On 21.02.2007 03:31, Dmitry Timoshkov wrote:
> "Lei Zhang" <[EMAIL PROTECTED]> wrote:
>
>> Can we change wineprefixcreate to copy the truetype fonts (if any) from
>> /usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
>> distro specific X11/fonts/TTF directory] to
>> $WINEPREFIX/dr
Alexandre Julliard wrote:
> Vitaliy Margolen <[EMAIL PROTECTED]> writes:
>
>> http://source.winehq.org/source/server/handle.c#L523 calls
>> duplicate_handle with NULL process.
>
> Yes, but duplicate_handle has no reason to call get_handle on the dst
Sure there is. How else do I set the requested
> > > I don't know about this regression. Can you do a bisect?
> >
> > Yes, done. It's the following commit:
> >
> > commit 388499ff28616ef03bf8949a78e658e1bdb4e4fc
> > Author: Stefan DĂśsinger <[EMAIL PROTECTED]>
> > Date: Wed Feb 14 17:59:08 2007 +0100
> >
> > wined3d: More fullscreen windo
"Lei Zhang" <[EMAIL PROTECTED]> wrote:
Can we change wineprefixcreate to copy the truetype fonts (if any) from
/usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
distro specific X11/fonts/TTF directory] to
$WINEPREFIX/drive_c/windows/fonts/ ?
No. It's the distribution's duty t
H. Verbeet wrote:
On 20/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
If anyone knows a nicer way to release the converted declaration from
SetVertexDeclaration feel free to comment.
Not applying this patch won't affect patches 11-13
Wouldn't it be better to directly compare This against
Am Dienstag 20 Februar 2007 21:55 schrieb Pavel Troller:
> Hi!
>
> > Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
> > > - Steam based games, mainly HL2: During game load, the screen goes
> > > black. Moving the cursor causes sound effects as it hovers across the
> > > menus and button
Can we change wineprefixcreate to copy the truetype fonts (if any) from
/usr/X11R6/lib/X11/fonts/TTF or /usr/share/X11/fonts/TTF or [insert
distro specific X11/fonts/TTF directory] to
$WINEPREFIX/drive_c/windows/fonts/ ?
On 2/20/07, Wine Bugs <[EMAIL PROTECTED]> wrote:
http://bugs.winehq.org/sho
On 20/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
If anyone knows a nicer way to release the converted declaration from
SetVertexDeclaration feel free to comment.
Not applying this patch won't affect patches 11-13
Wouldn't it be better to directly compare This against convertedDecl
from
Some games are still broken with latest 13 patches from your tree.
Oblivion still hangs while loading game and Flatout 2 crashed after 2
seconds with this output:
athlon64:/usr/games/flatout2# ./flatout2
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests
more than one back
On Tue, 2007-02-20 at 21:44 +, Robert Shearman wrote:
> Misha Koshelev wrote:
> > Hi, since MSDN states that any installer that requires JScript/VBScript
> > must make sure to install it, and since some applications require these
> > for install (bug #7353 and another one is there for VBScript
On Tue, 2007-02-20 at 21:44 +, Robert Shearman wrote:
> Misha Koshelev wrote:
> > Hi, since MSDN states that any installer that requires JScript/VBScript
> > must make sure to install it, and since some applications require these
> > for install (bug #7353 and another one is there for VBScript
Misha Koshelev wrote:
Hi, since MSDN states that any installer that requires JScript/VBScript
must make sure to install it, and since some applications require these
for install (bug #7353 and another one is there for VBScript for a
different installer), I figure there is no reason why builtin MS
Na , Mirek <[EMAIL PROTECTED]> escreveu:
Hi, i would like to say "Thanks for your work!" to all wine developers.
In past months there was realy big progress in implementation of
Direct3D in wine (that part is most important for me) and other parts
such Dinput, so I would like to introduce you so
Hi!
> Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
> > - Steam based games, mainly HL2: During game load, the screen goes black.
> > Moving the cursor causes sound effects as it hovers across the menus and
> > buttons, so the program runs, but nothing can be seen.
> This regression is
Hi, i would like to say "Thanks for your work!" to all wine developers.
In past months there was realy big progress in implementation of
Direct3D in wine (that part is most important for me) and other parts
such Dinput, so I would like to introduce you some more sreenshots from
latest Direct3D
Am Dienstag 20 Februar 2007 16:54 schrieb Mirek:
> I tried it three times in different places, it helped in some games:
>
> Flatout II - graphic in menu was without any problems, but game crashed
> (still regression).
> HalfLife 2 EO - works, I was in game only about 2 minuts and it look fixed
> Al
Louis. Lenders wrote:
+ if( IsBadReadPtr( bits, nrsrcbytes)) return 0;
AFAIK you should never use that function since it introduces a race con.
Try using an exception handler around the memory access itself.
Felix
It's done manually by an admin.
Lei Zhang wrote:
> Does someone manually add new versions to bugzilla or is it done
> automatically?
>
> On 2/19/07, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
>> Please whoever has powers to add new versions to bugzilla, can they
>> please do that?
>>
>> Thanks.
>
--- Jeffrey Sabarese <[EMAIL PROTECTED]> wrote:
> I have installed, and use the "ies4linux"
> ( here for more info if you're unfamiliar with it:
>
http://novicenotes.com/install-internet-explorer-on-linux-under-wine-run-ie-on-linux/
> ), but though it works VERY well launching from the
> Fedora Te
Robert Shearman wrote:
> Vitaliy Margolen wrote:
>> After
>> checking object's SD against token we fail some tests.
>> What it seems to me is that some one tried to "optimize" this part in
>> windows and instead created a security problem.
>
> If you already have a valid handle to the object, then
I'm actually noticing it a little now... about a minute hang sometimes then
poof it's up. So it's not a crawl... just a hang. It's weird really. Feels
like too many people trying to connect for the server to handle so it throws
them to the queue, or similar.
On 2/20/07, Nick Law <[EMAIL PROTECTED
Stefan Dösinger napsal(a):
Am Dienstag 20 Februar 2007 15:03 schrieb Mirek:
Hi, this patch caused regression in many Direct3D games. TES IV:
Oblivion can't start game (menu works), Flatout II is completly broken,
Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried
rewrite GLint vb
On 20/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
> On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> >-if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type >
>
> WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
>
> This
On 20/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
> On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> >-if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type >
>
> WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
>
> This
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
> On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> >-if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type >
>
> WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
>
> This also checked the sampler state, not just the sampler.
I ad
Am Dienstag 20 Februar 2007 15:03 schrieb Mirek:
> Hi, this patch caused regression in many Direct3D games. TES IV:
> Oblivion can't start game (menu works), Flatout II is completly broken,
> Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried
> rewrite GLint vbo; to GLuint vbo; but
Hi, this patch caused regression in many Direct3D games. TES IV:
Oblivion can't start game (menu works), Flatout II is completly broken,
Alpine Sky Racing 2007 can't run, HalfLife 2 EO can't run. I tried
rewrite GLint vbo; to GLuint vbo; but it doesn't help.
Mirek
Stefan Dösinger napsal(a):
I still find appdb really slow 60 seconds to view some pages, post on
the forums etc It's driving me nuts to the point I've gone back to
real life for a while as it's less frustrating. BTW this problems exists
on systems separated by over 100 miles (but same login account) so it
not hardwar
Vitaliy Margolen wrote:
After
checking object's SD against token we fail some tests.
What it seems to me is that some one tried to "optimize" this part in
windows and instead created a security problem.
If you already have a valid handle to the object, then it isn't really a
security problem t
Vitaliy Margolen <[EMAIL PROTECTED]> writes:
> http://source.winehq.org/source/server/handle.c#L523 calls
> duplicate_handle with NULL process.
Yes, but duplicate_handle has no reason to call get_handle on the dst
process. I see that your 3/3 patch does this, but that's broken.
--
Alexandre Jul
Alexandre Julliard wrote:
> Vitaliy Margolen <[EMAIL PROTECTED]> writes:
>
>> Resend as-is. I need this function to work on global handles when
>> process is NULL.
>
> If you need this you are doing something wrong. Callers are not
> supposed to know that a handle is global.
>
http://source.wine
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
> On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> >-if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type >
>
> WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
>
> This also checked the sampler state, not just the sampler.
True
Am Dienstag 20 Februar 2007 01:32 schrieb Ann & Jason Edmeades:
> After being away from active development in wine for a while I wanted to
> start somewhere easy, and picked some bugs from the bug database in the
> wcmd (cmd.exe) shell.
>
> I think I got carried away, but the following patches fix
On 20/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
But I think we should keep the FVF->decl conversion at a central place instead
of having 3 copies of it(d3d9, d3d8, ddraw). I think we could make a single
exported function to convert a fvf->wined3d decl which does not depend on any
other co
Am Montag 19 Februar 2007 16:42 schrieb H. Verbeet:
> Eventually, the FVF path should be removed from wined3d completely. We
> should convert the FVF in d3d8 to a vertex declaration, just like in
> d3d9.
Agreed.
But I think we should keep the FVF->decl conversion at a central place instead
of hav
Vitaliy Margolen <[EMAIL PROTECTED]> writes:
> Resend as-is. I need this function to work on global handles when
> process is NULL.
If you need this you are doing something wrong. Callers are not
supposed to know that a handle is global.
--
Alexandre Julliard
[EMAIL PROTECTED]
Am Dienstag 20 Februar 2007 06:37 schrieb Pavel Troller:
> - Steam based games, mainly HL2: During game load, the screen goes black.
> Moving the cursor causes sound effects as it hovers across the menus and
> buttons, so the program runs, but nothing can be seen.
This regression is known, and it
On 20/02/07, Pavel Troller <[EMAIL PROTECTED]> wrote:
Hi!
I've tried 0.9.31 and it seems that there is a regression in at least two
games:
- Fallout Tactics (BOS.exe): Shows a dialog stating
"C:\dev\phoenix\display\win32\win32_window.cpp(873): **fatal error**:
Could not create display buffers
38 matches
Mail list logo