> winex11.drv: Catch and report screen resolution change errors.
This patch brakes Half-life based games in virtual desktop.
Vitaliy.
Ok nevermind about the IE6 requirement. Windows Script 5.6 needs
mfc42.dll to install properly, that is all that is required with my
patch for Vector NTI then:
1. Copy mfc42.dll to .wine/drive_c/windows/system32
2. Run the Vector NTI installer
Yay, down from like 20 steps :)
Misha
On 2/23/07, Felix Nawothnig <[EMAIL PROTECTED]> wrote:
James Hawkins wrote:
> If you're subclassing the header control and checking messages from
> the header control, then you need to add another message sequence,
> HEADER_SEQ_INDEX.
Problem is I need to test whether the header msgs are sent be
On Fri, 2007-02-23 at 19:20 -0600, Misha Koshelev wrote:
> Hi, just wanted to update everybody on my work with this, sorry I have
> not been good at replying to personal emails lately. I am not currently
> attaching any code but will clean things up and then submit my patches
> to wine-patches soon
Hi, just wanted to update everybody on my work with this, sorry I have
not been good at replying to personal emails lately. I am not currently
attaching any code but will clean things up and then submit my patches
to wine-patches soon.
So, the good news is that, as a proof of concept, I have gotte
On Fr, 2007-02-23 at 16:44 +, Ann & Jason Edmeades wrote:
Looks nice, but a view over the code result in some more comments:
--- a/configure.ac
+++ b/configure.ac
Not needed, when sending the Patch
(and that line causes already an offset, when patching wine)
"tools/make_makefiles" takes care
James Hawkins wrote:
If you're subclassing the header control and checking messages from
the header control, then you need to add another message sequence,
HEADER_SEQ_INDEX.
Problem is I need to test whether the header msgs are sent between the
WM_PAINT and WM_NOTIFY of the listview - right no
Hi. I just figured I never told anyone (did I?) - a while ago I wrote a
Ruby/GTK2 tool to parse +message logs (along with other channels mixed
in) and display them in a treeview - makes debugging message related
problems much easier. I suppose others wrote similar scripts for their
own use - bu
On 2/23/07, Felix Nawothnig <[EMAIL PROTECTED]> wrote:
Passed on XP SP2.
---
dlls/comctl32/tests/listview.c | 209
+++-
dlls/comctl32/tests/msg.c |3 +
dlls/comctl32/tests/msg.h |3 +-
3 files changed, 211 insertions(+), 4 deletions(-)
Please use bugs.winehq.org for things like this, not the mailing list.
It's a bug and should be reported so it can be fixed, it will just get
lost or ignored on the mailing list.
Ex.
gslink wrote:
> In the past I have always used the demo version of the game Alice to
> test Wine. Recently I load
Am Freitag 23 Februar 2007 21:44 schrieb Mirek:
> Thanks! This patch fixed Oblivion and even Flatout 2!
Cool.
I wonder why disabling index buffer vbos entirely didn't fix flatout 2 :-O
I sense that there will be some more regressions on cards that do not support
vbos.
pgpmPhtrz6f7l.pgp
Descript
Thanks! This patch fixed Oblivion and even Flatout 2!
Mirek
Stefan Dösinger napsal(a):
Am Freitag 23 Februar 2007 21:20 schrieb Mirek:
Stefan Dösinger napsal(a):
Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek:
Some games are still broken with latest 13 patches from your tree.
Oblivion still
Am Freitag 23 Februar 2007 21:20 schrieb Mirek:
> Stefan Dösinger napsal(a):
> > Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek:
> >> Some games are still broken with latest 13 patches from your tree.
> >> Oblivion still hangs while loading game and Flatout 2 crashed after 2
> >> seconds with this
On 2/23/07, James Hawkins <[EMAIL PROTECTED]> wrote:
Hi,
This fixes bug 7461. http://bugs.winehq.org/show_bug.cgi?id=7461
Changelog:
* Free the data for type msidbCustomActionTypeContinue custom actions
after DllThread executes.
dlls/msi/custom.c |6 +++---
1 files changed, 3 insertions(
Stefan Dösinger napsal(a):
Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek:
Some games are still broken with latest 13 patches from your tree.
Oblivion still hangs while loading game and Flatout 2 crashed after 2
seconds with this output:
Can you try to add a return; at the beginning of CreateIn
For reference:
'obviously'... adding this line to the makefile solves it
MODCFLAGS = -fno-builtin
(Copied from msvcrt\tests)
Jason
Am Mittwoch 21 Februar 2007 00:22 schrieb Mirek:
> Some games are still broken with latest 13 patches from your tree.
> Oblivion still hangs while loading game and Flatout 2 crashed after 2
> seconds with this output:
Can you try to add a return; at the beginning of CreateIndexBufferVBO() in
dlls/
Hi,
Trying to convert my xcopy to Unicode proved simple on windows, but when
putting into wine has proved more interesting. Most of the wide string calls
are like lstrcmpW and they all work fine, but I really need the Unicode
equivalent to strchr and strrchr. As far as I can tell my only option is
> http://headline.czela.net/Mirek/wine/
>
> or via IP: http://62.240.181.87/Mirek/wine/
Hey, cool screenshots :-)
pgprV7sGgKgue.pgp
Description: PGP signature
Am Donnerstag 22 Februar 2007 16:46 schrieb Stefan Dösinger:
> That said, this is a Direct3D7 application, where the window setup is done
> BEFORE creating the Direct3D device(which calls Init3D in wined3d). So I
> gather that SetupFullscreenWindow should not be called during Init3D in the
> d3d7
In the past I have always used the demo version of the game Alice to
test Wine. Recently I loaded a Wine installation and found the game had
no sound. After considerable testing it appears that about a year ago a
change was made in Wine that killed the sound. Has anyone else had this
problem
On 2/22/07, Juan Lang <[EMAIL PROTECTED]> wrote:
> I'm just trying to build up a picture in my head of whether there
> will come a day when Wine users can pick an app designed for a
> previous generation of Windows and expect it to work flawlessly
> (ignoring things that try to manipulate the har
--- Jeffrey Sabarese <[EMAIL PROTECTED]> wrote:
>
> I tried [ yum remove wine ], and then [yum install
> wine] which went
> without a hitch, but there's no change in my Primary
> User (the broken
> one)
> HOWEVER, WinE continues to run perfectly under other
> user accounts, and ROOT.
>
The win
On 23/02/07, Marcus Meissner <[EMAIL PROTECTED]> wrote:
On Fri, Feb 23, 2007 at 10:55:21AM +0100, H. Verbeet wrote:
> On 23/02/07, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> >In what case would you need to configure this? Can't we simply
> >hardcode a couple of standard values?
> >
> Mostly
On Fri, Feb 23, 2007 at 10:55:21AM +0100, H. Verbeet wrote:
> On 23/02/07, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> >In what case would you need to configure this? Can't we simply
> >hardcode a couple of standard values?
> >
> Mostly for broken games that want specific values :-)
> But yeah
On 23/02/07, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
In what case would you need to configure this? Can't we simply
hardcode a couple of standard values?
Mostly for broken games that want specific values :-)
But yeah, hardcoding standard values probably goes a long way.
"H. Verbeet" <[EMAIL PROTECTED]> writes:
> On 23/02/07, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
>> From: Jan Zerebecki <[EMAIL PROTECTED]>
>> Changelog:
>> winex11.drv: Set the refresh rate for the virtual desktop to 60
>> instead of 0. If HKCU\Software\Wine\X11 Driver\FakeRefreshRate is
>> set,
hello there! thanks to all of you who replied to my inquiry about
"ies4linux" vs compatibility w/ such "Windows-native" apps as Bradbury
"TopStyle", HomeSite, etc...
As Joris stated, IE6 sp1 is available at the MS site. I downloaded my
own copy, but i haven't tried it yet because i think i "ruine
On Fri, Feb 23, 2007 at 09:35:27AM +0100, H. Verbeet wrote:
> On 23/02/07, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
> >winex11.drv: Set the refresh rate for the virtual desktop to 60
> >instead of 0. If HKCU\Software\Wine\X11 Driver\FakeRefreshRate is
> >set, it is interpreted as a comma delimited
On 23/02/07, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
From: Jan Zerebecki <[EMAIL PROTECTED]>
Changelog:
winex11.drv: Set the refresh rate for the virtual desktop to 60
instead of 0. If HKCU\Software\Wine\X11 Driver\FakeRefreshRate is
set, it is interpreted as a comma delimited list of refresh ra
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