Re: A wine success story

2006-12-17 Thread Martin Owens
It might be an idea to look into it, start ie or what ever your using with debug flags and see whats happening. there might be an error which doesn't kill wine but slows it down in an important way. On 12/18/06, Molle Bestefich <[EMAIL PROTECTED]> wrote: Dan Kegel wrote: > Today I saw one that s

Re: A wine success story

2006-12-17 Thread Molle Bestefich
Dan Kegel wrote: Today I saw one that says "I have discovered a way to get Shockwave working under Linux. Funny, I did the same thing at one point. Worked well but was slow. I ended up using Shockwave in a VMware session because it was just infinitely faster than using Shockwave by means of Wi

re: mscoree: Add a stub implementation for CorExitProcess and GetRequestedRuntimeInfo.

2006-12-17 Thread Dan Kegel
Hans wrote: These stubs make the installer happy that is common to many of the .NET apps I tried. Which apps? Now that your patches seem to have been committed, I've started trying to find and install apps that require .net, but for some reason I'm having trouble finding many. The first one I

Re: Running winetest on Vista

2006-12-17 Thread Paul Vriens
On Mon, 2006-12-18 at 00:12 +0800, Dmitry Timoshkov wrote: > "Paul Vriens" <[EMAIL PROTECTED]> wrote: > > > While investigating that (several hours up to now) I found (not 100% > > sure though) that if an executable (like our setupapi_test.exe) has the > > word setup in it and is not properly sign

Re: WineD3D: paletted texture emulation using fragment shaders

2006-12-17 Thread Frank Richter
On 16.12.2006 22:24, Roderick Colenbrander wrote: > +"MUL index.x, index.x, constants.x;\n" /* Scale the index by 255/256 */ > +"ADD index.x, index.x, constants.y;\n" /* Add a bias of '0.5' in order > to sample in the middle */ FWIW, this can be conflated to "MAD index.x, index.x, constan

Re: Running winetest on Vista

2006-12-17 Thread Kevin Koltzau
On Sunday 17 December 2006 10:46 am, Paul Vriens wrote: > While investigating that (several hours up to now) I found (not 100% > sure though) that if an executable (like our setupapi_test.exe) has the > word setup in it and is not properly signed, Vista starts > complaining !!! > > Just copying our

Re: Running winetest on Vista

2006-12-17 Thread Dmitry Timoshkov
"Paul Vriens" <[EMAIL PROTECTED]> wrote: While investigating that (several hours up to now) I found (not 100% sure though) that if an executable (like our setupapi_test.exe) has the word setup in it and is not properly signed, Vista starts complaining !!! Just copying our setupapi_test.exe to p

Running winetest on Vista

2006-12-17 Thread Paul Vriens
Hi, I've started to run our winetest executable on Vista. The current output is 7.8 MB or so, so we will never be able to sent it out just yet (1.5MB limit). I will start reducing the number of test failures on Vista (if I can of course). One thing that struck me and most likely it's due to Vist

Re: usp10/tests: Testing of EnumLanguageGroupLocalesA

2006-12-17 Thread Dmitry Timoshkov
"Paul Vriens" <[EMAIL PROTECTED]> wrote: usp10/tests/usp10.c contains a test for EnumLanguageGroupLocalesA. The test that uses this function is not using any other functions. EnumLanguageGroupLocalesA is a kernel32 function and Win98 and NT4 don't have this function. The question now is shou

usp10/tests: Testing of EnumLanguageGroupLocalesA

2006-12-17 Thread Paul Vriens
Hi, usp10/tests/usp10.c contains a test for EnumLanguageGroupLocalesA. The test that uses this function is not using any other functions. EnumLanguageGroupLocalesA is a kernel32 function and Win98 and NT4 don't have this function. The question now is should I change the usp10.c tests to check f

Re: WineD3D: paletted texture emulation using fragment shaders

2006-12-17 Thread Stefan Dösinger
Am Sonntag 17 Dezember 2006 04:03 schrieb Chris Robinson: > On Saturday 16 December 2006 13:24, Roderick Colenbrander wrote: > > Hi, > > > > This patch adds 8-bit paletted texture emulation support using a fragment > > shader. > > Won't this break for programs that attempt to use paletted textures

Re: WineD3D: paletted texture emulation using fragment shaders

2006-12-17 Thread Stefan Dösinger
Am Sonntag 17 Dezember 2006 05:06 schrieb H. Verbeet: > On 17/12/06, Chris Robinson <[EMAIL PROTECTED]> wrote: > > Won't this break for programs that attempt to use paletted textures and > > fragment shaders itself? > > For ddraw that won't be an issue, but in case of d3d I think it will, > even if

Re: [1] WineD3D: Add the state dirtification infrastructure

2006-12-17 Thread Stefan Dösinger
Am Samstag 16 Dezember 2006 16:51 schrieben Sie: > Stefan Dösinger <[EMAIL PROTECTED]> writes: > > The main arguments for a list were: > > > > * The shader constant code uses it too. It keeps the code somewhat > > simmilar * memory usage. An array has a fixed sizeof(DWORD) * > > STATE_HIGHEST mem u