Use this patch which I made a while ago. I still need to fix some things in it
but it handles the conversion using fragment shaders. You need to set the
DirectDrawRenderer to opengl and RenderTargetLockMode to readtex. I hope to
clean it up soon.
Roderick
> I'm working on some direct draw code
Hi, this patch has bad attachment, it has same attachment as "[08/10]
wined3d: Add WINED3DPMISCCAPS flags and use them".
Mirek Slugen
H. Verbeet napsal(a):
Changelog:
- Add WINED3DPBLENDCAPS flags and use them
---
d
Hi!
I just found a regression in comctl32 and bisected it successfully.
The following commit
369749dcb2ba12ce8481503543afd18ad99805d1 is first bad commit
commit 369749dcb2ba12ce8481503543afd18ad99805d1
Author: Dmitry Timoshkov <[EMAIL PROTECTED]>
Date: Mon Feb 12 16:47:56 2007 +0800
com
[EMAIL PROTECTED] wrote:
And I have never advocated for putting this in the registry, my
suggestion has always been to store these settings in a file outside
the .wine/drive_c jail area that is accessbile via wine's Win32 API.
Wine is *not* a sandbox. Any .exe run can make use of native (Linux)
- Original Message -
From: "Detlef Riekenberg" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 15, 2007 7:12 AM
Subject: Re: [cmd][try3] Update Russian translate (edited) [Really sorry!!]
On Mi, 2007-02-14 at 15:16 +0300, Anatoly Lyutin wrote:
- HELP <> .\n"
+ HELP <> .\
On 2/12/07, James Hawkins <[EMAIL PROTECTED]> wrote:
On 2/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> You advocated that wine aim for working exactly like Windows, no less
> and no more, rather than deviating in user-configurable ways to
> enhance the user's control over his own syste
On Mi, 2007-02-14 at 15:27 -0200, Pedro Araujo Chaves Jr. wrote:
> -TRACE("Counter64 %llu\n", any->asnValue.counter64.QuadPart);
> +TRACE("Counter64 %su\n",
> wine_dbgstr_longlong(any->asnValue.counter64.QuadPart));
> return;
Did you mean "%s" ?
(used "%su")
--
By by
On Mi, 2007-02-14 at 15:16 +0300, Anatoly Lyutin wrote:
> - HELP <> .\n"
> + HELP <> .\n\
> + DOS http://www.citforum.ru/operating_systems/msdos/\n";
> }
That link is wrong in wine. Please remove from your Patch
--
By by ... Detlef
I'm working on some direct draw code to get Carmageddon working.
I think I have found my issue in IWineD3DPaletteImpl_SetEntries
Carmageddon runs in 8 bit mode, my x windows is set at 24bit.
If I drop xorg to 8bit, wine refuses to load.
If i set it to 16bit, the Carmageddon menus are still bad,
Humm very strange it works well for me,
I just tested it myself, seems reasonably fast in firefox 2.0.0.1 on windows
2000, on gentoo x86 with firefox 2.0.0.1, and on gentoo amd64 firefox
2.0.0.1.
I added, then removed, then edited a test result. Speed seemed normal.
Hope this helps the investi
Luke Bratch napsal(a):
Wow, great work! 3DMark 2006 with fbo looks
realy coool!! And some
Nvidia SDK demos are completly fixed!
How did you test 3DMark2006? When I try and run it,
it tells me I need Pixel Shader 2.0 support.
I have UseGLSL set to enabled and OffscreenRenderMode
set to f
Bryan Haskins gmail.com> writes:
>
>
> I was just replying, and reading now, no slow down at all. It loads a little
slow running through all that text, but no where near the minutes everyone says
it takes them, even on dialup.
>
For your info, Appdb, is complete unusable for me ... Loading
Am Mittwoch 14 Februar 2007 20:11 schrieb Mirek:
> Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some
> Nvidia SDK demos are completly fixed!
Though I doubt that patch fixed it. You can do a regression test to find the
patch that fixed it if you want, but last I tried to look f
Pedro Araujo Chaves Jr. a écrit :
case ASN_COUNTER64:
{
-TRACE("Counter64 %llu\n", any->asnValue.counter64.QuadPart);
+TRACE("Counter64 %su\n",
wine_dbgstr_longlong(any->asnValue.counter64.QuadPart));
it should read %s\n"...
A+
Wow, great work! 3DMark 2006 with fbo looks realy coool!! And some
Nvidia SDK demos are completly fixed!
Mirek
Stefan Dösinger napsal(a):
From c59f7c4eea148cfb9a1321c587ef52194bc9 Mon Sep 17 00:00:00 2001
From:
When wine is loading, CUPS_LoadPrinters function get printer list from CUPS
and add printer and their printer drivers to registry. If printer is already
exist, we do not override nor printer driver, nor printer entry.
It all works fine.
Note, we place printer driver in "Windows 4.0" registry entr
Am Mittwoch 14 Februar 2007 10:16 schrieb Francois Gouget:
> On Wed, 14 Feb 2007, Stefan Dösinger wrote:
> [...]
>
> > Regarding the 75% idle, I think that is comparably ok. Native ut2004
> > shows the same behavior. So either the games are broken, or I have a way
> > to overpowered gpu(geforce 760
Am Mittwoch 14 Februar 2007 03:36 schrieb Alessandro Pignotti:
> Hi,
> I've noticed that commit 12252d058914a66f40e976484cc7d8aa52ffca47 on the
> git tree causes a regression in the sims, making characters flipped upside
> down. It's seems to me that the y axis is flipped.
> I hope this helps
Oops
On Wednesday 14 February 2007, Paul Vriens wrote:
> Maybe we should start thinking (again) of having several sources for the
> winetest executable. The only issue I'm seeing there is that the builds could
> be
> different (if build by different people at an unknown time of the day/state
> of
On Wed, 14 Feb 2007, Stefan Dösinger wrote:
[...]
> Regarding the 75% idle, I think that is comparably ok. Native ut2004 shows
> the
> same behavior. So either the games are broken, or I have a way to overpowered
> gpu(geforce 7600) for my cpu(athlon 64 X2 dual core 3800+).
You really need to c
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