vb6 ide getting close...

2007-01-14 Thread Dan Kegel
OK, the vb6 IDE may not be the most popular app at the moment, but it's still a good test of Wine. It seems to be getting closer; http://bugs.winehq.org/show_bug.cgi?id=5181 and http://bugs.winehq.org/show_bug.cgi?id=4931 are both a fair bit happier. Still not really usable. There seems to be

Getting GTK/W32 applications to run

2007-01-14 Thread Peter Gerwinski
Hello, WINE developers! While working on a cross-platform project, I tried to run some self-compiled GTK/W32 applications on a Debian GNU/Linux Sarge system using WINE 0.9.29, compiled from source. They crashed immediately. After some long, but unsuccessful Google sessions and some long, but succ

Re: Feedback on "Wine users guide"

2007-01-14 Thread Scott Ritchie
On Mon, 2007-01-08 at 10:27 +0100, Torsten Hammarstedt, X-Lin AB wrote: > Hi > > Perhaps the resason that you didn't receive a lot of feedback on the > Wine Users Guide is that it is very well written. Nevertheless I have > found a few details that might be better explained: > Thank you :) > 1.2

Re: [15/20] WineD3D: Clean up drawprim a bit

2007-01-14 Thread H. Verbeet
On 14/01/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > How about something like R2VB? I think we can implement R2VB if we want it(it is an ATI hack) by just setting a VBO as a render target. The extensions imply that this is supposed to work, although the performance isn't guaranted to be opti

Re: [15/20] WineD3D: Clean up drawprim a bit

2007-01-14 Thread Stefan Dösinger
Am Freitag 12 Januar 2007 20:06 schrieb Christoph Bumiller: > Stefan Dösinger wrote: > > We will need software shaders for a correct implementation of > > IWineD3DDevice::ProcessVertices. It supports Vertex shaders, but I > > don't really think OpenGL feedback mode is what we want here. > > > > May

Re: [15/20] WineD3D: Clean up drawprim a bit

2007-01-14 Thread Stefan Dösinger
Am Samstag 13 Januar 2007 21:37 schrieb H. Verbeet: > On 12/01/07, Christoph Bumiller <[EMAIL PROTECTED]> wrote: > > Stefan Dösinger wrote: > > > We will need software shaders for a correct implementation of > > > IWineD3DDevice::ProcessVertices. It supports Vertex shaders, but I > > > don't really