
On Sun, 2007-03-04 at 15:50 -0600, James Hawkins wrote: > On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote: > > Changes: Ok, try 5. This time there are five patches, as this first > > patch is a (moderately) comprehensive conformance test for MSI OLE > > automation, which checks all the function

Re: New opengl thread context selection patches for testing

2007-03-04 Thread Mirek
Ok, i tried it with current CVS. + There are many improvments in some games like Tomb Raider Legends, GTA San Andreas, HalfLife Episode One and 3DMark 2005 or 2006 + Oblivion is still broken (same as with previous patchset) + With your previous Thread patchset Rainbow Six Vegas can even run int

Re: [msi, 1/5, try 5] msi: Add OLE automation conformance test.

2007-03-04 Thread James Hawkins
On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote: Changes: Ok, try 5. This time there are five patches, as this first patch is a (moderately) comprehensive conformance test for MSI OLE automation, which checks all the functions that will be implemented, and does basic checks like set a propert

Current wine and HL2 family - well done!

2007-03-04 Thread Luke Bratch
> without an annoying graphics glitch causing parts of skies to be > replaced with some bogus contents like white, black, mirrors of a part of > ground etc. Are you finding no errors at all? In Counter-Strike: Source, when running in anything above DX7 mode, on the map "de_aztec", the screen is o

Re: Settlers II: 10th Anniversary regression?

2007-03-04 Thread Kai Blin
On Sunday 04 March 2007 20:41, Markus wrote: > when trying the demo of the above game [... it quits ...] with the following > messages: > fixme:wininet:InternetSetOptionExA Flags 0400 ignored > fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT > (1000): STUB > fixme:winin

Re: Settlers II: 10th Anniversary regression?

2007-03-04 Thread Stefan Dösinger
Am Sonntag 04 März 2007 20:41 schrieb Markus: > Hi, > > when trying the demo of the above game ( > http://appdb.winehq.org/appview.php?iVersionId=5346 ) with 0.9.30, it loads > the main menu and allows you to enter a game. > In 0.9.32, it does not start anymore at all (it hangs after opening a > wi

New opengl thread context selection patches for testing

2007-03-04 Thread Stefan Dösinger
Hi, Here is a new patchset for testing which implements duplicating gl contexts for new threads in wined3d. Again, it does not implement any synchronisation measures(except ENTER_GL and glFinish), so running multithreaded games is still kinda a lottery. This patchset also contains a patch for o

Settlers II: 10th Anniversary regression?

2007-03-04 Thread Markus
Hi, when trying the demo of the above game ( http://appdb.winehq.org/appview.php?iVersionId=5346 ) with 0.9.30, it loads the main menu and allows you to enter a game. In 0.9.32, it does not start anymore at all (it hangs after opening a window) with the following messages: fixme:wininet:Interne

Re: [PATCH 1/2] comctl32: Added getter-setter tests for the tab control (second attempt)

2007-03-04 Thread Vitaliy Margolen
Lei Zhang wrote: > On 3/3/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote: >> The_Hagop wrote: >> > +static void test_getters_setters(INT nTabs) >> > +{ >> > +} >> All your small functions should go inside this function. There is no >> need to create 100 small functions that do 1-3 tests. > > I sug

Re: [PATCH 1/2] comctl32: Added getter-setter tests for the tab control (second attempt)

2007-03-04 Thread Lei Zhang
On 3/3/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote: The_Hagop wrote: > +static void test_getters_setters(INT nTabs) > +{ > +RECT rTab; > +INT nTabsRetrieved; > +INT rowCount; > + > +hTab = createFilledTabControl(TCS_FIXEDWIDTH, TCIF_TEXT|TCIF_IMAGE, nTabs); > +ok(hTab != N

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Stefan Dösinger
Am Sonntag 04 März 2007 14:21 schrieb Pavel Troller: > Hi! > Normally I'm writing complaints here, so for a bit of compensation, I > would like to inform that yesterday's wine runs HL2 family of games for the > first time without an annoying graphics glitch causing parts of skies to be > replaced

Current wine and HL2 family - well done!

2007-03-04 Thread Pavel Troller
Hi! Normally I'm writing complaints here, so for a bit of compensation, I would like to inform that yesterday's wine runs HL2 family of games for the first time without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors of a part

Re: gdi32: Add a EnumFontFamilies test, make it pass under Wine. Try 2

2007-03-04 Thread Dmitry Timoshkov
"Dmitry Timoshkov" <[EMAIL PROTECTED]> wrote: this patch should fix the problem reported in the bug #7571. This version of the patch adds a test for the case of enumerating "Symbol"-like fonts (pointed out by Huw), and makes it pass under Wine as well. Changelog: gdi32: Add a EnumFontFamili