On Monday 25 December 2006 00:23, Vitaliy Margolen wrote:
> Patrik Stridvall wrote:
> >>> In any case having them stubbed in better than nothing. I don't think
> >>
> >> Not really. As I said before, if a program uses these functions, then
> >> it's: a) Probably a kernel driver (which acre currentl
[EMAIL PROTECTED] wrote:
In a preparation for a possible implementation of IDispatch
tests in oleaut32, I decided to clean up the failing tests in
Windows XP:
Great, thanks for fixing this.
I was about to do this myself. It's about time we get the number of
failing tests on XP as close to
Patrik Stridvall wrote:
>>> In any case having them stubbed in better than nothing. I don't think
>> Not really. As I said before, if a program uses these functions, then it's:
>> a) Probably a kernel driver (which acre currently not supported)
>> b) Won't run at all with stubbed implementation (in
On Sunday 24 December 2006 17:53, Vitaliy Margolen wrote:
> Patrik Stridvall wrote:
> > On Sunday 24 December 2006 05:37, Vitaliy Margolen wrote:
> >> Is there are any reason why do you need this functions at all? According
> >> to ddk they are part of "Installable File System Drivers". This is a
>
On Sunday 24 December 2006 15:17, Roderick Colenbrander wrote:
> I have played a bit with Mesa and it indeed works fine without the GLX
> extension (just a software renderer ofcourse). I know what error you are
> seeing for instance the nvidia drivers output it when GLX isn't present. It
> really d
On Sunday 24 December 2006 10:55, Chris Robinson wrote:
> On Sunday 24 December 2006 01:12, Roderick Colenbrander wrote:
> > Hi,
> >
> > I'm not sure if checking for the GLX extension is such a good idea as it
> > is possible to use OpenGL without having the GLX extension. For instance
> > when pla
Maarten Lankhorst wrote:
Instead of using asynchronous callbacks that uses signals, use a
seperate thread that can be cancelled, this prevents deadlock issues.
Basically we use snd_pcm_wait() that tells us when enough room is free
to commit another buffer, then we commit the previous buffer and
> Instead of using asynchronous callbacks that uses signals, use a
> seperate thread that can be cancelled, this prevents deadlock issues.
>
> Basically we use snd_pcm_wait() that tells us when enough room is free
> to commit another buffer, then we commit the previous buffer and make
> the next bu
Claudio Fontana wrote:
Hello all,
I posted previously a patch to wine-patches here:
http://www.winehq.org/pipermail/wine-patches/2006-December/034022.html
However, I now understand that although it solves the issue I had with
the
specific program, the change is incomplete, since in several ot
Patrik Stridvall wrote:
> On Sunday 24 December 2006 05:37, Vitaliy Margolen wrote:
>> Is there are any reason why do you need this functions at all? According
>> to ddk they are part of "Installable File System Drivers". This is a
>> kernel level thing only and no user app should use these routine
Hello all,
I posted previously a patch to wine-patches here:
http://www.winehq.org/pipermail/wine-patches/2006-December/034022.html
However, I now understand that although it solves the issue I had with the
specific program, the change is incomplete, since in several other places,
sections and
I have played a bit with Mesa and it indeed works fine without the GLX
extension (just a software renderer ofcourse). I know what error you are seeing
for instance the nvidia drivers output it when GLX isn't present. It really
depends just on the opengl implementation. Perhaps the right thing to
On Sunday 24 December 2006 01:12, Roderick Colenbrander wrote:
> Hi,
>
> I'm not sure if checking for the GLX extension is such a good idea as it is
> possible to use OpenGL without having the GLX extension. For instance when
> plain Mesa is used.
Wine requires GLX 1.2 or higher though, doesn't it
On Sun, 2006-12-24 at 00:59 +, Paul Millar wrote:
> Hi Paul,
>
> On Friday 22 December 2006 15:38, Paul Vriens wrote:
> > any pointers how to build a winetest.exe I can run on Windows?
>
> Try make inside programs/winetest/ directory.
>
> However, winetest.exe has dependencies on all the DLL
On Sunday 24 December 2006 10:12, Roderick Colenbrander wrote:
> Hi,
>
> I'm not sure if checking for the GLX extension is such a good idea as it is
> possible to use OpenGL without having the GLX extension. For instance when
> plain Mesa is used.
OK. The thing is that if I have the OpenGL librari
On Sunday 24 December 2006 05:37, Vitaliy Margolen wrote:
> Is there are any reason why do you need this functions at all? According
> to ddk they are part of "Installable File System Drivers". This is a
> kernel level thing only and no user app should use these routines.
Should, perhaps. Does, we
Hi,
I'm not sure if checking for the GLX extension is such a good idea as it is
possible to use OpenGL without having the GLX extension. For instance when
plain Mesa is used.
Regards,
Roderick
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