On Thu, 2007-01-25 at 19:38 -0500, Gavriel State wrote:
> Hi Scott,
>
> We mostly haven't made many significant changes to the LGPL DLLs that
> we've been picking up, other than modifications to allow them to build
> within our somewhat different build environment.
>
> One place where we have
Scott Ritchie wrote:
The simplest thing to do is for someone to just track the code they
release and diff it against our own stuff, and note if anything new and
interesting (eg an implementation of a function) comes up. Then send in
a patch if it seems like it could help us too. But, is anyon
Hi Scott,
We mostly haven't made many significant changes to the LGPL DLLs that
we've been picking up, other than modifications to allow them to build
within our somewhat different build environment.
One place where we have made changes recently was to the iphlpapi DLL,
and we recently submi
Hi Scott,
We mostly haven't made many significant changes to the LGPL DLLs that
we've been picking up, other than modifications to allow them to build
within our somewhat different build environment.
One place where we have made changes recently was to the iphlpapi DLL,
and we recently submi
Stefan Leichter <[EMAIL PROTECTED]> writes:
> Checking the _unix_build_ i find the missing stdole2.tlb in
> ./dlls/stdole2.tlb
> and ./include/stdole2.tlb. When doing the cross compile the one in the
> include directory not generated.
It is generated just fine for me. Make sure you don't have
Am Thursday 25 January 2007 13:08 schrieb Alexandre Julliard:
> Stefan Leichter <[EMAIL PROTECTED]> writes:
> > What parameters do i need to pass to configure for this case. If i do
> > it like Paul Millar descripted it
> >
> > ../wine-git/configure --host=i586-mingw32msvc \
> > -with-wine-tools=..
I don't know when it started, but Transgaming has been using LGPL chunks
of Wine for quite some time.
As they're required to, they've released the source for these files,
along with whatever changes they've made. However, they're not required
to tell us what they did, to send us patches, or to ev
On Thursday 25 January 2007 18:56, Aric Stewart wrote:
> finds the case where the scrolling amount exceeds the window but still falls
> within the clipping rect. This generates an additional update region
> that needs
> to be invalidated.
> includes a test
Hi,
I can't argue about the correctness o
Mike McCormack wrote on Thu, Jan 25, 2007 at 06:42:25PM +0900:
>
> Martin Cracauer wrote:
>
> >The game "TacOps" (a standalone 2D wargame, not to be mixed up with
> >the Unreal mod "Tac Ops") uses home-grown scrollbars. They have
> >autorepeat, that means holding the mouse button on the "down"
Dmitry Timoshkov wrote:
"Anatoly Lyutin" <[EMAIL PROTECTED]> wrote:
--- dlls/kernel32/tests/locale.c 5 Jan 2007 19:37:02 - 1.8
+++ dlls/kernel32/tests/locale.c 24 Jan 2007 14:15:14 -
@@ -35,6 +35,9 @@
#include "winerror.h"
#include "winnls.h"
+#include "locale.h"
+#include "tables_CP12
"Anatoly Lyutin" <[EMAIL PROTECTED]> wrote:
I'd suggest to test specific strings instead of auto-generated tables.
Since microsoft apparently uses their own unicode tables that differ
from unicode.org ones that's almost impossible to get the exactly same
behaviour among Wine and Windows.
Unfort
Stefan Leichter <[EMAIL PROTECTED]> writes:
> What parameters do i need to pass to configure for this case. If i do
> it like Paul Millar descripted it
>
> ../wine-git/configure --host=i586-mingw32msvc \
> -with-wine-tools=../wine-build
That should work. Make sure you don't have a tmarshal.h in t
Louis Lenders <[EMAIL PROTECTED]> writes:
> Maybe it's due to renaming of gdi32 directory, but how can i solve this?
> Regression testing is really impossible this way :(
Remove all traces of libgdi32.def in your tree and rebuild.
--
Alexandre Julliard
[EMAIL PROTECTED]
Stefan Leichter wrote:
Alexandre Julliard schrieb:
Stefan Leichter <[EMAIL PROTECTED]> writes:
The problem is related to the fact that i'm doing out of tree builds.
Therefore i have three directories:
1. wine-git : the source tree
2. wine-build : the normal build (unix)
3. wine-mingw : the cr
Hi, regression testing back to for example wine-0.9.22 all fails for me with
link errors:
palette.o: In function `X11DRV_PALETTE_ToPhysical':
/sda3/wine-git/dlls/winex11.drv/palette.c:828: undefined reference to
`GDI_GetObjPtr'
/sda3/wine-git/dlls/winex11.drv/palette.c:848: undefined reference to
`
Alexandre Julliard schrieb:
Stefan Leichter <[EMAIL PROTECTED]> writes:
The problem is related to the fact that i'm doing out of tree builds.
Therefore i have three directories:
1. wine-git : the source tree
2. wine-build : the normal build (unix)
3. wine-mingw : the cross compile build
If y
Andrew Talbot <[EMAIL PROTECTED]> writes:
> This patch is aimed at fixing Coverity CID-297. The existing code writes
> 52 values to a 51-value array. The patch code only writes the first 51.
>
> Please let me know what is wrong with this patch.
It may well be correct, but I think both the old and
Stefan Leichter <[EMAIL PROTECTED]> writes:
> The problem is related to the fact that i'm doing out of tree builds.
> Therefore i have three directories:
> 1. wine-git : the source tree
> 2. wine-build : the normal build (unix)
> 3. wine-mingw : the cross compile build
If you are doing a cross-c
Damjan Jovanovic wrote:
diff -ur a/include/winbase.h b/include/winbase.h
--- a/include/winbase.h 2007-01-12 20:59:52.0 +0200
+++ b/include/winbase.h 2007-01-24 20:42:35.0 +0200
I would recommend you at least split the modifications to winbase into a
separate patch, as they ar
Martin Cracauer wrote:
The game "TacOps" (a standalone 2D wargame, not to be mixed up with
the Unreal mod "Tac Ops") uses home-grown scrollbars. They have
autorepeat, that means holding the mouse button on the "down" or "up"
icons will continue to scroll until you release the button. Without
Anatoly Lyutin wrote:
Changelog: Add test for CompareStringA for non latin symbols.
Hmm.
+ if (0) test_sorting_non_latin();
Adding a test that won't run...
+/* If you want to get the source code of the program generating a file,
+ * please write to me on [EMAIL PROTECTED]
+ * Automatic
On Thursday 25 January 2007 07:51, Paul Vriens wrote:
> as far as I can see it's not the fact that tmarshal.h is not there. It's
> the fact it's not build, as the .idl files are there (on a clean Wine it's
> not in the tests directory as well). On a 'normal' Wine-tree you will see
> it being built:
> On Wednesday 24 January 2007 21:51, Ken Thomases wrote:
> > +WineGLInfo.glExtensions = strdup((const char *)
> pglGetString(GL_EXTENSIONS));
>
> Shouldn't this be free'd somewhere? What about the other strings?
>
The problem with this string is that it depends on the presence of a
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