Am Montag 05 März 2007 06:56 schrieb Pavel Troller:
> > > without an annoying graphics glitch causing parts of
> >
> > skies to be
> >
> > > replaced with some bogus contents like white, black,
> >
> > mirrors of a part of
> >
> > > ground etc.
> >
> > Are you finding no errors at all? In Counter-
> > without an annoying graphics glitch causing parts of
> skies to be
> > replaced with some bogus contents like white, black,
> mirrors of a part of
> > ground etc.
>
> Are you finding no errors at all? In Counter-Strike:
> Source, when running in anything above DX7 mode, on
> the map "de_aztec
From: Tony Lambregts <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
CC: wine-devel@winehq.com, Louis Lenders <[EMAIL PROTECTED]>
Subject: Re: AppDB performance issue
Date: Sun, 04 Mar 2007 18:49:54 -0700
Nick Law wrote:
> I still find appdb really slow 60 seconds to view some pages, post on
> the
Tony Lambregts wrote:
Nick Law wrote:
I still find appdb really slow 60 seconds to view some pages, post on
the forums etc It's driving me nuts to the point I've gone back to
real life for a while as it's less frustrating. BTW this problems exists
on systems separated by over 100 miles (b
Nick Law wrote:
> I still find appdb really slow 60 seconds to view some pages, post on
> the forums etc It's driving me nuts to the point I've gone back to
> real life for a while as it's less frustrating. BTW this problems exists
> on systems separated by over 100 miles (but same login accoun
Stefan Dösinger wrote:
> Hi,
> Here is a new patchset for testing which implements duplicating gl contexts
> for new threads in wined3d. Again, it does not implement any synchronisation
> measures(except ENTER_GL and glFinish), so running multithreaded games is
> still kinda a lottery.
Awesome
On Sun, 2007-03-04 at 16:18 -0600, James Hawkins wrote:
> On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
> > On Sun, 2007-03-04 at 15:50 -0600, James Hawkins wrote:
> > > On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
> > > > Changes: Ok, try 5. This time there are five patches, as this
On Sunday 04 March 2007 21:12, you wrote:
> Unlikely, dplay is rather old. Can you do a regression test? Most likely
> one of my d3d patches killed it.
I would, but unfortunately I cannot compile Wine myself under (SUSE) x86_64
even though I follow the instructions at http://wiki.winehq.org/WineOn
Hello.
As you may have noticed, I've been working on HtmlHelp lately. Currently
it should generally work, but still there is a lot to do. HTML should be
correctly displayed and content tab should work. I was thinking about
making more use of it in Wine. I think winecfg could benefit from it. W
On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
On Sun, 2007-03-04 at 15:50 -0600, James Hawkins wrote:
> On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
> > Changes: Ok, try 5. This time there are five patches, as this first
> > patch is a (moderately) comprehensive conformance test fo
On Sun, 2007-03-04 at 15:50 -0600, James Hawkins wrote:
> On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
> > Changes: Ok, try 5. This time there are five patches, as this first
> > patch is a (moderately) comprehensive conformance test for MSI OLE
> > automation, which checks all the function
Ok, i tried it with current CVS.
+ There are many improvments in some games like Tomb Raider Legends, GTA
San Andreas, HalfLife Episode One and 3DMark 2005 or 2006
+ Oblivion is still broken (same as with previous patchset)
+ With your previous Thread patchset Rainbow Six Vegas can even run int
On 3/4/07, Misha Koshelev <[EMAIL PROTECTED]> wrote:
Changes: Ok, try 5. This time there are five patches, as this first
patch is a (moderately) comprehensive conformance test for MSI OLE
automation, which checks all the functions that will be implemented, and
does basic checks like set a propert
> without an annoying graphics glitch causing parts of
skies to be
> replaced with some bogus contents like white, black,
mirrors of a part of
> ground etc.
Are you finding no errors at all? In Counter-Strike:
Source, when running in anything above DX7 mode, on
the map "de_aztec", the screen is o
On Sunday 04 March 2007 20:41, Markus wrote:
> when trying the demo of the above game [... it quits ...] with the following
> messages:
> fixme:wininet:InternetSetOptionExA Flags 0400 ignored
> fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
> (1000): STUB
> fixme:winin
Am Sonntag 04 März 2007 20:41 schrieb Markus:
> Hi,
>
> when trying the demo of the above game (
> http://appdb.winehq.org/appview.php?iVersionId=5346 ) with 0.9.30, it loads
> the main menu and allows you to enter a game.
> In 0.9.32, it does not start anymore at all (it hangs after opening a
> wi
Hi,
Here is a new patchset for testing which implements duplicating gl contexts
for new threads in wined3d. Again, it does not implement any synchronisation
measures(except ENTER_GL and glFinish), so running multithreaded games is
still kinda a lottery.
This patchset also contains a patch for o
Hi,
when trying the demo of the above game (
http://appdb.winehq.org/appview.php?iVersionId=5346 ) with 0.9.30, it loads
the main menu and allows you to enter a game.
In 0.9.32, it does not start anymore at all (it hangs after opening a window)
with the following messages:
fixme:wininet:Interne
Lei Zhang wrote:
> On 3/3/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
>> The_Hagop wrote:
>> > +static void test_getters_setters(INT nTabs)
>> > +{
>> > +}
>> All your small functions should go inside this function. There is no
>> need to create 100 small functions that do 1-3 tests.
>
> I sug
On 3/3/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
The_Hagop wrote:
> +static void test_getters_setters(INT nTabs)
> +{
> +RECT rTab;
> +INT nTabsRetrieved;
> +INT rowCount;
> +
> +hTab = createFilledTabControl(TCS_FIXEDWIDTH, TCIF_TEXT|TCIF_IMAGE,
nTabs);
> +ok(hTab != N
Am Sonntag 04 März 2007 14:21 schrieb Pavel Troller:
> Hi!
> Normally I'm writing complaints here, so for a bit of compensation, I
> would like to inform that yesterday's wine runs HL2 family of games for the
> first time without an annoying graphics glitch causing parts of skies to be
> replaced
Hi!
Normally I'm writing complaints here, so for a bit of compensation, I would
like to inform that yesterday's wine runs HL2 family of games for the first
time without an annoying graphics glitch causing parts of skies to be
replaced with some bogus contents like white, black, mirrors of a part
"Dmitry Timoshkov" <[EMAIL PROTECTED]> wrote:
this patch should fix the problem reported in the bug #7571.
This version of the patch adds a test for the case of enumerating "Symbol"-like
fonts (pointed out by Huw), and makes it pass under Wine as well.
Changelog:
gdi32: Add a EnumFontFamili
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