OK, the vb6 IDE may not be the most popular app
at the moment, but it's still a good test of Wine.
It seems to be getting closer;
http://bugs.winehq.org/show_bug.cgi?id=5181 and
http://bugs.winehq.org/show_bug.cgi?id=4931
are both a fair bit happier. Still not really usable.
There seems to be
Hello, WINE developers!
While working on a cross-platform project, I tried to run some
self-compiled GTK/W32 applications on a Debian GNU/Linux Sarge
system using WINE 0.9.29, compiled from source. They crashed
immediately.
After some long, but unsuccessful Google sessions and some long, but
succ
On Mon, 2007-01-08 at 10:27 +0100, Torsten Hammarstedt, X-Lin AB wrote:
> Hi
>
> Perhaps the resason that you didn't receive a lot of feedback on the
> Wine Users Guide is that it is very well written. Nevertheless I have
> found a few details that might be better explained:
>
Thank you :)
> 1.2
On 14/01/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> How about something like R2VB?
I think we can implement R2VB if we want it(it is an ATI hack) by just setting
a VBO as a render target. The extensions imply that this is supposed to work,
although the performance isn't guaranted to be opti
Am Freitag 12 Januar 2007 20:06 schrieb Christoph Bumiller:
> Stefan Dösinger wrote:
> > We will need software shaders for a correct implementation of
> > IWineD3DDevice::ProcessVertices. It supports Vertex shaders, but I
> > don't really think OpenGL feedback mode is what we want here.
> >
> > May
Am Samstag 13 Januar 2007 21:37 schrieb H. Verbeet:
> On 12/01/07, Christoph Bumiller <[EMAIL PROTECTED]> wrote:
> > Stefan Dösinger wrote:
> > > We will need software shaders for a correct implementation of
> > > IWineD3DDevice::ProcessVertices. It supports Vertex shaders, but I
> > > don't really